The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on May 15, 2026 and is up to date for the June 2, 2026 patch.
Overview
A build that uses
空气过载 a lot
Skill Bar
Utility
空气纹章 can be swapped to any other defensive utility such as
大地护甲 or
空气纹章 or to an offensive utility if you feel confident playing without a stunbreak-
"天崩地裂!"
-
火焰纹章
Template Code
Template Code
[&DQYfHSkrMBcnDwAAdhIAAL4BAABNAQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Equipment
Equipment Variants
Relics
Sigils
Consumables
Usage
Quick Guide
- Start fights in
火焰协调 - In general follow the following attunement priority
- Save
秘法回音 for
荒火哀嚎 - Any time you are in air use
闪电打击 and
目盲之光 freely, they are instant casts and will not interrupt
空气过载 - Wait to cast
闪电宝珠 until right before
空气过载 to increase burst - Get out of
大地协调 and
流水协调 as soon as possible via
清新气流 so you can use
空气过载 again
General
- As soon as you get 25 stacks of
超级嗜血法印 and get out of combat, swap back to the Warhorn without a stacking sigil
Surviving
- This build has low passive defense
- This build has low mobility skill access
- This build has moderate active defenses
Defensive Skill List
"风暴护体!" - Stunbreak- All Overload skills - Stunbreak
- Dodge
Priorities
High
- Damage
Moderate
- CC
Low
- Boon Support
Detailed Explanations
Damage
Damage Skill Priority
- Your highest priority is to use
空气过载 and
火焰过载 as often as possible
- When
火焰协调 is off cooldown use it as your second highest priority behind
空气协调 - If
火焰协调 is on CD and you've finished
空气过载 swap into
大地协调 or
流水协调 to proc
清新气流 so you can get back into
空气协调
风暴雕文 should be used in Fire- Use
炽焰巨剑 while
火焰协调 is on CD immediately after casting
空气过载
- Save
秘法回音 for
荒火哀嚎 - Any time you are in air use
闪电打击 and
目盲之光 freely, they are instant casts and will not interrupt
空气过载 - Wait to cast
闪电宝珠 until right before
空气过载 to increase burst
CC
- Use your CC when:
- Your group calls a spike such as Wells (
腐化法池) - On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- Your group calls a spike such as Wells (
- In general you shouldn't prioritize CCing over doing damage, but for
气流漩涡 it is easy to fit in casts while waiting for
空气过载 to charge














































































