This is a test build. You may comment and rate it.
Focused on: Support and Utility
Designed for: Raids and Fractals
Expansions required: Visions of Eternity builds Secrets of the Obscure builds
Difficulty: Normal
This build was last updated on January 15, 2026.
Overview
Like Chrono, Troubadour's real strength lies in the broad range of utility it can bring with its skills.
Skill Bar
Weapon Variants
Rifle should be considered mandatory, with Scepter/Shield being a potent defensive set. If desired, Scepter/Shield can be swapped out:
- Staff can provide burst healing and it can also be used to provide some random extra boons via
混乱风暴. - Offhand Focus can be taken if you need
凡尘帷幔 to pull adds into the boss.
Skill Variants
Healing
次子传说 is strong, but currently does not proc
自我回复.
恢复咒语 provides consistent healing, as well as being able to trigger
纯洁修护 and
自我回复 frequently. Crucially, as the charges are instant cast it can be used to provide an AoE condi cleanse to counter
恐惧 or
嘲讽.
幻镜治疗 doesn't provide any group healing, but does offer a short projectile reflect, and if running Chaos with
操纵大师 it can also be used to provide AoE
圣盾.
Utility
- All Tales heal, grant notes, and provide
保护, though
保护 can be maintained without any:
魂守传说 is not completely necessary, but it allows you to easily maintain permanent
威能 without needing to rely on the boons from
鼓舞成像.
噬心传说 is a powerful CC on a low cooldown.
侠盗传说 offers good access to
圣盾, and the
奔驰疾速 can somewhat make up for the lack of
迅捷.
勇帅传说 is a little more powerful than
专注咒语, but the ammo nature of the latter may make it more useful.
- All mantras heal with each charge:
苦痛咒语 is the lowest cooldown option, making it a decent heal skill.
错乱咒语 is not as strong as
噬心传说 but recharges on a much shorter cooldown, which may make it better on encounters that require very frequent CC. When charging the mantra, it also reduces the cooldown on
迷神手鼓.
坚定咒语 for condi cleanse.
专注咒语 provides Stability to your group.
支配纹章 has a long cooldown, but could be taken along with the above if you really want to go overboard on CC.
闪光传送 can provide
圣盾 if running Chaos with
操纵大师 - short cooldown and instant cast, but be aware that the
圣盾 triggers at the location you activate the skill, not where you end up.- If running
模糊铭文, any signet will also provide
圣盾.
斥力穹窿 provides a long-duration reflect.
传送入口 if you need a portal.
镜像复制 allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with
传送入口.
Elite
时间扭曲 is not required to maintain quickness, but it provides an easy way to start fights with quickness and can be used to cover up any mistakes in the rotation.
谦逊纹章 - your biggest and fastest CC.
Template Code
[&DQctOhcqSRptAW0BaQFpAVMdUx2EHYQdbR1tHQAAAAAAAAAAAAAAAAAAAAADVgAxAFUAAA==]Specializations
Trait Variants
聚能反馈 can be taken if running Focus and the reflect will be valuable.
模糊铭文 gives you greater access to Distortion and
圣盾, but you lose a major source of healing.
- Both
节奏爆发 and
变调和弦 are decent options and don't significantly alter the playstyle or effectiveness of the build.
Equipment
The build below uses almost the same gear as heal Chrono for convenience. The only difference is to replace the
超级专注法印 to account for the extra boon duration from
节奏爆发.
Gear Variants
- If not running
节奏爆发, replace the
超级瘫痪法印 with a
超级专注法印. - If toughness isn't desirable, you can run full Harrier stats Harrier stats.
- You will overcap boon duration with this setup, so some pieces can be swapped to Magi stats Magi stats if desired.
- If you want more toughness, you can use as many Giver stats Giver stats pieces as desired.
Relic Variants
Consumables
Food
美味饭团 or any Healing Power/Concentration ascended food with the 10% outgoing healing effect.
