The community gave this build a rating, making it second-tier: Good
Focused on: Sustain, Hybrid damage and Support
Designed for: WvW Roaming
Difficulty: Easy
This build was last updated on November 21, 2024 and is up to date for the June 2, 2026 patch.
Overview
A core Warrior WvW Roaming build with decent damage and incredible sustain, focusing on hybrid damage with Celestial stats. Can be played solo, but excels in group scenarios where it can make full use of
治愈威能 and
活力战吼.
Skill Bar
Skill Variants
Heal
"突破极限!" can be considered for the Defense variant or if you're roaming in a group where someone else might be able to help you out with cleanses.
Utility
"听我号令!" over Bull's Charge, tech choice vs thieves or when you want to support your allies with more instant heals.
Elite
-
is an option if you are roaming in a group of 3 or more. Any less and rampage becomes the better option for it's versatility.
-
盛怒纹章 can be taken if you do not need rampage for stomping or escaping, or if you take Defense traitline over Strength. Supplements adrenaline generation and can be used in emergencies to recover 40 endurance and heal via
强力正义 and
治愈威能.
Weapons
- Sword over Axe - more focus on conditions and mobility.
When running the Defense variant:
战术旗帜 over Bull's Charge. Offers 5 stacks of stability with 8 seconds of duration, 5s of superspeed, 4.75 seconds of quickness with banner trait, and will slowly build resistance when standing in the radius, all on a 30 second cooldown. With banner trait, gives almost 100% uptime on resistance assuming you're in the circle for the banner boon application ticks.
Template Code
[&DQIEKwspMz6nAHAAagBqAK0ArQCoAKgAfAGcAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
强化盟友 adds more damage to the build via passive
威能 stacking without sacrificing much healing (as Might stacking is also a source of healing). Your sustain overall is going to be a bit weaker though.
Specialization Variants
Defense variant, trades dodge economy for superior condition cleanse and weakness spam. Full bunker.
Equipment
Equipment Variants
Runes
超级耐久符文 - more tanky option.
Relics
解毒古物 - better cleansing.
Consumables
Food
-
黑胡椒调味牡蛎汤球 - great stats that fit Celestial builds perfectly while also providing 10% damage reduction. -
碗装欧尔松露鲜肉煲 - a very strong defensive option which improves your already great endurance regen. Even has synergy with
威能 related traits and the Strength line.- Budget version:
碗装鲜肉冬菜煲 - much cheaper and more than fine.
- Budget version:
Utility
Usage
General
-
Playstyle: despite having a longbow, this is very much a melee build. Try sticking to targets to deliver maximum damage, or snare and briefly outrange them while conditions are ticking away.
-
Swap weapons roughly every 5 seconds, use this time to rotate through weapon skills as fast as possible.
Damage
-
If possible, dodge into enemies to damage them with
野蛮闪避 and generate
威能. This is especially useful if you're
目盲ed as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something. -
火箭散射 is a cone attack which means it's best used in point-blank range where all 3 arrows are guaranteed to hit the target. -
Swapping to bow procs
超级地能法印 and
超级厄运法印. The Geomancy proc itself strikes foes around you, which is an instant trigger for the Doom sigil, meaning that a weapon swap (even in the middle of your dodge) is an instant source of 3
流血 and 3
中毒 procs. Following up with a
火箭散射 in point-blank range adds 3
燃烧 to the mix. This is a great way of putting pressure on a target in no time. -
弧线箭矢 hits hard with power damage and is a blast finisher, but is hard to land from range unless the target is CC'd. It's yet another longbow skill best used in melee range or close to it. -
钉足箭矢 is strong for its Immobilize Immobilize, but is slow and hard to land with a long windup, making it easy to dodge. As such, try and use this skill after baiting out some dodges. This skill can be stowed in order to cancel the attack but still have the windup, potentially baiting out dodges - but only do this if you know it will generate value or you the your opponent already dodging. -
Burst skills:
燃火射击 works both as a damage source and a combo field. Its damage is easy to avoid, but you can make it more costly for others to engage you in melee range if you drop this beneath your feet, whch is quite useful even in situations when you're expecting others to open on you from
潜行. As for combos,
弧线箭矢 stacks
威能 for extra damage and healing,
焚烧箭矢 is a guaranteed projectile finisher which allows you to apply
燃烧 from range, while swapping to Axe and using
剖脏 inside the field grants you
火焰光环 (to mention a few). Higher adrenaline makes the field last longer, but it's already hard to get enemies to stay inside it most of the time so building adrenaline for it is not a priority.
