The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage, Control and Support
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on January 18, 2025 and is up to date for the June 2, 2026 patch.
Overview
This PvP Tempest build is meant to be played in teamfights and falls somewhere between a support and a damage dealer. It doesn't directly compete with builds like Support Guard because its main focus isn't to heal, rez or cleanse but to shut down the enemy team through CC and mitigate their damage via
虚弱 spam from
导雷神针 while also dishing out respectable damage. Direct support here is secondary but still somewhat important.
Skill Bar
Skill Variants
Utility
Viable choices for the optional slot:
-
地磁护盾 - Earth Shield is a powerful and versatile conjure skill that offers a mix of defense and offense. It has a block, Magnetic Aura for projectile reflection, an invulnerability and 2 CC skills for
导雷神针 synergy. -
"天崩地裂!" - mostly taken for damage mitigation and projectile denial on relatively low CD, but the Immobilize Immobilize could also be used to set up burst. -
迷雾形态 - instant invuln + stunbreak makes for a strong panic button, but the long CD has made it lose popularity.
Template Code
[&DQYRJik9MBt1AHUATwFPAZAAkAB0EusAlgCZEgAAAAAAAAAAAAAAAAAAAAADWgAvAAkBAA==]Specializations
Equipment
Equipment Variants
Rune
-
大地符文 - tanky amulet with slightly higher healing and
保护 uptime at the expense of passive sustain. -
夺魂者符文 - slightly more offensive rune.
Relic
萨奇洛斯古物 - improved survivability in exchange for lower damage.
Amulet
Sigil
转移法印 over Savagery - shifts the focus from CC towards group healing a bit in case you want to lean into the support role more with Avatar amulet.
Usage
General
-
This build is intended to be in team fights sharing auras, CC'ing the enemy team, dealing damage, and doing some healing on the side.
-
You're not really a support, at least not in a sense that you'd be healing/cleansing/rezing a whole lot. Your role is more about mitigating incoming damage through CC and weakness spam via
导雷神针 while setting up kills for the team. The build does have some good options for group healing which you should use whenever necessary, but that is not the main focus here. -
As the build is rather squishy, avoid standing on point as much as possible and don't hesitate to use your defensive cooldowns.
-
This build has a decent amount of boon output. Every aura grants
激怒 and
迅捷 to all allies within range. This allows for nearly 100% uptime on these boons. Every Aura you apply to yourself is also shared with nearby teammates! -
Auras in the build:
-
电击光环 from
空气过载 and dagger #3 in
空气协调. This is your strongest aura, made even stronger by
导雷神针 synergy. Great at peeling for allies. -
飓风形态 is an excellent and versatile skill useful injust about any situation. It can deny rez attempts even if the enemy team has stability by yeeting the downed enemy away from them - could even screw with ground targeted rez skills such as
仁慈纹章. It's great for peeling for teammates or yourself when under pressure as it's a great CC with
导雷神针 synergy.
尘埃冲锋 is a great mobility skill in general, and of course rushing through low HP enemy targets with it is very good for setting up kills.
Combo Examples
-
Like most Elementalist builds, this one is most effective when consciously chaining multiple skills together, often involving multiple attunements. Below you'll find some examples of useful small rotations that you could weave into your gameplay. This is just to give you some ideas, you don't have to follow them all the time as PvP is full of unexpected situations you'll have to adapt to on a moment's notice.
-
To stack boons right before heading into a team fight, use the following sequence:
-
火焰过载 ⇒
热力同步. After this you may consider swapping to Earth for
砂石狂啸 ⇒
磁力跃击 in the Fire Field, this will result in more boons and a Fire Aura. -
Spiking targets:
-
电击光环 ⇒
空气过载 ⇒
能量汇聚
逆向转化闪电 ⇒
闪电鞭击 spam. Using Shocking Aura before Overload Air is just a good idea in general as it takes pressure off you and the stun gives less time for opponents to interrupt the channeling, after which you'll get a 2nd Shocking Aura so you get to chain them back to back. -
Sustain:
-
Anti-projectile rotation:
Survival
-
电光火石 is reserved primarily as a kiting option to escape damage, but you could also do things such as precasting
空气过载 from a safe distance and teleporting to your target/the capture point right before the channel goes off. -
The only condition removal in the build comes from channeling
幻光恢复 and
流水过载. If you're afraid of interrupts, cover with
大地护甲 before channeling or teleport to a safe spot (like the high ground or behind a pillar) with
电光火石.
流水过载 is the best support skill in the build, removing conditions from allies in range and healing them as well as granting useful boons.
-
迷雾形态 is another way to deal with heavy condition pressure in an emergency. Do not start an overload while in Mist Form though or it will be wasted as Mist Form interrupts overloads when it ends.- Some very rare exceptions include using
流水过载 in Mist Form for unstoppable healing/group cleansing if your team is on the verge of dying, but the water overload's final pulse is usually too valuable to give up on and this should not be used in Mist Form in most cases.
- Some very rare exceptions include using
-
Consider using
砂石狂啸 immediately after using
大地护甲 to extend the duration of the boons applied. -
炽焰疾步 +
磁力跃击 is a good method of escape because it provides 2 evade frames, Immobilize Immobilize, and
火焰光环 for
迅捷. -
火焰过载 is a relatively unimportant overload, but it does grant good defensive boons. What you could do under pressure is start the overload, cancel it with weapon stow, and use the
稳固 from
和谐传导 to safely cast
幻光恢复 or other defensive skills.
Finishing / Reviving
-
大地护甲 and
迷雾形态 can be used to secure a revive or a stomp.- Note: Mist Form must be activated AFTER starting a revive or stomp; otherwise it won't work.
-
Prevent enemy revives and stomps by using
逆向转化闪电,
潮汐激荡,
气流漩涡 or
飓风形态. -
沙尘风暴 is a pulsing AoE blind that can also help to stomp downed foes like Guardians, Revenants, and Necromancers.
Swiftness stacking
- Stack
迅捷 for your team before the match starts!
- Switch to
空气协调 before the 10 second countdown even begins. - The moment the countdown starts cast
空气过载 whilst running towards the exit from spawn, this skill will produce a Static field. - Right before Overload Air is complete cast
电击光环 for
和风增益 synergy. - Before swapping out of Air Attunement quickly cast
气流漩涡. - Use
砂石狂啸 then follow up immediately with
冰封爆裂 (both of these are Blast finishers). - When you're done switch to
火焰协调 as you don't want to start fights in Water.
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