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Tempest - Condition Auramancer

The community gave this build a rating ratings , making it top-tier: Great Focused on: Condition damage https://metabattle.com/wiki/Category:Condition damage builds and Support htt

元素使 (Elementalist)tempestcondition damagesupport

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Support

Designed for: PvP Conquest

Expansions required: Heart of Thorns builds

Difficulty: Normal

Beginner friendly This build is beginner friendly.

This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.

Overview

A hybrid, condition focused Tempest build for PvP with decent sustain against all types of damage, as well as some moderate group support. Its versatility allows for a lot of flexibility when it comes to roles, as the build can be quite strong in teamfights but also has 1v1 potential. While it does have some group support tools, it's not a true replacement for a proper support build for the team.

Skill Bar

Skill Variants

Weapons

Healing

  • "抚慰伤痛!" 图标"抚慰伤痛!" - better cleansing and group healing, but much easier to shut down than the signet.

Elite

  • 炽焰巨剑 图标炽焰巨剑 - burst damage and mobility, could be a lifesaver when you're getting chased. Good in teamfights and for cleaving downed enemies.

  • 飓风形态 图标飓风形态 - lots of AoE CC on medium CD (even works on downed targets). Could help you peel for allies, set up kills, decap nodes, or to build distance and escape.

  • "五行归元!" 图标"五行归元!" - potentially life-saving skill, pushes the group support angle a bit more. Offers some nice group 稳固 图标稳固.

Template Code

Template Code
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Specializations

Variants

  • 岩石力量 图标岩石力量 gives up defense against conditions and better endurance regen for higher damage. Take only if the enemy team can't spam you with 冰冻 图标冰冻 (which mostly comes from Necromancers, especially Reaper).
  • 磐石之心 图标磐石之心 is an excellent option if you're expecting a lot of Power-based burst damage from the enemy team but going for this trait slightly lowers your healing, aura access and even condition cleansing.

Variants

  • 精力暗涌 图标精力暗涌 adds extra 活力 图标活力 and some group endurance regen.
  • 和谐传导 图标和谐传导 makes it easier to pull off your Overloads, but costs you quite a bit of sustain.

Equipment

Note: attunement swapping counts as a weapon swap for Elementalists, allowing us to use Sigil of Cleansing and Energy even on this build.

Equipment Variants

Runes

  • 牦牛符文 图标牦牛符文 - maximum survivability, less damage.

  • 欧尔符文 图标欧尔符文 - better defense against conditions while retaining offensive stats.

  • 唤灵师符文 图标唤灵师符文 - slightly higher damage while trading the toughness for more HP.

Sigils

Sigil of Cleansing could be replaced with:

  • 焚烧法印 图标焚烧法印 - higher 燃烧 图标燃烧 duration, more damage especially against those with low cleanse.

  • 厄运法印 图标厄运法印 - adds 中毒 图标中毒 to the build for healing reduction, damage and extra condi variety. More of a 1v1 option.

Relics

  • 伊斯加然古物 图标伊斯加然古物 - less cleansing but more damage.

  • 幻象术士古物 图标幻象术士古物 - if you want to play as a sidenoder and take 1v1s this could add a new condition to the build with a high uptime, making it harder for enemies to cleanse your more important conditions. Also adds a bit of extra damage in general.

  • 重聚古物 图标重聚古物 - adds a new aura to the build, and a total of 2 extra procs to your heal skill with all the related synergy.

  • 火焰古物 图标火焰古物 - not only does it adds more 火焰光环 图标火焰光环 access to the build, it also makes your other sources stronger.

Usage

Elite Specialization Basics

  • Tempest gains access to Overloads after staying attuned to an element for a period of time. Overloads are stun breaks that pulse while channeling and have a powerful effect at the end.

  • Tempests also gain access to Shouts, which have a large AoE effect that buffs allies and harms enemies.

General

  • Your role is flexible, the build can do a decent job at everything from dueling to teamfighting. It even has some support aspects, mostly due to the Overloads and shouts.

  • 石刻纹章 图标石刻纹章 grants you an aura based on the signet you've used, but has a 25s internal cooldown. This means that if you use 空气纹章 图标空气纹章 for 电击光环 图标电击光环 and then use 再生纹章 图标再生纹章 (SoR) within the next 25 seconds, you won't get a 冰霜光环 图标冰霜光环 from the activation of the signet. With this trait using the active of 再生纹章 图标再生纹章 frequently is highly recommended because you don't lose the active so there's no downside to it, but keep the CD in mind! Plan ahead a bit, as shocking aura is generally more powerful than frost aura - it's not always best to use SoR the moment you're missing a couple thousand HP, if you feel like you're going to have to use a stunbreak in the next few seconds you might want to wait a little and get the 电击光环 图标电击光环 proc from the trait before using SoR.

    • Sometimes you might want to use 空气纹章 图标空气纹章 offensively for the shocking aura proc to get some CC (you can AoE stun enemies with 逆向转化闪电 图标逆向转化闪电 if you're on Air Attunement). This is a bit greedy considering how this is the only stunbreak utility, but every Overload skill also breaks stun so you can get away with it occasionally.
  • Your best damaging skills are 大地翻腾 图标大地翻腾, 尖刺石环 图标尖刺石环, and everything on 火焰协调 图标火焰协调 except for the autoattack which isn't that great. 烈焰之攫 图标烈焰之攫 should only be used on burning targets but the rest of the Fire skills you can spam in whatever order you see fit.