Utility
Usage
Grandmaster choice
All the choices for grandmaster trait in Troubadour are a bit underwhelming:
节奏爆发 provides some extra stats and note generation, though heal troubadour isn't particularly note-hungry. Regardless, the extra healing power provides the largest increase to raw healing of the grandmaster traits.
首尾呼应 is effectively useless for a healer as the supportive components of instrument skills are not considered to come from the instrument.
变调和弦 adds additional effects to crescendo based on the last instrument used, and lowers the cooldown of
音浪渐强. The extra CC or healing can be potent if planned for, and more accessible
音浪渐强 is nice, if not really deserving of grandmaster level.
Boons
Quickness, Might and Fury
急速 and
威能 are generated via
聚会焦点 by using
活跃琵琶 or
音浪渐强. Additional uptime is provided by
魂守传说.
音浪渐强 and
魂守传说 also provide permanent
激怒.
Protection
Thanks to
娓娓道来, each Tale provides 25-35%
保护 uptime depending on cooldown. Your other main source is
幻象壁垒, which provides ~45% uptime plus an extra ~20% per note consumed. This means you can provide permanent uptime without needing to consume notes as long as you are using two Tales nearly off cooldown. Alternatively, if you consume at least two notes each time only a single Tale is needed.
Additional
保护 can come from
回忆幻像/
流忆残影.
Regeneration
再生 can be permanent from
跋山涉水 alone, but you generate more on heal via
抽象回春, with
惑心长笛 via the combination of
幻象防护 and
混乱转移, and with
和谐竖琴 via .
Resistance, Swiftness and Vigor You generate some uptime of these boons, but not enough to be permanent:
抗性 -
奇点射击 and
勇帅传说 (if using).
迅捷 -
时间潮汐 or
凡尘帷幔. You can combine this with
菲勃古物 for permanent uptime if desired.
活力 -
惑心长笛 via .
Aegis and Stability
群体失真 causes
和谐竖琴 to provide other allies (i.e. not yourself)
圣盾. It it will do the same whenever you give yourself distortion, but generally your only other source of this is
尊后传说.
圣盾 can also be provided by
侠盗传说 or by channelling
专注咒语 - though the cast time makes the latter difficult to use.
causes all instruments to provide you with
稳固, but
音浪渐强 applies it to allies too.
勇帅传说 and
专注咒语 can be used if you need more.
Healing
In addition to the heal sources listed below, you want to maintain an active
活跃琵琶 as it provides you with a 10% healing boost via
交响共鸣.
幻象灵感 heals each time you summon a phantasm, and each time you gain a note - if you are at maximum notes, this will not trigger so you don't want to be sat with full notes if possible.
Healing from instruments
活跃琵琶 heals when summoned.
和谐竖琴 pulses healing four times during the cast.
音浪渐强 provides a large barrier to allies. If using
变调和弦, it will also do a large heal if
和谐竖琴 was the last instrument you used.
幻象回复 heals whenever you summon an instrument or use
音浪渐强, scaling with the number of notes consumed.
Healing from weapons Rifle is the only weapon that has healing beyond illusion/note generation:
友谊之火.
跋山涉水.
鼓舞成像 ⇒
成像分离 - you don't rely on this skill at all for boons, so you can almost always detonate it.
奇点射击 provides barrier.
Healing from skills
咒语回复 heals whenever you use a mantra charge.
群聚古物 heals in an AoE whenever you use a heal skill - there is a 10-second cooldown, but this is only relevant for
恢复咒语.- Charging
恢复咒语 - the cooldown on this is shorter than the charge refresh, so feel free to consume all charges.
次子传说 heals and also increases allies incoming healing for a short duration.- All Tales heal via
娓娓道来, plus the healing from any notes gained.
Rotation fundamentals
As a healer, you don't really have a fixed rotation beyond using certain skills off cooldown, but fundamentals of the build are quite simple:
- Use
活跃琵琶 off cooldown with at least one (preferably two) notes to ensure it is always active and to maintain
急速 and
威能 - Use
惑心长笛 off cooldown with three notes, to maintain
保护. - Use
魂守传说 off cooldown to maintain
急速,
威能,
激怒 and
保护. - Use
跋山涉水 off cooldown to maintain
再生 and provide consistent note generation and healing.
