The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Difficulty: Normal
This build was last updated on March 21, 2025 and is up to date for the June 2, 2026 patch.
Overview
Core Sword/Dagger Thief is a slippery, evasion and boon removal focused PvP build with good mobility and decent damage. This version's also available for F2P players.
S/D Thief is often used against comps with several bunker builds, as its
侧翼打击 +
侧翼突袭 chain can quickly work through the defenses of many high sustain specs thanks to the unblockable boon removal and high damage.
Skill Bar
顺手牵羊Stolen skillSkill Variants
Utility
Viable choices for the optional slot:
-
渗透纹章 - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs (or even objects like a Trebuchet) and other players as targets to teleport to. -
敏捷纹章 - good passive bonus and extra cleansing/evasion on active. -
毒蝎钩索 - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative. Works especially well as a setup skill for
隐秘突袭 ⇒
战术打击 bursts. -
暗影传送门 - you become weaker in combat but gain an extremely powerful mobility tool that turns you into a decap machine.
Elite
石蜥毒液 - a more offensive option that can help you and your team burst targets, but this is a significant tradeoff as
匕首风暴's evade could often end up saving your life.
Template Code
[&DQU2KyMbLCcKAQAAGQEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAAEWgAvAFYANgAA]Specializations
Specialization Variants
Deadly Arts over Critical Strikes. This provides you with more survivability and utility value in exchange for lower damage:
Equipment
Equipment Variants
Relics
克达之爪古物 - slightly lower damage boost in exchange for longer uptime.
Runes
吸血符文 - a bit more offensive option.
Amulet
Usage
General
-
The thief's role is to almost constantly keep moving.
渗透暗箭 and other shadowsteps make this build incredibly mobile. Decap unguarded capture points, +1 fights (rotate to outnumber the enemy team on a point, quickly ending the fight and then move on), interrupt foes with stability by landing
顺手牵羊, and gank targets in team fights. -
Dodge if you need
迅捷 or extra mobility in general while moving between capture points. -
The many dodges and evasions on weapon sets provide decent survivability for an otherwise very squishy profession.
-
流畅攻势 provides you with a 10% damage buff after using a movement skill. You likely will not need to actively think about maintaining this buff.
Steal
-
顺手牵羊 is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites). -
Steal refills some endurance, grants initiative, strips boons and provides a variety of boons for you and your team. Its most important function however is the instant, interrupt.
-
Steal procs the damage bonus of
烟花古物, creating a burst window for you.
Sword/Dagger
The main set of the build
-
Most of the damage will come from a combination of the
侧翼打击 chain and
隐秘突袭 into
战术打击. -
渗透暗袭 is an excellent skill for initiating fights or just closing gaps. It's recommended that you start fights with this skill from a place that break line of sight (LoS), like a wall or a pillar. This leaves you with an escape route via
暗影回归 in case you get focused, and IR even provides some minor cleansing. -
Don't spam
侧翼打击 mindlessly. You will become easily predictible and locked in an animation while your enemy can set up burst. Find a balance between your autoattacks and flanking strike. Both this skill and its chain
侧翼突袭 are unblockable. This skill chain is useful as the evade can result in you getting initiative through
抢占先机 to enable you to stay in fights for longer. -
匕首之舞 is merely a filler for ranged poking in case going into melee range would be too dangerous and Shortbow is on CD, or if you want to get rid of
圣盾 /
目盲 before jumping in. The bouncing attacks however aren't all that bad when it comes to clearing Mesmer clones. -
隐秘突袭 is strong in its own right. Being the only source of
潜行 in the build, this grants access to
战术打击 which can help with interrupting important casts (heal, stomp, etc.) when
顺手牵羊 is on cooldown, and the stealth in general can help you lose aggro for a short while or even leave the fight entirely without being chased. The damage itself is quite good both on CnD and Tactical Strike, which means chaining these 2 could act as a finishing move as well. With Steal added to the mix in the middle of casting CnD this combo becomes less obvious and harder to avoid.- This could be used on AI (clones, pets, minions) if all you need is stealth not the damage, as AI won't dodge it therefore the odds of getting a successful CnD off becomes higher.
Shortbow
Utility weapon
-
集束炸弹 being a spammable blast finisher has high value for your team when it comes to blasting fields for
潜行 or healing (although they'll have to provide the fields). -
致残射击 provides cheap and spammable evasion in case you're being focused by the enemy team and your defensive skills are on CD. Remains usable even while Immobilize Immobilized. -
Use
窒息瓦斯 on downed enemies especially if they are being revived - Poison decreases healing gained by 33% which affects resurrecting speed. -
渗透暗箭 is the #1 skill for moving around the map in general, cuts down on travel time between capture points drastically.
Utilities & elite
-
暗影疾步 is easily the most versatile and one of the strongest skills in the build. It has 2 parts:- The first half is a stun break and teleport, which already has countless applications. A few applications include teleport to safety while pressured, extending your reach in combat, or using the instant mobility boost to decap enemy points before using the 2nd part of the skill to leave just as fast.
- The second half is called
暗影回归. This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location. - These can also be combined to safe stomp targets: begin stomping,
暗影疾步 away to safety, and then follow up with
暗影回归 at the end of the animation in order to finish the target.
-
先攻翻滚 is a situational skill. The evade can be used proactively to avoid damage, the stunbreak is a reactive part that breaks stun if you do get hit, and the initiative refill even gives it some offensive capabilities - you may choose to get greedy and use this skill to gain initiative so you can maintain the pressure on enemies.- Keep this ready for defensive purposes if no other stunbreak is available at the time, otherwise you can get more creative with its uses.
-
匕首风暴 is a defensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. -
If taken
敏捷纹章 is your best souce of cleansing, as it instantly removes 3 conditions. In addition to that, this also gives an entire dodge roll's worth of endurance which can be used as a last resort option for squeezing out more dodges when you're out of endurance and don't have time to heal. Keep in mind that the active portion of this skill is AoE! Try to use it near allies whenever possible. -
If taken
石蜥毒液 is a strong offensive elite. It has a long duration and usually lasts until your first hit so can be cast out of combat to get the cooldown ticking. However, the most value you can get from this skill is by casting it in the prescence of allies to almost instantly turn a fight around.



































































