This is a test build. You may comment and rate it.
Focused on: Condition damage and Boon removal
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on May 25, 2024.
Overview
A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.
Skill Bar
Weapon Variants
- Take Staff if you don't own SotO (and therefore must use Scepter instead of Pistol) or if you need the utility more than the damage/mobility of Scepter+Warhorn.
Utility Skill Variants
巨蛇虹吸 - highest general teamfight value if you can afford to cut a stun break.
增益腐蚀 - best against Harbingers and Guardians or comps with a Support Chronomancer.
怨恨纹章 - huge single-target spike.
鬼灵铠甲 - extra anti-Power stun break.
瘟疫纹章 - extra anti-Condi stun break.
腐蚀毒云 - missile block and weakness application.
召唤血肉地虫 - Necro's "Get out of jail free card" for when under heavy pressure.
黄沙膨胀 - only for very coordinated teams or kiting in duels.
Template Code
[&DQgCLyc9PCV+FgAAvQEAAHMBAAByFgAAYBcAAAAAAAAAAAAAAAAAAAAAAAAEVgBnADYAZgAA]Specializations
黑暗蔑视 can be taken against very condi-heavy comps.
恐怖追击 will deal higher burst damage but lower teamfight DPS, especially if you miss one or more fears.
Equipment
Amulet
腐朽项链 deals less damage but is better vs. Condi comps.
Relic
Usage
Elite specialization basics
死亡之幕 is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill:
沙漠之幕.
General
-
Your main job is to dish out big AoE damage and CC and while corrupting boons for even more. As such, watch your target's boons and don't waste your attacks on boonless foes unless they are being focused down by your team.
-
沙砾碾磨 grants
威能 and cleanses a condition on any ally (including yourself) that you grant barrier to via Scourge skills and traits.
腐化喂养 triggers this, so one of your main sources of sustain and cleanse is corrupting or stripping boons from enemies. -
努里斯古物 and
寄生蔓延 provide additional passive sustain through your damage. Play aggressively but position carefully, as you cannot reposition as easily as other builds. -
Always open with
显形沙影, even if you need to place it before combat, to benefit from
黄沙贤者 and
如沙之血 from the beginning of combat. Make sure there is always at least 1 shade active. -
Use
炫耀之柱 carefully but as often as possible. As a source of
恐惧 it will CC and deal damage. -
Use
迅捷蝗群 to rotate between points. -
痛苦路径 can be used to safestomp enemies (thanks to the
稳固) if you know you won't need it for combat soon. -
Scepter skills (including the auto attack chain) are not projectiles and can be used to play around projectile denial (such as
磁力光环).




















































