The community gave this build a rating, making it second-tier: Good
Focused on: Control, Support, Healing and Condition cleanse
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Secrets of the Obscure builds
Difficulty: Easy
This build was last updated on October 27, 2025 and is up to date for the June 2, 2026 patch.
Overview
This build primarily fills the role of the healer and cleanser for its party.
复元雕文 is an exceptionally powerful revive skill - in
空气协调 it has the unique effect of repositioning the target, allowing the tempest to fully reset a player that went down in a bad place.
Compared to D/X builds, staff excels at CC but has lower personal survivability.
Skill Bar
Variants
Weapons
- Dagger/Dagger - see Build:Tempest_-_D/D Aurashare
Utilities
"炽火燎原!" shortest CD shout, for slightly more heal/cleanse
"风暴护体!" group stunbreak and AOE superspeed-
"极寒冰结!"
-
秘法波动
- 空槽 Lets you use a weapon skill twice. Syncs well with
间歇温泉 if rotating between Water and Earth attunements, allowing you to use Geyser twice per rotation.
Specializations
Template Code
[&DQYfKxEpMD/HEgAAdBIAAKUSAAAdAQAAmRIAAAAAAAAAAAAAAAAAAAAAAAA=]Equipment
Equipment Variants
Relics
Consumables
-
碗装薄荷配菜水果沙拉
美味饭团 personal option
-
富饶保养油
Usage
Quick Guide
- Staff Tempest is a secondary support that relies on
卡拉科萨古物 for healing output - Your largest sources of Healing and Condition Clear are from Blast Finishers via
卡拉科萨古物 and
金刚石肤
- Use
复元雕文 to revive downed allies, usually either in either
大地协调 or
空气协调 - Start fights in
火焰协调 to
火焰过载 before engaging - Rotate between
流水协调 and
大地协调 for Healing and Condition Clear
- CC enemies when your group spikes with
"天崩地裂!",
大地动荡 in
大地协调 and
静电力场 in
空气协调 - Whenever there is low pressure incoming and you don't need to CC go into
火焰协调 and charge up
火焰过载
General
- As soon as you get 25 stacks of
超级亲善法印 and get out of combat, swap back to the set without it
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- This build has low active defenses
- Since you lack personal stunbreaks and you heavily rely on skills with longer casttimes, you want to position safely
- Stay close to tag, but not directly on top - within 200-300 range is close enough to quickly respond to movements and get boons without getting stuck behind
- While overloading, if needed, move further away ensure the cast finishes -
强效光环 has 600 radius
Priorities
High
-
复元雕文
- Healing/Condition Clear
Moderate
Low
- Aura/boonshare
Detailed Explanations
Glyph of Renewal
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make
复元雕文 cast at the location your cursor is at the end of the cast, instead of where you initially targetted - Focus on reviving allies who are far away with
复元雕文, don't waste the skill on players that can be hand rezzed. - Use
复元雕文 in
空气协调 on single players and
大地协调 on multiple players
- If the teleportation from Air Glyph is not needed (or actively harmful), use the glyph in
流水协调 for the extra heal
- If the teleportation from Air Glyph is not needed (or actively harmful), use the glyph in
- If a downed ally can be safely revived by other means don't use
复元雕文 - If you are under the effect of
生命幻象 you can cast
复元雕文 in
火焰协调 to avoid timing out
Healing/Condition Clear
Condition Clear Skills List
- Start fights in
火焰协调 for
火焰过载 before you engage the enemy - Outside of the opener your attunement priority is:
流水协调 - Priority whenever healing/condition clear is needed
大地协调 - Secondary Priority whenever healing/condition clear is needed
空气协调 - Priority for CC
火焰协调 - Priority when low enemy pressure and CC isn't needed
- Once all of your skills are on cooldown on one attunement you should immediately swap to the next best attunement for your situation
- You Overload skills can be powerful, but take a lot of time to cast and increase the cooldown of your Attunement
- 空槽 should always be cast unless the healing and Condition Clear isn't needed
- 空槽 should usually be cast, but cancel it if nessecary
- Make sure to cast
逆向转化大地 after finishing 空槽 before you swap Attunement
- Make sure to cast
- 空槽 should sometimes be cast, don't worry if you have to cancel it or can't stay in
空气协调 long enough to charge it - You shouldn't often be in
火焰协调 long enough to charge 空槽 but if incoming pressure is low feel free to charge and cast it for
威能
- You Overload skills can be powerful, but take a lot of time to cast and increase the cooldown of your Attunement
- Your largest sources of Healing and Condition Clear are from Blast Finishers via
卡拉科萨古物 and
金刚石肤
- Use
寒冰尖刺 and
大地喷发 on the fields you make with
间歇温泉 and
治疗之雨 for healing or
寒冰禁地 for damage mitigation if healing isn't needed
- Use
逆向转化大地 whenever you can while in
大地协调
- Tempests biggest burst heal skill is
"抚慰伤痛!"
- Keep in mind most of the healing is on the first pulse which has a radius of 240
流水协调 ⇒
治疗涟漪 is instant cast, meaning it provides the healing immediately and can also be used while CCed
Aura/Boonshare
火焰过载 is a significant
威能 generator, but limited by the long charging and casting time in an Attunement with very little support value otherwise
- Try to go into
火焰协调 whenever you're in a low pressure situation, such as both groups disengaging from each other to regroup
- Try to go into
- Use
磁力光环 ⇒
逆向转化大地 as the first
稳固 application on ranged engages - Other than ranged engages, use
逆向转化大地 as frequently as possible - Use
寒冰禁地 on your group before pushes to give
冰霜光环
CC
CC Skill List
"天崩地裂!" - Immobilize Immobilize-
空气协调
-
大地协调
大地动荡 - Line
大地过载 - Immobilize Immobilize
- Use your CC when:
- Your group calls a spike such as Wells (
腐化法池) - On top of enemy downs (while alive enemies are on top of them)
- Enemy groups move defensively while your group is pushing
- Your group calls a spike such as Wells (
- Be careful not to knock enemies out of your groups spikes with
疾风爆发
Superspeed
- Focus on using
乘风急速 when your group is pushing or disengaging from the enemy
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
































































