FractalRaidGreatmetabattle

Specter - Alacrity Support Condi DPS

The community gave this build a rating ratings , making it top-tier: Great Focused on: Condition damage https://metabattle.com/wiki/Category:Condition damage builds and Support htt

盗贼 (Thief)spectercondition damagesupport

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty: Easy

This build was last updated on September 27, 2025 and is up to date for the June 2, 2026 patch.

Overview

A condition boon support build for Specter. Provides permanent 敏捷 图标敏捷, 激怒 图标激怒, 迅捷 图标迅捷 and 活力 图标活力, and up to ~15 stacks of 威能 图标威能. Specter can also provide some healing when it exits shroud and with each well, making it an effective choice for groups that want more support without committing to a full healer.

The healing variant of this build has a lot of overlap with the Support Healer, so you can mix and match options between these to suit your group.

Skill Bar

Weapon Variants

You can bring an offhand Pistol in addition to the dagger to have more CC available on swap. As entering and exiting Shadow Shroud counts as a weapon swap, you will still gain the benefits of 超级厄运法印 图标超级厄运法印.

Dagger/Dagger is a higher DPS variant, but has forced movement and is melee-focussed rather than the fully ranged playstyle that Scepter allows. It additionally removes the option to use Scepter skills for their supportive effects during downtime/emergencies.

Skill Variants

鳞爪毒液 图标鳞爪毒液 deals the least damage of the default utility skills, and has slightly less potential than 准备千针万箭 图标准备千针万箭. The boonstrip present at the start of many encounters removes venom stacks, but they can be precast during split phases as long as your allies don't waste them attacking an invulnerable boss. The instant cast time of 鳞爪毒液 图标鳞爪毒液 and fact that it has the same cooldown as 蜘蛛毒液 图标蜘蛛毒液 makes it much less disruptive to your rotation than other options. This is especially valuable for a boon build that relies on regularly entering Shadow Shroud.

Ultimately it comes down to personal preference and could be replaced with:

  • 准备千针万箭 图标准备千针万箭 - The cooldown starts as soon as the trap is placed, allowing it to be precast before the fight or new phase, though the arming time makes it vulnerable to your target moving away from it.
  • 噬蝎毒液 图标噬蝎毒液 - on very mobile bosses, the 折磨 图标折磨 from 鳞爪毒液 图标鳞爪毒液 will be less effective, and 准备千针万箭 图标准备千针万箭 will be unreliable, making this the best option.
  • 恩惠法池 图标恩惠法池 should always be considered as an alternative to provide extra 威能 图标威能 or 稳固 图标稳固.
  • 撒播蒺藜 图标撒播蒺藜 (Dagger build only) - Has high theoretical DPS, but requires the target to remain inside the AoE for 10 seconds, and ramps slowly. It also becomes less efficient in phased encounters, unlike some other options.

Template Code

Template Code
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Specializations

  • 超荷打击 图标超荷打击 is a little more DPS in cases where boonrip or 活力 图标活力 aren't useful.
  • For a ~4% DPS loss, you can take 吞噬暗影 图标吞噬暗影 to offer some extra healing/barrier to your subgroup.
  • 薄暮穿越 图标薄暮穿越 or 虹吸增强 图标虹吸增强 provide additional support for a minor DPS loss, particularly on the Dagger/Dagger build where 折磨 图标折磨 is less prevalent.

Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Scepter
Viper
Empty slot
Empty slot
Empty slot
Dagger
Viper
Empty slot

Boon Duration

Due to the flexibility of Shadow Shroud, you can run a wide range of boon duration. Ritualist stats Ritualist stats gear is a small DPS loss compared to Viper stats Viper stats, minimising the downsides of bringing extra boon duration. You can maintain permanent alacrity without compromising DPS with as little as 6% boon duration, but it is strongly recommended to bring more.

It is quite nice to bring enough boon duration to allow your 虹吸 图标虹吸 to provide permanent 激怒 图标激怒, 迅捷 图标迅捷 and 活力 图标活力 as the latter two are not the most common boons but are very nice to have. The minimum required boon duration for this is ~27%, and ~34% makes this pretty reliable.

Non-SotO Relics

In general 荆棘古物 图标荆棘古物 is the best relic for players that don't own Secrets of the Obscure, and can even be better than 碎层古物 图标碎层古物 on encounters that allow you maintain high stacks. Unfortunately, it does require regularly taking damage from the boss (ticking aura hits count) and this is not guaranteed in all cases.

As an alternative, 望族古物 图标望族古物 will work everywhere, but you'll need to vary the timing of 永恒夜幕 图标永恒夜幕 in order to maintain the effect.

