The community gave this build a rating, making it top-tier: Great
Focused on: Healing and Support
Designed for: Raids and Fractals
Expansions required: End of Dragons builds
Difficulty: Normal
This build was last updated on August 05, 2025 and is up to date for the June 2, 2026 patch.
Overview
A boon support healer build for Specter. Provides permanent
敏捷,
激怒, 25
威能,
保护 (mostly),
再生,
迅捷 and
活力. Also provides high uptimes of
抗性 and
稳固.
Specter can provide a very wide range of boons and an excellent mixture of direct healing and
屏障. Further, its tether mechanic allows it to provide
敏捷 at 1200 range, making it excellent at handling mechanics.
Unfortunately, unlocking this build's maximum potential involves using ally-targeted weapon skills. Very few builds use this mechanic, so this can feel quite unnatural and will likely involve setting new keybinds.
This build has a lot of overlap with the healing variant of the Condi Boon Support, so you can mix and match options between these to suit your group.
Skill Bar
Weapon Variants
- Offhand Dagger can be used in the Scepter set for the hybrid damage build.
Skill Variants
恩惠法池 is necessary as your primary source of
再生, but the other two skills can be swapped out:
致盲药粉 is a potent way to provide
保护 and healing, but using it stealths allies. This will mess with deadeyes in your group and so should be avoided if they are present.
沉默法池 heals thanks to its shadowstep, offers CC and is a rare source of condi cleanse.
Other alternatives include:
暗影庇护 - The most potent utility skill for healing. Comes with the same caveats as
致盲药粉, and offers worse
保护 uptime, but could replace
沉默法池 on encounters without condi cleanse.
敏捷纹章 for more condi cleanse.
障眼烟幕 or
准备禁锢区域 for projectile defence.
准备暗影传送门 - Portals are very potent, though it is only one-way.
准备陷阱 or
毒蝎钩索 for CC.- For more frequent breakbars, you may find
石蜥毒液 valuable.
Template Code
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快速切换 is a good option for more initiative.
第二选项 on encounters where high incoming damage makes Shadow Force harder to maintain, so
吞噬暗影 will be much weaker. In such cases, you should also use the Plaguedoctor stats Plaguedoctor stats variant.
Equipment
Harrier stats Harrier stats gear is used for maximum healing power and boon duration. On encounters with high incoming damage, then you may require the extra Shadow Force that comes from higher vitality, making the Plaguedoctor stats Plaguedoctor stats variant below stronger.
- The
超级转移法印 can be replaced with a
超级瘫痪法印 if you want to provide more CC. - If tanking, swap in as many Giver stats Giver stats or Minstrel stats Minstrel stats pieces as necessary.
Condi Variant
You can swap in Plaguedoctor stats Plaguedoctor stats for a massive damage boost and almost no loss of healing, but the boon duration is significantly lower - you want to make sure it's at least 60% or you might as well be running the healing variant of the DPS alacrity build.
- The
超级转移法印 on Pistol can be replaced with a
超级瘫痪法印 if you want to provide more CC. - If tanking, swap in as many Giver stats Giver stats or Minstrel stats Minstrel stats pieces as necessary.
Consumables
Food
碗装薄荷配菜水果沙拉 or ascended versions
Utility
Usage
Players wishing for more information can find an exceedingly detailed guide here. Note that there are some small differences in build recommendations.
Alacrity
Thanks to the
暗影脚步 trait, every shroud skill you use provides AoE
敏捷 - to you, your tethered target, and the three closest allies. The tether is randomly applied to an ally within range whenever you
进入暗影帷幕, and will remain on that ally until you are 1200 units away from each other. A new target for the tether can be manually selected by targeting an ally and using
虹吸 on them. This is very useful to do before the fight starts, as you ideally want to use
虹吸 on enemies for the Shadow Force generation during combat.
Other Boons
Fury, Might and Vigor
100% uptime of these boons are provided by
恩惠法池 and
虹吸 (with the
致命快感 and
慷慨无私 traits).
Protection
保护 is easily maintained by spamming
暗影削弱 on the group. Additional uptime is provided by the combination of
致盲药粉 and
暗影庇护.
Regeneration
Your main source of
再生 is
恩惠法池, and topped up with ally-targeted
无尽黑夜 or
暗影急风.
Stability
恩惠法池 and
思维冲击 (with
暗影脚步) provide AoE
稳固. These are both used in your normal rotation, so encounter knowledge is key for ensuring you can provide it when needed.
Healing
Practically everything you do provides some measure of
屏障 or healing:
薄暮穿越 heals on every shadowstep, which applies to all your wells,
慎重射击 (Sceptre/Pistol) and
渗透暗袭 ⇒
暗影回归 (Sword).
