The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Dps and Boon removal
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Path of Fire Builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on November 27, 2025 and is up to date for the June 2, 2026 patch.
Overview
A Spellbreaker build for WvW. Combines high personal damage, good personal survivability and boonrip.
Skill Bar
Variants
Weapons
- Greatsword ⇒ Sword/Axe
- Sword/Axe has higher potential damage and some utility, but is much worse defensively and requires much higher melee uptime
Template Code
Template Code
[&DQIEGzM6PRUpDwAAqQAAACcWAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
斧系专精 - With Sword/Axe
Equipment
Variants
Stats
- Feel free to use as much Berserker's gear as you can without dying
Sigils
Consumables
Usage
Quick Guide
- Spellbreaker is a utility DPS with exceptional range burst damage
- Use your Spear to spike enemies at range
- Strip boons when your group spikes the enemy to catch them in other players crowd control
- Use your melee weapons to finish enemies
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- This build has low active defenses
Defensive Skill List
- Use
旋风斩 to move out after spiking
突击斩/
野蛮跳跃 can be used for repositioning or gap closing
- Drop your target if using defensively
Priorities
High
- Burst Damage
Moderate
- Damage
Low
- Boon Strip
Detailed Explanations
Burst Damage
- Your ranged spike damage priority is:
- The goal is to land as much damage in as short a time as possible, overlapping damage such as
烈阳支援 ⇒
鹞鹰投掷 to increase burst
- If you can get into melee range, follow that up with one of the melee priorities:
- Make sure you are in range of
超级水能法印 when swapping to your melee set - If your adrenaline is too low for a Burst skill, use
破除幻术 to activate
规避损失
Damage
Skill priority
- In general stay on Spear until you have a chance to get into melee range, then use your other weapon set for burst damage before getting back to Spear as quickly as possible
全力反击 should be saved for
弧线斩切 with Greatsword but used for
重伤之矛 with Sword/Axe
- To ensure
全力反击 triggers, you can briefly move into hostile enemy ground pressure
- To ensure
- Use
威能纹章 to make
破坏投掷 unblockable and only cast
破坏投掷 with
威能纹章
Greatsword Usage
百刃斩 is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Don't be afraid to cancel
百刃斩 after only a few ticks of damage, look for any chance to get multiple ticks off
- Don't be afraid to cancel
- Save
旋风斩 to disengage back to your group, but try to hit enemies with it when possible since the Evade Evade will protect you while dealing decent damage - Beware the animation lock of
突击斩. Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
Sword/Axe Usage
- It is almost always worth switching to Sword/Axe for
双重打击 ⇒
回旋斧斩 if you can land both even if you need to switch back to Spear without using any other skills - Beware the animation lock of
野蛮跳跃. Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all - A stow weapon keybind can be useful to cancel
乱舞
- The Immobilize Immobilize of
乱舞 is applied on the first tick of damage, so try to at least land that and then stow the rest of the cast if you can't land the full channel
- The Immobilize Immobilize of
Boon Strip
- Land
弱化之风 on the enemy group while your group is in range to follow up with a spike
- You can do this either as your group pushes into the enemy group or as the enemy group pushes into your group
- In either case it isn't usually a good idea to go far from your own group during the cast
- If you need
稳固 use
平衡姿态 to protect the cast of
弱化之风 - It is worth casting
旋风斩 and other movement skills just to get into a better position for
弱化之风, even if it hits no enemies
- You can do this either as your group pushes into the enemy group or as the enemy group pushes into your group
- You should be casting
破除幻术 as often as possible, ideally right before either you or your group spikes the enemy group
































