Additionally, you can go a long way by just using rifle skills 2-4,
和谐竖琴 (with three notes) and
音浪渐强 off cooldown. The rest of your kit is easy to save for CC or other mechanics.
Compared to the DPS build, you don't benefit as much from maintaining multiple instruments, though you always want to maintain
活跃琵琶 for the bonus from
交响共鸣. Extra instruments increase your stats, and if you maintain three, your boon duration will be at 99%. If using
变调和弦, it is beneficial to use all your instruments with at least one note to reduce the cooldown of
音浪渐强, but
迷神手鼓 is still worth saving for CC.
Note generation
In most cases, notes and clones are interchangeable - any time you would generate a clone, you will instead generate a note. The key distinction is that you are NOT considered to have generated a note for the purposes of
幻象灵感 if you are at full notes. As such, it is ideal to not waste notes, and you will generally have more than enough notes to max out the duration of all your instruments.
Your sources of notes are:
- Any skill that generates clones.
- Any skill that generates phantasms will generate twice a note when the phantasm appears, thanks to
浑然一体, and another when it would turn into a clone. - Each Tale generates notes if a certain instrument is playing.
节奏爆发 generates six notes at a rate of one per second after use - this can easily overcap you, but don't worry too much about it.- Each charge of
坚定咒语, plus the channel, creates a note via
自我回复.
The accessibility of
坚定咒语 makes it perfect for ensuring you always have three notes for your instruments, and means you generally won't need to worry too much about structuring your rotation around your other sources of note generation. Feel free to use the final charge, as the cooldown of the skill is much shorter than waiting to regain charges.
Altered Chord
The structure of the rotation doesn't change much if you run
变调和弦, though it's important to make sure to have at least one note for each instrument so that the cooldown reduction is triggered.
As a healer, the damaging effects on
音浪渐强 are worthless, so you want to make sure either
迷神手鼓 or
和谐竖琴 is the last instrument used before
音浪渐强. Encounter knowledge is valuable for knowing ahead of time whether the CC or healing effect will be most useful.
Example opener
The focus of the opener is to get
急速 and
威能 up quickly. It is ideal to start with three notes, but failing that start with
坚定咒语 charged and spam it as soon as you enter combat to reach at least two notes.
时间潮汐 (optional) - This can be nice to start with
迅捷, and you could even cast it when running in as it will not be removed by the boonstrip.- Weapon Swap Weapon Swap
鼓舞成像 - let this explode automatically for boons
强力恢复 - even if you are at full notes, this will quickly give you
再生 for
混沌执念-
活跃琵琶
-
跋山涉水
魂守传说 - refunds two notes if Lute is playing-
惑心长笛
This opener quickly applies all key offensive and defensive boons
Tanking
You have many options to deal with incoming damage. Aside from your inherent healing you have the following:
幻象反击 - a two-second channel that blocks an attack and causes you to evade afterwards. Also generates two clones so you are immediately healed via
幻象灵感. The cooldown is very short so you can use it liberally even if you're not tanking.
回忆幻像 - A lengthy channelled block that will provide AoE
保护 after use, as well as triggering
幻象灵感 twice from the phantasm. If you block an attack, it flips to
流忆残影 for 10 seconds, allowing you to repeat the skill.
失真 - two seconds from
和谐竖琴,
尊后传说, or any signet via
模糊铭文 (though the latter requires giving up a healing trait). This allows you to completely ignore the majority of attacks. Activating one also provides
圣盾 in an AoE.
Crowd Control
Always have:
迷神手鼓 -
晕眩. You shouldn't need to use this for boons, and so can save it for CC.
音浪渐强 - if using
变调和弦 and
迷神手鼓 was the last instrument used.
幻影狙击 -
昏迷
On off-set:
Optional utility:










































