Players wishing for more information can find an exceedingly detailed guide here. Note that there are some small differences in build recommendations.
Alacrity
Thanks to the
暗影脚步 trait, every shroud skill you use provides AoE
敏捷 - to you, your tethered target, and the three closest allies. The tether is randomly applied to an ally within range whenever you
进入暗影帷幕, and will remain on that ally until you are 1200 units away from each other. A new target for the tether can be manually selected by targeting an ally and using
虹吸 on them. This is very useful to do before the fight starts, as you ideally want to use
虹吸 on enemies for the Shadow Force generation during combat.
Other Boons
Fury, Might and Vigor
100% uptime of these boons are provided by
恩惠法池 and
虹吸 (with the
致命快感 and
慷慨无私 traits).
Protection
保护 is easily maintained by spamming
暗影削弱 on the group. Additional uptime is provided by the combination of
虹吸 and
暗影庇护.
Regeneration
Your main source of
再生 is
恩惠法池, and topped up with ally-targeted
无尽黑夜 or
暗影急风.
Stability
恩惠法池 and
思维冲击 (with
暗影脚步) provide AoE
稳固. These are both used in your normal rotation, so encounter knowledge is key for ensuring you can provide it when needed.
Healing
Practically everything you do provides some measure of
屏障 or healing:
薄暮穿越 heals on every shadowstep, which applies to all your wells,
慎重射击 (Sceptre/Pistol) and
渗透暗袭 ⇒
暗影回归 (Sword).
怜悯伏击 and
派鸣雄心 heals and provides
屏障 to allies that you
潜行.
- Thanks to
暗影脚步, all your Shadow Shroud skills heal allies near your tethered target.
- If using
吞噬暗影, your remaining Shadow Force is converted into healing (and overhealing into ) when you .
- has inherent healing, plus the shadowstep healing, plus some for good measure via .
- and (Scepter/Pistol) provide healing and barrier, respectively, to allies they target. (Sceptre) provides AoE without the need for allied targetting, which makes it much more convenient than other Scepter skills, albeit it is less efficient than ⇒ . (Sceptre/Dagger) provides a small amount of barrier and healing, but is less efficient than . Your Sceptre autoattack also provide a small amount of when targetting allies.
- heals with every successful blast finisher.
Weapons
The two weapons have different playstyles:
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely with and with ⇒ . During downtime you can also autoattack an ally to provide AoE .
If using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.
Sword
Sword can be swapped too as needed for burst healing. On this set you provide heals by spamming and to repeatedly trigger .
Scepter/Pistol
Before the encounter starts, it can be very helpful to select and ally and them. This will mark them as the target of your tether and all the boons provided by will hit that player as long as they remain within range (or until you target another player manually with ). This allows you to maintain boons on one player even if they are off-stack. If you do not target a specific player, a random one will be picked when you .
Opener
This opener is just one possibility. can usually be delayed at the start of an encounter, allowing you to spend initiative to provide other boons first.
- - Opens with a burst of boons, and drops a combo field for triggering
- (if using)
-
- - Cast first so that the blast hits within the duration of the combo field. This step can be skipped or moved if the CC or will be needed shortly, and it won't be off cooldown every loop.
-
-
-
- until Grasping Shadows is off cooldown
-
- - we stay in shroud just long enough to gain five stacks of
- Target an ally
- ⇒
- Spam all your remaining initiative on
- Use off cooldown (you can delay slightly if needed for ).
- Other wells can be used situationally, but it is handy to use one just before entering shroud.
- Use off cooldown, but make sure you have a dark field down. Outside of the opener, follow it up with to maintain .
- is good for burst healing, to pre-empt incoming damage, or to res downed allies.
- Use off cooldown to provide AoE boons and maintain Shadow Force. If necessary, use the ally-targeted version to change your tether target.
- Make sure to use at least five skills (including autoattacks) each time you enter shroud. There's no set rotation, but ideally you should exit before your initiative fills up.
- Spend all your initative on scepter skills when outside of shroud. In general, this will be on as you'll need to use to maintain . ⇒ can be used to provide direct healing to allies that need it.
- You have CC all over the place, but you can save some if there is an upcoming defiance bar you wish to delete.
Sword/Pistol
Sword/Pistol doesn't have a fixed rotation. As you don't need to be concerned with management, you can just use , wells, and as they come off cooldown while spending your initative on spamming and and .
CC
The majority of your CC is from and , making a especially effective (it affects daze as well).
- is a 1s when targeting enemies.
- is a 2s .
- pulls three times, for a total of 450 Defiance Break (contrary to the tooltip).
- can provide 150 Defiance Break per target you hit, for a maximum potential of 750 on a shorter cooldown, though the CC can be wasted by allies hitting the wrong target.
- inflicts 1s of .
- is a 1.5s .
- is a 2s , and can be spammed as long as you have initiative.