  • 火焰过载 图标火焰过载 can do a lot of cleave damage but locks you out of Fire for quite a while, which could tank your damage after. It's also easily interrupted. It's best used on downed enemies to deny rez attempts, or as a finishing move against low HP targets when you don't have anything else.

  • Both utility shouts can be used offensively. "天崩地裂!" 图标"天崩地裂!" doesn't do a lot of damage but the Immobilize Immobilize is quite good at setting up bursts, rooting people into your Fire attacks.

  • 元素雕文 图标元素雕文 summons an elemental based on the attunement you were in when you pressed the skill:

    • Fire is best for damage. The Fire Elemental's special attack is quite dangerous, it can easily do 5k+ damage in one hit. Try rooting enemies into it with "天崩地裂!" 图标"天崩地裂!", 大地突刺 图标大地突刺 or any other CC you have.
    • Air is for CC.
    • Water is for healing and cleansing.
    • Don't use Earth. The theme here would be damage mitigation and soft-CC, but the effects are way too weak to be worth it especially compared to the other 3 attunements.

Sustain

  • Gaining an aura removes a condition and grants 保护 图标保护 thanks to 窒息光环 图标窒息光环 and 元素护盾 图标元素护盾.

  • 窒息光环 图标窒息光环 also makes you lose 2 conditions whenever you transmute an aura - in this build you get to do that on both Air and Water attunements by using the chain skills of 电击光环 图标电击光环 (Air skill #3) and 冰霜光环 图标冰霜光环 (Water skill #4).

    • When playing with Focus offhand you'll gain access to 火焰护盾 图标火焰护盾 (Fire skill #5). Fire Aura is the most common one in the build, that's why you'll have higher cleansing.
  • 石刻纹章 图标石刻纹章 causes each signet to apply an aura based on the attunement associated with the signet:

  • 太阳黑子 图标太阳黑子 grants you Fire Aura whenever you attune to 火焰协调 图标火焰协调. The above mentioned two traits therefore make attuning to Fire an instant source of cleansing and damage mitigation, something you can do even while stunned. With a little luck you could even break out of 恐惧 图标恐惧 when your stunbreaks aren't available.

  • Water is your best attunement for dealing with conditions. 冰封爆裂 图标冰封爆裂逆向转化冰霜 图标逆向转化冰霜冰霜光环 图标冰霜光环逆向转化冰霜 图标逆向转化冰霜 is a chain that can cleanse 6 conditions, and then you've still got Cleansing Wave.

  • 净化水波 图标净化水波 is basically your second healing skill that restores a large chunk of HP while removing conditions. It's also AoE so try using it near allies whenever possible.

  • When used on Water, 元素雕文 图标元素雕文 summons a Water Elemental and 冲击水流 图标冲击水流 becomes available for you. This heals about twice as much as your healing skill, removes a condition, and even knocks back enemies! Always use your elite on Water if you're struggling to survive in 1v1s, but in teamfights this elemental can be a bit harder to utilize because it'll easily get CC'd.

  • 炽焰疾步 图标炽焰疾步 followed by 磁力跃击 图标磁力跃击 is a good defensive combo that could help distance yourself from enemies while evading their attacks and even comboing 火焰光环 图标火焰光环 for trait synergy.

    • In general always try to use Magnetic Leap in one of your fire fields to combo auras.
    • Make sure that you don't have an enemy targeted and "Auto targeting" is disabled in the options if you want to use these skills to disengage. If you're interested in further optimizing your settings, check out our settings guide.
  • Every Overload skill breaks stun.

  • 流水过载 图标流水过载 cleanses a lot of conditions for you and your team over time but can be hard to pull off while being focused. Try disengaging a bit, blocking line of sight of attackers by hiding behind objects, using "天崩地裂!" 图标"天崩地裂!" before casting this skill to shield yourself from projectiles and Immobilize enemies so they can't get into melee range, etc.

Tips

  • Start each match in Air attunement. Use Overload Air as you approach the door, then use all your blast finishers in the combo field to stack 迅捷 图标迅捷 on your team.

  • Try to use your blast finishers in your Fire fields when possible for more AoE 威能 图标威能 stacking.

  • When facing an enemy that uses a lot of projectiles (Rangers, Dragon Hunters, Rifle/Pistol Engineers, etc.) save skills like "天崩地裂!" 图标"天崩地裂!" and 磁力脉动 图标磁力脉动 for critical moments. Also remember that Overloading Earth grants 磁力光环 图标磁力光环 too!

Pros

  • Surprisingly high damage, good AoE. Excellent downed cleave.
  • Exceptional sustain and utility, especially in protracted teamfights near allies; very hard to kill for a DPS. Good AoE healing, boon application (especially 保护 图标保护 and 活力 图标活力), condi cleanse, and auras.

Cons

  • Heavily reliant on 燃烧 图标燃烧/ 流血 图标流血 for damage, lacks cover conditions; can struggle against builds with frequent and reliable cleanse. Low burst.

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