The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Control and Boon removal
Designed for: PvP Conquest
Expansions required: Heart of Thorns builds
Difficulty: Normal
This build was last updated on May 18, 2026 and is up to date for the June 2, 2026 patch.
Overview
A duelist Dagger/Hammer Spellbreaker PvP build that focuses on CC and boon removal with plenty of high damage finishers to take advantage of stunned and boonless enemies.
Skill Bar
Slot Changes
Utility
-
痛苦忍耐 over
践踏 - can save you from burst damage but provides less protection against CC. -
狂战姿态 over
公牛冲锋 - with this you can get some
抗性 without having to sacrifice Hammer damage to take
强韧翻滚. This boon is especially useful against opponents that rely on
目盲 and
虚弱 to survive.
Template Code
[&DQIENRY/PTenAKcAagAAAK0AAABuAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Equipment
Equipment Variants
Runes
全息师符文 - less tanky rune with higher crit chance.
Usage
Elite specialization basics
-
全力反击 (FC) recharges your Burst skills
撼地重击 and
突破打击. Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means. -
Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
-
FC is both one of the best defensive and offensive skill in the build as it blocks, evades, grants
稳固, and performs an unblockable AoE CC attack when triggered. -
Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then
通用怒火 can get you there.
General
-
Settings: disable auto targeting, otherwise it'd be impossible to use skills like
公牛冲锋 for disengaging.- For more tips check out our settings guide.
-
眼疾手快 reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast paced with minimal downtime. As a result you won't be auto attacking much unless you're cleaving a downed enemy. -
Despite its range
公牛冲锋 is best used in melee to make it harder to react to. -
CCing a target removes a boon and deals damage/grants adrenaline via
规避损失. -
通用怒火 grants you half a bar of adrenaline on weapon swap. This might not seem like a lot, but it's quite useful especially in situations where you're under pressure and don't have the adrenaline to activate
全力反击. Instead of scrambling to build some a adrenaline a simple weapon swap could get you there. -
Movement skills remove Immobilize Immobilize from you. List of movement skills in the build:
Damage
-
Both sets are capable of doing a lot of damage, especially with the proper setup.
-
When it comes to bursts Hammer is all about landing
凶猛打击 on CC'd foes for extra damage. -
巨锤冲击 is the only true ranged skill on this set (not counting Earthshaker which is a melee leap). The Cripple makes it easier to catch up to fleeing targets so it has some value other than just doing great damage. -
突破打击 (BS) deals significantly more damage against boonless targets, Hammer and its
驱法之力 synergy plays an important part in setting up this skill. -
While
突破打击 itself removes boons, the bonus damage is calculated before the boon removal, which means if the target has any boons when this skill lands you're not getting the damage increase, even if Breaching Strike removes all of their remaining boons. -
Going BS ⇒
全力反击 ⇒ second BS increases the chance of getting the bonus damage on the second Breaching Strike and also makes good use of
智慧法印. -
无路可逃 procs an Immobilize Immobilize whenever you stun or daze a target. This is more relevant on the daze, as dazed targets could still move freely if it wasn't for this trait. -
Landing any Burst skill can chain enemies to you via
武者束缚. While active the tether passively stacks
威能 for you, increasing your damage while also preventing enemies from entering
潜行. If either of you goes past a certain range the tether breaks but the target gets pulled to you, which makes it a rather powerful CC tool as well.
Quickness Combos
Hammer Burst Combo:
Double
凶猛打击 Combo:
Conditon cleansing & general survival
-
混斗复元 provides a steady stream of cleansing in combat to help manage condition levels before having to blow CDs. -
伤势愈合 cleanses 5 conditions and should be used pretty much on CD, assuming you're missing a large chunk of health or need to deal with conditions. -
"重整旗鼓!" (SIO) is both a stun break and a source of condition removal for you and your team. -
公牛冲锋 is great if you want to run away from pressure as it can build quite the gap while providing an evade frame. -
Even
撼地重击 could be used defensively as a ground targeted escape tool. A mobility skill is never a bad thing to have for kiting, and with this you could even jump over gaps in the terrain, forcing some specs to go around or blow CDs.
Rampage
-
怒神附体 is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone, or run away from a fight. -
CC skills barely do any damage anymore, most of the damage in this form comes from autoattacks and
猛冲. -
投掷巨石 is a popular opener, allowing you to CC targets from range and then either follow up with
猛冲 for burst damage or
地震跃击 to keep the CC chain rolling.
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Related Builds
- Spellbreaker - GS/Dagger Duelist - Greatsword version.



















































