This is a test build. You may comment and rate it.
Focused on: Strike damage, Control, Boon removal and Sustain
Designed for: PvP Conquest
Expansions required: Path of Fire Builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on December 17, 2025.
Overview
A Boonbreaker build that aim to deal damage and control opponent while trying to stay alive thanks to the combo with
盾牌大师 which prevent
圣盾 from fading away when hit by projectiles. This build is inspired from the already existing Defense Boonbreaker
Skill Bar
Template Code
no code yetSpecializations
Variants'
坚韧反击 is also a viable option especially with
无情巨锤 on Defense which makes the adrenaline gain from
规避损失 less relevant.
Equipment
Usage
Elite specialization basics
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全力反击 (FC) recharges your Burst skills
撼地重击 and
突破打击. Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means. -
Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
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FC is both one of the best defensive and offensive skill in the build as it blocks, evades, grants
稳固, and performs an unblockable AoE CC attack when triggered. -
Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then
通用怒火 can get you there.
General
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Settings: disable auto targeting, otherwise it'd be impossible to use skills like
公牛冲锋 for disengaging.- For more tips check out our settings guide.
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眼疾手快 reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy. -
Despite its range
公牛冲锋 is best used in melee to make it harder to react to. -
CCing a target removes a boon and deals damage/grants adrenaline via
规避损失. -
通用怒火 grants you half a bar of adrenaline on weapon swap. This might not seem like a lot, but it's quite useful especially in situations where you're under pressure and don't have the adrenaline to activate
全力反击. Instead of scrambling to build some a adrenaline a simple weapon swap could get you there. -
Movement skills remove Immobilize Immobilize from you. List of movement skills in the build:
Damage
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When it comes to bursts Hammer is all about landing
凶猛打击 on CC'd foes for extra damage. -
巨锤冲击 is the only true ranged skill on this set (not counting
撼地重击 and
英勇飞跃 which are melee leaps). The Cripple makes it easier to catch up to fleeing targets so it has some value other than just doing great damage. -
无路可逃 procs an Immobilize Immobilize whenever you stun or daze a target. This is more relevant on the daze, as dazed targets could still move freely if it wasn't for this trait. -
Landing any Burst skill can chain enemies to you via
武者束缚. While active the tether passively stacks
威能 for you, increasing your damage while also preventing enemies from entering
潜行. If either of you goes past a certain range the tether breaks but the target gets pulled to you, which makes it a rather powerful CC tool as well.
Conditon cleansing & general survival
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防御旗帜 and
链接破碎者 are great tools to apply
圣盾 and benefit from the
盾牌大师 Trait. This allows to reflect projectiles and prevent
圣盾 from vanishing when hit by projectiles, allowing it to negate multiple incoming attacks. -
混斗复元 provides a steady stream of cleansing in combat to help manage condition levels before having to blow CDs. -
伤势愈合 cleanses 5 conditions and should be used pretty much on CD, assuming you're missing a large chunk of health or need to deal with conditions. -
"重整旗鼓!" (SIO) is both a stun break and a source of condition removal for you and your team. -
洁净法印 cleanses one condition upon switching to Staff.
Rampage
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怒神附体 is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight. -
CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and
猛冲. -
投掷巨石 is a popular opener, allowing you to CC targets from range and then either follow up with
猛冲 for burst damage or
地震跃击 to keep the CC chain rolling.










































