The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: PvP Conquest
Difficulty: Easy
This build was last updated on January 07, 2025 and is up to date for the June 2, 2026 patch.
Overview
A core PvP Warrior build for PvP (especially 3vs3 season and teamfights) designed to deal heavy AoE damage.
Skill Bar
Skill Variants
Utility
-
痛苦忍耐 over
孤注一掷 - a more defensive stunbreak with excellent direct damage mitigation. -
牦牛纹章 over
平衡姿态 - lower CD stunbreak with a good passive, but weaker active (when we factor in trait/relic synergy for the stance).
Elite
盛怒纹章 - a useful passive that helps you build adrenaline and an active that could help you burst targets. It's more greedy than
怒神附体 as Rampage could bail you out when you're getting focused while this does not.
Template Code
[&DQIEKxYaMx4pD3AAaQAAAK0AAACyAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAACBQAyAAA=]Specializations
Variants
狂战之力 is also a viable option, trading sustain for burst damage.
Equipment
Equipment Changes
Runes
神枪手符文 - better damage, lower survivability.
Relics
Usage
General
-
You build adrenaline faster on Axe.
-
Every skill on the right side of your bar can be used both defensively and offensively. For example
藐视姿态 converts incoming damage into healing which allows you to pressure targets without worry,
公牛冲锋 is a mobility skill with CC but also evades attacks and can be used to safely disengage from a fight.
Damage
-
Both sets can deal heavy damage.
-
Dodge rolling grants
抗性, this is especially great at countering
虚弱 and
目盲. Consider dodging before using important skills if you expect one of these conditions to be applied to you soon. -
Using any stance skill gives you a 10% damage boost from
编织者古物 for a short while. Every stance skill could be used offensively too and this only makes them better:
藐视姿态 is great when you want to jump into a group and not die while casting
回旋斧斩.- If taken
平衡姿态 is similar to Defiant Stance in that regard. Although its damage mitigation is not as powerful, the
稳固 lets you use skill without the fear of getting interrupted.
孤注一掷 is more of an offensive skill than the rest, applying
急速 and
威能. Speeding up your attacks while making them hit harder can help you overwhelm opponents in no time when used right.
-
弧线斩切 (GS burst skill) is the most important skill to land on Greatsword. It's the only good
激怒 source in the build and the duration scales with adrenaline used, but the damage actually does NOT scale. For that reason you don't really have to worry about using this skill at high adrenaline, it's common to use Arcing Slice with only 1 bar of adrenaline, often as an immediate followup after an Axe burst combo.- It's recommended that you use this skill right after weapon swapping in order to benefit from
智慧法印.
- It's recommended that you use this skill right after weapon swapping in order to benefit from
-
旋风斩 is the second most important skill on GS - does good damage, evades attacks and offers mobility. Easy to land, versatile and very low risk. -
回旋剑 is more of a filler skill for ranged poking and
突击斩 is mainly used as a mobility tool.
百刃斩 is niche, it can be good for downed cleaving or if the target is CC'd from
公牛冲锋 and you have
急速 but as a stationary skill it's easily avoided. -
剖脏 (Axe burst skill) gets better with more adrenaline, you should aim to use this at 2-3 bars.- This makes you leap at the target which means it removes Immobilize Immobilize, which is useful if you're rooted just outside melee range. It's the only mobility skill on Axe.
-
回旋斧斩 is your heavy hitter here, capable of killing multiple enemies in a single cast (assuming they tank it, which is rare). It does require setup similar to Hundred Blades (namely CC,
激怒 and
急速), but the damage ramps up faster and you get to move while casting it which makes it a lot better. While Hundred Blades is niche and often skippable, you should always try to use Whirling Axe on CD. -
旋风斧斩 and
双重打击 are setup skills but not very powerful at that. While they do offer
激怒 and
急速 the durations are so short they're barely enough to cover 1 followup strike. However they both do solid damage so they're definitely worth using whenever available. -
飞斧投掷 is sort of a finishing move, dealing heavy damage against low HP targets. Being a ranged skill this is ideal for finishing off fleeing targets or at least snaring them with Cripple Cripple so you can catch up to them. It's fine for some ranged poking too in case you're the one who doesn't get into melee range just yet.
Survival
-
Condition cleansing in the build is limited only to weapon swapping which removes 1 condition via
混斗复元. Swapping to Axe removes 2 because of
洁净法印. This might not sound like a lot but with 5s weapon swapping it does provide a steady stream of cleansing. Use you mobility skills to get out of harm's way for a few seconds if you worry about getting overwhelmed. -
藐视姿态 converts incoming damage into healing, this is what you use to survive burst damage and to recover from low HP. While it only has a 1/4s cast time it's still not instant so you can't use it while stunned! When stunbreaks are available you're allowed to use it only when you get really low on HP, but when those are on CD you should use it when you still can and shouldn't risk getting stunlocked on low HP.- This skill is especially great at countering condition bursts. Enemies who rely on Power-based attacks could just stop attacking you and deny you the healing, but condition builds can't just take back the conditions already applied to you. With how little cleansing the build actually has, this is also the only tool in the build for tackling condition bursts.
-
Dodge rolling grants
抗性, you may use this to better run away with Chill Chill and Cripple Cripple. -
Gaining
威能 heals you, which adds a defensive element to otherwise offensive procs and skills like
孤注一掷. -
平衡姿态 offers mitigation against both direct damage and CC. -
Greatsword is your more defensive set.
旋风斩 and
突击斩 can be used to run away from fights when you're getting overwhelmed, and Whirlwind Attack even evades incoming attacks in case you're out of dodges.
公牛冲锋 can be used the same way, and much like WA it also has an evade frame.












































