The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Expansions required: Heart of Thorns builds
Difficulty: Easy
This build was last updated on February 10, 2026 and is up to date for the June 2, 2026 patch.
Overview
A Power Tempest Tempest build for open world. This build has high AoE damage plus some boon generation for self and allies, most notably
威能 and
激怒. Cast
空气过载 to fry your enemies with a nimbus of lightning, then do it over and over again thanks to
清新气流 refreshing its cooldown.
With the trait
清澈奇点, the build can also sacrifice damage to provide
敏捷 to allies.
Template Code
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Weapon Variants
We default to Scepter Scepter+Warhorn Warhorn as they provide a good mix of damage and support.
- Sword Sword+Offhand dagger Offhand dagger provide higher damage and mobility, but are melee focused and have less support. Sword usage requires Weaponmaster Training with Secrets of the Obscure.
- Hammer Hammer higher damage and some AoE but requires you to maintain the buffs from the 3rd skill such as
烈焰之轮,
新月之风, etc. Hammer usage requires Weaponmaster Training with Secrets of the Obscure. - Spear Spear - can be considered by players with Janthir Wilds, providing great AoE damage, but it's harder to use as it is more stationary.
Skill Variants
Healing
We default to
元素和谐雕文 as it provides strong burst healing and a boon based on attunement. Other alternatives are:
秘法绚爆 - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
"抚慰伤痛!" - weak healing, but heals in an AoE and cleanses 1 condition per pulse.
幻光恢复 - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.
Utilities
We default to:
火焰纹章 is here only for the precision buff, so never cast it. If you already have 100% crit chance because you're using full Marauder Marauder gear, equip a different skill.
"炽火燎原!" has low cooldown, decent damage, and provides
威能.
"天崩地裂!" combines damage, defense, and crowd control. Provides
磁力光环 to reflect projectiles.
Other alternatives are:
风暴雕文 provides AoE damage in fire and air, while on earth it will
目盲 trash mobs.
小型元素雕文 - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
元素能量雕文 - very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
净化烈焰 - condition cleanse and stun break.
电光火石 - for mobility.- Your overloads break stun when cast, but if you want a dedicated stun break you can use
秘法护盾, which also blocks 3 attacks, or
迷雾形态 for invulnerability, or
大地护甲 for
稳固.
Elites
元素雕文 is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and
击退, on Air for a
昏迷, or on Earth for defense and tanking.
"五行归元!" - very situational skill that can be considered against certain bosses with oneshot attacks.
Specializations
Variants
暴风咏叹 - sacrifices defense for extra damage. The loss of
稳固 from
和谐传导 may cause you to be interrupted while using an Overload, so be careful about that.
清澈奇点 - useful in groups to provide allies with
敏捷. You can technically provide permanent alacrity with only the bonus concentration of
集中聚能, but this isn't realistic in real fights. This trait works best if you can acquire more concentration from food or gear like Diviner Diviner.
Water
Water Water can replace Fire Fire. This slightly lowers your sustained damage but slightly improves burst damage and provides some healing and extra Vitality for more health.
Equipment
This build uses the same gear as power weaver and power catalyst for ease of gearing.
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor, "Hypnotic Scepter" scepter, "Kodanroar" or "Shattered Warhorn" warhorn. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- We default to scepter+warhorn as they provide a good mix of damage and support, but players with Weaponmaster Training with Secrets of the Obscure can use Hammer Hammer or Sword Sword+Dagger Dagger for slightly higher damage but less support.
超级学者符文 is almost identical to
超级猎龙者符文. Either can be used.- You can use
萨奇洛斯古物 to trade a minor amount of damage for sustain,
骑兵古物 to start combat with boons, or
耐久古物 for a little extra defense. - Equip the highest tier Jade Core you can afford.
- In open world, you can consider using full Marauder Marauder gear instead of Berserker to sacrifice a small amount of damage for a massive health increase. If doing so, switch your runes to
超级神枪手符文. The amulet can be Dragon Dragon. With this gear set you no longer need
火焰纹章 and can use another damage or utility skill instead.
Consumables
Budget consumables are acceptable for use in open world.
DPS
Defense
Farming
- Prioritize Steak Ascended food.
生日爆破枪 /
令人愉快的生日蛋糕大餐-
薄荷怪异莓棒
锐磨颅骨 (and variants)
Usage
Overloads
Overloads are the profession mechanic of the tempest. After attuning to an element, remain in it for a few seconds to achieve Singularity, allowing you to press the attunement key again to Overload that attunement and cast a powerful skill but place the attunement on a long recharge.
In this build, you will focus on
空气过载.
Damage
清新气流 resets the cooldown of
空气协调 every time you critically strike while attuned to a different attunement. This includes resetting the cooldown of
空气过载. Thus, the idea behind the build is to use Overload Air, attune to another element and maybe use some skills of that element, and then return to Air, triggering
电力激发 and getting the extra ferocity from Fresh Air and the extra damage from
超验风暴.
Your goal is to spam
空气过载 for damage. If you are playing alone, you can also
火焰过载 for damage and
威能. Since
火焰过载 creates a fire field, you can use combo finishers to provide yourself and nearby allies with even more might (See: Guide:What are Combo Fields).
