The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Path of Fire Builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on May 15, 2026 and is up to date for the June 2, 2026 patch.
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Variants
- Offhand Sword
Template Code
[&DQg1NTIlPDV+FgAAchYAAHMBAACBAAAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
丰饶灰烬 if Life Force generation is an issue
Equipment
Equipment Variants
Stats
- Feel free to use as much Berserker's gear as you can without dying
- The given setup aims for maximum Effective Health
- You can swap Marauder's to Demolisher's to make healing more efficient in exchange for increasing your chance to be spiked from 100%
Relic
Sigils
Consumables
Usage
Quick Guide
- Power Scorge is a utility DPS that sets up its group with boon corruption
- Your highest priority is using your
腐化法池 and
苦难法池 together with other necros in squad on the commanders call to create an opportunity for your group to generate kills - Use
夜幕降临 and
恐怖吐息 like wells - at the same time as other necros on the commanders call
- If you commander doesn't call these skills, use them to punish the enemy group pushing into yours
- Use
显形沙影 ⇒
沙漠之幕 to add extra damage on top of your other spikes - Save
黑暗抓攫 to
拉拽 enemies into your groups spikes or catch enemies when they try to kite your group - Focus on using Axe/Warhorn until you need
夜幕降临 or
黑暗抓攫 on Greatsword
Surviving
- This build has moderate passive defense
- This build has no mobility skill access
- This build has low active defenses
Defensive Skill List
Overall Priorities
High
- Wells
- Boon rip
Moderate
- Damage
-
黑暗抓攫
Low
- Support
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast
腐化法池 before
苦难法池, due to the longer cooldown - Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like
腐化法池 or
苦难法池, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon rip
Boon Rip Skill List
-
腐化法池
-
夜幕降临
-
恐怖吐息
-
噬灵盛宴
-
痛苦路径
-
As with wells, use
恐怖吐息 and
夜幕降临 on your commanders call- If you commander isn't calling them instead use them when the enemy group is pushing towards you or your group is in melee
-
沙尘闪耀 only removes boons in 240 radius, don't prioritize it over other skills and make sure your group is in melee if you're using it offensively -
While
痛苦路径 is your only stunbreak, it can be used for boon rip if you feel your party support is good enough
Damage
Skill priority
腐化法池 +
苦难法池 - always together, on call
恐怖吐息/
夜幕降临 - on call, not always together-
噬灵盛宴
显形沙影 ⇒
沙漠之幕 + any other Shade skills that aren't on cooldown
刺骨恶寒 ⇒
恐怖之爪 - only on single target-
死亡漩涡
-
掘墓剑斩
灵魂抓攫 - only if low on Life Force
- Use
噬灵盛宴 immediately after Weapon Swap Weapon Swap and use it again immediately before swapping back
- Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
- Save your final charge of
显形沙影 when there is 15 seconds or less left on
沙漠之幕's cooldown - Your shade spike consists of casting
显形沙影 before casting, in order:
- These are all instant and can be cast at the same time, but if you're low on Life Force and can't use all of them then prioritize from top to bottom
- Cast more
显形沙影 immediately after the first cast whenever you don't have anything higher priority to do so that
沙漠之幕 hits more enemies
- When possible, precast extra
显形沙影 before your shade spike instead
- When possible, precast extra
死亡漩涡 and
掘墓剑斩 are very short range and come with long cast times, only use them when your entire group is pushing melee and it is safe to do so- Use
刺骨恶寒 ⇒
恐怖之爪 ⇒
撕裂之爪 pick off isolated players
Grasping Darkness
- Use
黑暗抓攫 when:
- Your group calls a spike such as Wells
- Your group is range spiking the enemy
- Enemy groups move defensively while your group is pushing
- Do not use
黑暗抓攫 when:
- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- It would pull the enemy group out of your groups spike (except for range spikes)
- You can use a Stow Weapon keybind halfway through the cast of
黑暗抓攫 and the pull will finish casting while you can immediately start casting other skills




































































