This is a test build. You may comment and rate it.
Focused on: Direct damage, Support and Utility
Designed for: Raids
Expansions required: Visions of Eternity builds Secrets of the Obscure builds Janthir Wilds builds
Difficulty: Normal
This build was last updated on January 09, 2026.
Overview
Power Quickness Troubadour plays pretty similarly to Chronomancer, with the notable advantage that it easily provides 25
威能 and permanent
激怒 in addition to
急速.
Skill Bar
Weapon Variants
- Sword is the best mainhand weapon for players that don't own Secrets of the Obscure.
- Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. This also makes the build fully ranged (assuming Dagger mainhand), which could have niche use.
- Taking both Greatsword and Spear is also an option. It deals around the same damage as Dagger/Greatsword, but has higher boon generation as both phantasms trigger your boon trait twice.
- Offhand Sword can be replaced by a Shield for tanking and extra boons, or Focus if you need
凡尘帷幔 to pull adds.
Skill Variants
Heal
The choice of heal skill is free, as
幻光纹章 is a DPS loss to cast, and you don't rely on phantasm casts for boons.
Utility
You don't want to swap out either of your Tale skills, as
魂守传说 is essential for boons, and
噬心传说 helps with
克达之爪古物 uptime. Both skills additionally generate extra notes.
You can easily replace
苦痛咒语, depending on whether utility or DPS is more important.
幻象纹章 deals similar damage to
苦痛咒语 and boosts your boon uptime by allowing an extra use of
活跃琵琶. This requires a different rotation.
斥力穹窿 provides a long-duration reflect.
专注咒语 provides Stability to your group.
错乱咒语 for encounters that require heavy CC.
支配纹章 offers more CC than
错乱咒语 but on a longer cooldown, which may be more suitable for some encounters.
传送入口 if you need a portal.
镜像复制 allows you to get a second use out of a key skill if you'll need it more often than the cooldown. Often used together with
传送入口.
Elite
Template Code
[&DQcKGgEdSRuJHYkdaQFpAVMdUx1mHWYdbR1tHQAAAAAAAAAAAAAAAAAAAAADCQEvAFoAAA==]Specializations
Trait Variants
- Use
飞刃反弹 when running Greatsword.
Equipment
This uses the same gear as virtuoso/chronomancer for convenience.
With four instruments playing, this is sufficient to reach 100% crit chance. This should be the case for most of the rotation, but there are sections where there are only three, and if you make mistakes this is likely to occur more frequently. If you want to optimise around only three instruments, you can run full Berserker stats Berserker stats gear, and
超级兽群符文.
While you can technically maintain
急速 without any boon duration, in practise you want some. Easy options are:
Consumables
Food
碗装甜辣冬南瓜汤, or ascended alternatives
Utility
超级磨刀石 or alternatives
Usage
Boon generation
Thanks to
聚会焦点,
活跃琵琶 and
音浪渐强 each generate AoE
急速 and
威能 when used, irrespective of the number of notes consumed.
Additional boon uptime comes from
魂守传说, which generates more
急速 and
威能, along with some
激怒.
激怒 uptime is made permanent via
剑术大师.
And that's it!
魂守传说 generates such a large portion of your boons that you never want to remove it, and the combination is sufficient to maintain 25
威能, which is rare for a DPS support.
Otherwise, you don't provide any utility by default, though you can bring some on-demand defence if necessary:
圣盾 can come from
侠盗传说. This is an ammo skill, so it can be used in quick succession if needed.
稳固 can come from either
勇帅传说 or
专注咒语.
勇帅传说 provides more stacks and generates a note, but
专注咒语 is an ammo skill and has a much shorter cooldown if you use the last charge and rechannel it, making it the more effective skill in general.- Though not a boon,
尊后传说 provides AoE distortion, which is very powerful as there are some mechanics that can only be skipped with invulnerability.
- This skill also causes all instruments to play in the background for a duration, but note that this does not count as summoning them and does not trigger their skills.