After Overloading, attune to another element, cast 1 or 2 skills then return to Air since
清新气流 has recharged it.
Opener
Against bosses and other strong enemies, try to follow this opener:
-
空气过载
闪电打击 and
火焰协调-
荒火哀嚎
-
巨龙之牙
-
浴火凤凰
-
热力同步
-
火焰过载
-
空气协调
闪电宝珠 +
弧光闪电
闪电打击 until
空气过载 is ready-
空气过载
-
流水协调
-
寒冰碎石
寒冰叉戟 and
空气协调
弧光闪电 +
闪电打击 until
空气过载 is ready
- If playing in a group giving you
威能, skip
火焰过载 and just return to Air quickly.
闪电打击 has no cast time nor animation, use it while casting other skills or overload.- Use
"炽火燎原!" off cooldown. - If using high damage skills like
风暴雕文 or
炽焰巨剑, use them when you attune back to Air because you will be under all these damage modifiers:
风使训练,
清新气流, and
超验风暴. - You will activate
烟花古物 with Overloads,
荒火哀嚎,
闪电宝珠, and
沙尘风暴.
Spear
If using Spear Spear (requires Janthir Wilds), your priority is still to spam
空气过载, but you will want to use
对流风暴,
火山爆发 and
哈布沙暴 as well, which will obviously work better if an ally is giving you
急速 so you don't delay Overload Air too much.
蚀刻:哈布沙暴 (skip if you have alacrity)
空气协调 and autoattack until Overload is ready, then repeat from step 1.
Always empower
火山爆发 by casting
怒火沸腾 directly before.
It's generally not worth it to stay in Earth for
哈布沙暴, but you can do it if you don't have
敏捷 from other players. Likewise, Water attunement should only be used if you need condition cleanse from
微动涟漪 or a little healing from
冰湖溃洪.
Auras
Auras provide useful benefits to yourself. If needed, they can be shared to nearby allies by using the trait
强效光环 and even provide boons with
和风增益. You have several skills that produce auras, including your overloads thanks to
动荡传导:
Elementals
Elementals are really good allies in any open world elementalist build. Their only downside is that they die when you mount up. Consider summoning a few elementals before fighting bosses or other tough enemies.
Glyph of Lesser Elementals
小型元素雕文 summons one elemental for 2 minutes. If you cast it off cooldown, you can have 3 elementals alive most of the time.
- The Lesser Fire Elemental deals good melee range AoE strike damage and
燃烧, and provides
威能. It has the highest AoE damage of all Lesser Elementals. - The Lesser Ice Elemental deals very low damage and inflicts a lot of Chill Chill (80-90% uptime) through an ice combo field.
- The Lesser Air Elemental deals great single target damage and generates
迅捷. It has the second best damage behind Fire, but it's single target. - The Lesser Earth Elemental deals low damage, inflicts
虚弱, and is very tanky.
Glyph of Elementals
Elementals have the same attacks and behaviour as Lesser Elementals, but can be commanded to do an additional skill.
- The Fire Elemental can be commanded to deal damage and
燃烧 in an AoE. - The Ice Elemental can be commanded to deal damage in an AoE, while healing nearby allies by 6401, knocking back enemies, and removing 1 condition.
- The Air Elemental can be commanded to
昏迷 for 1.5 seconds. - The Earth Elemental can be commanded to inflict nearby enemies with 1 second of Immobilize Immobilize and 5 seconds of Cripple Cripple, while providing 3 seconds of
保护 to nearby allies.
Defense
- The best defense is always to dodge or sidestep attacks. You have permanent
迅捷 so you can run around enemies while they die to your AoEs. You cannot dodge while doing an Overload or you will cancel it, but you can use that swiftness to get out of the way of telegraphed attacks.
元素雕文 is great for defense, as the elemental will often draw aggro away from you. The earth elemental is quite tanky.- You get
稳固 when you start an overload thanks to
和谐传导. - You get
保护 when you start an overload thanks to
坚固传导, from
砂石狂啸 (which also extends existing boons) and from
元素和谐雕文 when cast in Earth. - You can increase your toughness with
岩石屏障.
磁力光环 from
砂石狂啸 or
动荡传导+
大地过载 reflects projectiles.
流水过载 can be used in emergencies to cleanse 5 conditions and heal you a little.
大地过载 is great for chipping away at breakbars with its
残废 and immobilize Immobilize. It also gives you
稳固 at the start, and the lingering storm provides
保护.- When using Water Water, you should attune to
流水协调 periodically to refresh
抚伤迷雾 and heal yourself with
治疗涟漪. You also heal yourself with
流水宝珠 and
寒冰叉戟 - Dodging attacks will also heal you thanks to
行云流水. - Blind trash mobs with
目盲之光,
魔尘沙暴 or
沙尘风暴.
















































