剖脏 is one of your hardest hitting abilities and combo tools. Here adrenaline matters more but don't stress it, even the 1 adrenaline bar version is a great combo tool for longer burst chains. Try to use this skill right after weapon swapping to benefit from
超级远见法印.- You gain 15 endurance via
澎湃动力 if a burst skill hits.
-
超级远见法印 gives you 100% crit chance for a couple of seconds everytime you swap to axe. Just about every skill on this weapon hits hard but try to prioritize
剖脏 and
飞斧投掷 in this window.- You could squeeze more value out of this skill by firing an
弧线箭矢 and swapping weapons before it lands. This will make CS crit.
- You could squeeze more value out of this skill by firing an
-
飞斧投掷 has 3 main functions: finishing move against low-HP targets, a tool for ranged poking that snares enemies, and it's also a potential trigger for the Immob from the
斩腿专家 trait. Immob from Leg Specialist makes this great at setting up other skills such as Eviscerate, Bull's Charge, or even a ranged Impale which would otherwise be easy to dodge. -
刺穿 is versatile in its usage. The pulsing Cripple Cripple and
折磨 are difficult to cleanse, making this skill excellent at applying cover conditions to enemies while keeping them snared.- The chain skill
撕扯 is difficult to connect without a knockdown or immobilize, but it's still worth going for right before Impale's about to fall off as Rip does a lot of damage and even stacks Might.
- The chain skill
-
格挡还击 applies a lot of Bleed Bleed stacks if the counter hits, and is a high priority skill for the build's condition damage pressure output. Can be used reactively to block important skills, or any skill really if damage is your main goal. This skill will only block 1 hit within 130 range of the target, but outside of that range it will continue blocking until the block ends. This makes it an excellent tool for kiting to terrain against enemies with ranged pressure. -
公牛冲锋 can be your make or break skill during duels or downing an opponent. Try to use it at the end of a player's dodge or stability to make it even harder to dodge, and make the most out of it. Alternatively, this can be used defensively for the evasion and mobility to avoid damage, disengage from a fight, or reach favourable terrain.
Combo examples
Vision proc combo in melee range or slightly outside melee
弧线箭矢 should be fired slightly past melee range but still in a way that the target is inside the AoE. The goal is to give this a small arc, just long enough to allow for weapon swapping to happen before the projectile lands. We need this to hit while the Vision proc is active.- Weapon swap for Vision proc
飞斧投掷 for an Immob proc from Leg Specialist (and big damage against low HP targets). With a little luck the target will be rooted, unable to dodge your next skill.-
剖脏
-
旋风斧斩
Longbow sigil proc combo
飞斧投掷 for Immob
公牛冲锋 while the Immob is holding the target in place- Weapon swap for Geo/Doom proc
火箭散射 in point-blank range-
钉足箭矢
-
燃火射击
Sustain
-
强力正义 and
治愈威能 causes
威能 applications to heal you and grant a tiny bit of endurance. -
混斗复元 and
超级洁净法印 will be used to manage condition levels before resorting to mass cleanses. -
伤势愈合 should almost always be used whenever it's available as long as you're missing more than 7k health, but if you're facing a condition build and all of your cleanses are on CD then you might want to hold onto it for a bit so you don't get caught offguard with a condi burst. The 5 cleanses make this your best skill against conditions. -
重振旗鼓 is another source of passive cleansing and healing, potentially even a stun break. -
"重整旗鼓!" (SIO) is the only on-demand stun break in the build. This skill also affects nearby allies and can be used to support them if you can afford it. -
"为了正义!" is used to upkeep both permanent Fury and high stacks of Might, while also serving as a healing skill that regenerates both health and endurance. -
格挡还击 is an excellent defensive skill that can block way more than just one attack as long as you're not facing the target or you're outside melee range. -
公牛冲锋 (when used without a target) is a useful tool for disengaging and putting some distance between you and your enemies in case you're low on health and need to wait for defensive CDs. -
剖脏, Bull's Charge, and several Rampage skills have
战士冲锋 synergy, freeing you from Immob.
Rampage
怒神附体 is primarily used for stomping, disengaging, or securing a kill. Can also be used for more CC to stop stomps if needed.





























