Consumables

Food

Utility

Usage

Your boon provision is slightly unconventional as those that come from 暗影脚步 图标暗影脚步 target yourself, the three closest players to you (prioritising subgroup), and your tethered target. This means that you can provide boons to one player at long range, but if they are not in your subgroup then your group's boons will suffer as a result. If you wish to utilise this behaviour, it is best for the ranged player to be in the same subgroup as you.

Before the fight starts, you can select an allied player and 虹吸 图标虹吸 them to create the tether. If you don't do this, it will randomly select a player when you use 虹吸 图标虹吸.

As long as you don't siphon another player, this will remain your target throughout the fight. You may also lose target if the ally moves too far away (or dies).

Rotation

If you're using a pistol offhand, ignore any weapon swaps below. It is also optimal to skip the Post-Shroud section in this case.

Opener

  1. If possible, precast 准备千针万箭 图标准备千针万箭 (if using) such that you can immediately trigger it and place it a second time.
  2. 悲伤法池 图标悲伤法池
  3. 暮光连技 图标暮光连技
  4. 蜘蛛毒液 图标蜘蛛毒液, 鳞爪毒液 图标鳞爪毒液 and 千针万箭 图标千针万箭. These are all instant cast, so can be used during the cast time of step 2. Make sure you're within range of allies for the venoms!
  5. 准备千针万箭 图标准备千针万箭 if it's available.
  6. 进入暗影帷幕 图标进入暗影帷幕 to start applying 敏捷 图标敏捷 nice and early

Normal Shroud Loop

Most of the time when you enter shroud, you want to do the following loop:

  1. 暗影抓攫 图标暗影抓攫
  2. 永恒夜幕 图标永恒夜幕
  3. 鬼影射击 图标鬼影射击 until 暗影抓攫 图标暗影抓攫 is off cooldown
  4. 暗影抓攫 图标暗影抓攫
  5. 离开暗影帷幕 图标离开暗影帷幕

Use 虹吸 图标虹吸 if it comes off cooldown between steps 1 and 4.

If you want to pad your 敏捷 图标敏捷 uptime, you can stay in to get an extra 暗影抓攫 图标暗影抓攫. Ideally you don't do this if it would delay your damage cooldowns outside of shroud though.

Rest of the Rotation

The rest of the rotation has no strict skill order:

Short Shroud Loop

Sometimes you will end up going into shroud just before your utility skills come off cooldown. In this case, do a much shorter loop:

  1. 暗影抓攫 图标暗影抓攫
  2. 永恒夜幕 图标永恒夜幕
  3. 离开暗影帷幕 图标离开暗影帷幕
  • Make sure you have enough 敏捷 图标敏捷 before exiting - maintaining boons is more important than your damage.

Video example

Dagger/Dagger Rotation

Video example

Utility

CC

  • 石蜥毒液 图标石蜥毒液
  • 影幕 图标影幕 can provide more reliable CC on encounters with extra targets (equivalent to 3 basilisk venom hits), or you want to pull targets together
  • 思维冲击 图标思维冲击
  • 爆头射击 图标爆头射击, if bringing offhand pistol

Support

All your Scepter skills and 虹吸 图标虹吸 can be used with an allied target to provide them barrier and 黑暗哨卫 图标黑暗哨卫. This is a DPS loss, but can be used to save people if a healer isn't going to (particularly helpful on the tank).

All of your Shadow Shroud skills have supportive effects too, which are added to with 暗影脚步 图标暗影脚步:

General Tips

  • Almost all your damage can be done at range, but Eternal Night Eternal Night and Mind Shock Mind Shock are both melee range. If you are not in range to use them, either delay or skip them during the shroud loop.
  • While in Shadow Shroud, incoming damage is absorbed by your Shadow Force rather than your health. If you believe an incoming attack will kick you out before finishing the full Shroud loop, it may be worth doing a shorter one instead.
  • Avoid staying for too long in Shadow Shroud as the DPS from Haunt Shot Haunt Shot is worse than that of Scepter, and you need to spend initiative to maintain stacks of 主导攻击 图标主导攻击.
  • If there is nothing to attack, you can target allies with Scepter skills to buff them with barrier, and apply stacks of venom via 黑暗哨卫 图标黑暗哨卫 just before a new phase starts.
  • You can mitigate certain mechanics through the 稳固 图标稳固 from 恩惠法池 图标恩惠法池 or 思维冲击 图标思维冲击.
  • If using 吞噬暗影 图标吞噬暗影:
    • If you have more than 2 stacks of 吞噬暗影 图标吞噬暗影 when you exit, the group healing you provide will exceed the personal damage mitigation you would have had. You're helping!
    • Alternatively, if there are no allies within range, you can use Shadow Shroud defensively to absorb incoming damage, as you lose your Shadow Force on Shroud exit regardless.