怜悯伏击 and
派鸣雄心 heals and provides
屏障 to allies that you
潜行.- Thanks to
暗影脚步, all your Shadow Shroud skills heal allies near your tethered target. - If using
吞噬暗影, your remaining Shadow Force is converted into healing (and overhealing into
屏障) when you
离开暗影帷幕.
阴暗法池 has inherent healing, plus the shadowstep healing, plus some
屏障 for good measure via
回复护盾.
慎重射击 and
无尽黑夜 (Scepter/Pistol) provide healing and barrier, respectively, to allies they target.
暗影削弱 (Sceptre) provides AoE
屏障 without the need for allied targetting, which makes it much more convenient than other Scepter skills, albeit it is less efficient than
慎重射击 ⇒
无尽黑夜.
暮光连技 (Sceptre/Dagger) provides a small amount of barrier and healing, but is less efficient than
暗影削弱. Your Sceptre autoattack also provide a small amount of
屏障 when targetting allies.
卡拉科萨古物 heals with every successful blast finisher.
Weapons
The two weapons have different playstyles:
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely
保护 with
暗影削弱 and
再生 with
慎重射击 ⇒
无尽黑夜. During downtime you can also autoattack an ally to provide AoE
屏障.
If using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.
Sword
Sword can be swapped too as needed for burst healing. On this set you provide heals by spamming
渗透暗袭 and
暗影回归 to repeatedly trigger
薄暮穿越.
Scepter/Pistol
Before the encounter starts, it can be very helpful to select and ally and
虹吸 them. This will mark them as the target of your tether and all the boons provided by
暗影脚步 will hit that player as long as they remain within range (or until you target another player manually with
虹吸). This allows you to maintain boons on one player even if they are off-stack. If you do not target a specific player, a random one will be picked when you
进入暗影帷幕.
Opener
This opener is just one possibility.
敏捷 can usually be delayed at the start of an encounter, allowing you to spend initiative to provide other boons first.
恩惠法池 - Opens with a burst of boons, and drops a combo field for triggering
卡拉科萨古物-
致盲药粉
-
进入暗影帷幕
思维冲击 - Cast first so that the blast hits within the duration of the combo field. This step can be skipped or moved if the CC or
稳固 will be needed shortly, and it won't be off cooldown every loop.-
暗影抓攫
-
永恒夜幕
-
黎明之息
鬼影射击 until Grasping Shadows is off cooldown-
暗影抓攫
离开暗影帷幕 - we stay in shroud just long enough to gain five stacks of
吞噬暗影- Target an ally
慎重射击 ⇒
无尽黑夜- Spam all your remaining initiative on
暗影削弱
- Use
恩惠法池 off cooldown (you can delay slightly if needed for
稳固). - Other wells can be used situationally, but it is handy to use one just before entering shroud.
- Use
致盲药粉 off cooldown. Outside of the opener, follow it up with an ally-targeted
暗影急风 to maintain
再生. - Use
虹吸 off cooldown to provide AoE boons and maintain Shadow Force. If necessary, use the ally-targeted version to change your tether target. - Make sure to use at least five skills (including autoattacks) each time you enter shroud. There's no set rotation, but ideally you should exit before your initiative fills up.
- Spend all your initative on scepter skills when outside of shroud. In general, this will be on
暗影削弱 as you'll need to use to maintain
保护.
慎重射击 ⇒
无尽黑夜 can be used to provide direct healing to allies that need it. - You have CC all over the place, but you can save some if there is an upcoming defiance bar you wish to delete.
Sword/Pistol
Sword/Pistol doesn't have a fixed rotation. As you don't need to be concerned with
屏障 management, you can just use
虹吸, wells, and
进入暗影帷幕 as they come off cooldown while spending your initative on spamming and
渗透暗袭 and
暗影回归.
CC
The majority of your CC is from
晕眩 and
昏迷, making a
超级瘫痪法印 especially effective (it affects daze as well).
虹吸 is a 1s
晕眩 when targeting enemies.
沉默法池 is a 2s
晕眩.
影幕 pulls three times, for a total of 450 Defiance Break (contrary to the tooltip).
石蜥毒液 can provide 150 Defiance Break per target you hit, for a maximum potential of 750 on a shorter cooldown, though the CC can be wasted by allies hitting the wrong target.
黎明之息 inflicts 1s of
恐惧.
思维冲击 is a 1.5s
昏迷.
爆头射击 is a 2s
晕眩, and can be spammed as long as you have initiative.























































