Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Healing, Boon removal and Boon support
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Path of Fire Builds Secrets of the Obscure builds
Difficulty: Easy
Overview
A build designed to strip boons and provide barrier
Skill Bar
Variants
Utility
Template Code
[&DQgTNTIbPD1+FgAAchYAAHMBAAAkFwAAYBcAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
Equipment
Equipment Variants
Relic
Sigils
Consumables
Usage
Quick Guide
- Support Scourge is a utility Support that sets up its group with boon corruption
- Your highest priority is using your
腐化法池 together with other necros in squad on the commanders call to create an opportunity for your group to generate kills - Use
夜幕降临 and
恐怖吐息 like wells - at the same time as other necros on the commanders call
- Play in Staff until you need to cast
夜幕降临 or
黑暗抓攫 - Use your Mark skills to heal allies via
鲜血输送, saving
腐烂印记 to condition clear and
夺魂印记 for
稳固 - Use
显形沙影 before casting your other Shade skills
- Save
黑暗抓攫 to
拉拽 enemies into your groups spikes or catch enemies when they try to kite your group - Dodge Dodge in downtime to proc
河流古物 and
闪避印记
Surviving
- This build has high passive defense
- This build has no mobility skill access
- This build has low active defenses
Defensive Skill List
Overall Priorities
High
- Wells
Moderate
- Boon Strip
- Heal/Cleanse Support
Low
- CC
Detailed Explanations
Wells
- Save your
腐化法池 for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- When using pulsing ground AoEs like
腐化法池, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
Boon Strip
Boon Strip Skill List
-
腐化法池
-
夜幕降临
-
恐怖吐息
-
沙尘闪耀
-
致命干燥
-
沙暴帷幕
-
As with wells, use
恐怖吐息 and
夜幕降临 on your commanders call- If you commander isn't calling them instead use them when the enemy group is pushing towards you or your group is in melee
-
沙尘闪耀 only removes boons in 240 radius, don't prioritize it over other skills and make sure your group is in melee if you're using it offensively -
Use
致命干燥 frequently for the
威能 and
激怒 it applies to allies, but be within 300 range of enemies when casting if possible to also strip boons
Heal/Cleanse Support
Healing Skill List
Condition Clear Skill List
-
邪恶恩惠
-
威力法池
-
All your Mark skills on Staff heal and give additional effects via
鲜血输送- Hit enemies with them when possible, but prioritize allies
- Use
鲜血印记 as often as possible for healing
凛冬印记 is also for healing, but with a bigger heal and longer CD, so save it for when more healing is needed
腐烂印记 should be saved for condition clear- Save
夺魂印记 for
稳固 when it can't be covered by the main stability provider in your group
-
Your Shade skills proc on both your character's position and any
显形沙影 you have on the ground, always use
显形沙影 at least once before casting any Shade skill -
Focus on hitting your own group with
显形沙影, but hit enemies as well if they're close enough -
Save your final charge of
显形沙影 when there is 15 seconds or less left on
沙暴帷幕's cooldown -
Use
沙尘闪耀 and
黄沙瀑布 as often as possible on pushes and during extended engages -
Barrier lasts 5 seconds after application before decaying
-
威力法池 is your most powerful condition clear skill use it any time your group is trading hits with the enemy in close range -
Dodge Dodge whenever you have downtime and your Endurance would cap out to proc
闪避印记 and
河流古物
CC
CC Skill List
-
Use
黑暗抓攫 when:- Your group calls a spike such as Wells
- Your group is range spiking the enemy
- Enemy groups move defensively while your group is pushing
-
Do not use
黑暗抓攫 when:- Your group is pushing and the enemy group is pushing
- Your group is moving away from the enemy
- It would pull the enemy group out of your groups spike (except for range spikes)
-
You can use a Stow Weapon keybind halfway through the cast of
黑暗抓攫 and the pull will finish casting while you can immediately start casting other skills -
It is sometimes worth casting one
显形沙影 on the enemy group to land
炫耀之柱 when your group is spiking, but generally save it for when both groups are clashing and you're already hitting allies and enemies with your Shade skills -
夺魂印记 should be saved to hit allies, but hit enemies as well when possible







































