Instrument usage
Troubadour is somewhat similar to Virtuoso, in that it does not generate clones. Instead, any time a clone would be created you instead generate a Note. Unlike other Mesmer elite specialisations, the number of notes consumed when summoning an instrument does not affect the strength of the skill, but rather the duration that the instrument continues playing for - this is relevant for
交响共鸣 and
节奏爆发
Note Sources The following skills create notes:
利刃呼唤 (mainhand Dagger)
幻象跳跃 (mainhand Sword)
幻象还击 (offhand Sword)
间隙危机 (Spear)
镜像飞刃 (Greatsword)- Every Tale skill generates a note, except for
魂守传说 and
尊后传说, which generate two and zero, respectively
节奏爆发 generates six notes at a rate of one per second after using
音浪渐强
The following skills summon phantasms that later become notes:
幻影剑客 (offhand Sword)
幻影长矛 (Spear) - two phantasms are summoned if empowered with Clarity Clarity)
幻影守望 (Focus)
幻影狂战 (Greatsword) - two phantasms are summoned with
飞刃反弹
浑然一体 additionally creates a note when the phantasm is summoned
Shatter Usage
As mentioned before, your Instrument skills don't have their effectiveness increased by consuming notes, the more important thing is the duration.
节奏爆发 and
音浪渐强 only care about the number of instruments playing, and by far the most significant effect from
浑然一体 is that provided by
活跃琵琶. Fortunately,
活跃琵琶 only has a cooldown of 12 seconds (9.6s with
敏捷). This means that to maintain the buff, you only need to consume a single note with each use if you use it off cooldown.
This leaves you free to use notes on the other instruments. You can maintain
惑心长笛 by consuming three notes each time, but this will not quite be enough to maintain
迷神手鼓 or
和谐竖琴. Using an instrument again while it is still playing resets the duration if the new duration is longer than the remaining duration. Note that you still want to use
活跃琵琶 nearly off cooldown to generate boons.
The priority of other instruments is:
Rotation
迷神手鼓 and
和谐竖琴 fit neatly into the loop and so are included here. Other skills do not fit neatly, and so are used off cooldown instead outside of the opener):
活跃琵琶 - Make sure to always have at least one note
噬心传说 ⇒
魂守传说 ⇒
惑心长笛 - these three skills have the same cooldown, and assuming you're maintaining Lute and Flute, the first two skills will generate three notes to ensure that
惑心长笛 is always cast with the maximum duration
音浪渐强 - can delay slightly if you'd get an extra instrument playing
Opener
-
狂刃风暴
-
幻影剑客
-
活跃琵琶
噬心传说, and
魂守传说 during the cast - the latter has no cast time so you can use it any time-
利刃呼唤
- Weapon Swap Weapon Swap
-
间隙危机
-
幻影长矛
-
惑心长笛
-
音浪渐强
-
虚拟反转
-
迷神手鼓
-
间隙危机
-
精神崩塌
-
间隙危机
- Autoattack, and use
活跃琵琶 when you reach three notes -
幻影长矛
-
间隙危机
- Weapon Swap Weapon Swap
Dagger
If using
克达之爪古物, you should use
幻象还击 ⇒
还击之剑 if the buff would expire.
-
幻影剑客
-
利刃呼唤
-
狂刃风暴
和谐竖琴 - you can stow weapon to cancel the animation as soon as the instrument appears, as it does no damage- Autoattack, and use
利刃呼唤 when available -
利刃呼唤
-
幻影剑客
-
狂刃风暴
- Weapon Swap Weapon Swap
Spear
-
幻影长矛
-
间隙危机
-
迷神手鼓
-
虚拟反转
- Autoattack until Mind the Gap is available
-
间隙危机
-
精神崩塌
-
间隙危机
- Autoattack until Phantasmal Lancer is available
-
幻影长矛
-
虚拟反转
-
间隙危机
- Weapon Swap Weapon Swap
- Return to start of Dagger section
Crowd Control
迷神手鼓 - daze.
精神崩塌 - stuns if used with Clarity Clarity, but generally you won't want to do so.
幻象还击 ⇒ Counterblade - daze.
凡尘帷幔 ⇒
堕入虚无 - pull (focus only).
时间潮汐 - stun (shield only).
幻象之波 - Knockback.
噬心传说.
谦逊纹章 - daze.
If you need more CC remember you can take
谦逊纹章,
错乱咒语, or
支配纹章.



























































