ConquestCore / Free to PlayGoodmetabattle

Warrior - Greataxe

The community gave this build a rating ratings , making it second-tier: Good Focused on: Strike damage https://metabattle.com/wiki/Category:Strike damage builds and Mobility https:

战士 (Warrior)warriorstrike damagemobility

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Mobility

Designed for: PvP Conquest

Difficulty: Easy

This build was last updated on June 05, 2026 and is up to date for the June 2, 2026 patch.

Overview

A core duelist Warrior PvP build with good damage and mobility which can also be used by F2P players, focusing on winning 1v1s and other smaller skirmishes.

Skill Bar

Skill Variants

Utility

牦牛纹章 图标牦牛纹章 can be replaced by:

  • 平衡姿态 图标平衡姿态 - both are stunbreaks with 稳固 图标稳固. The signet provides passive mitigation while untouched, while the stance offers stronger mitigation but only while active. The stance is also better against boon removal, as it applies Stability periodically. These are equally viable options.

  • "为了正义!" 图标"为了正义!" - instant damage boost for you and your team, also acts as a second healing skill because of various trait synergies with Might stacking. Consider picking up 活力战吼 图标活力战吼 and 重振旗鼓 图标重振旗鼓 on Tactics.

  • 孤注一掷 图标孤注一掷 - stunbreak that can also be used offensively for better burst/cleave, even has Might synergy for extra healing.

  • 痛苦忍耐 图标痛苦忍耐 - excellent proactive defensive choice against direct power damage burst, also break stuns.

Template Code

Template Code
[&DQIEKgseMz6nAAAAagAAAK0AAACzAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAADBQBXADIAAA==]

Specializations

Variants

Variants

Variants

  • 能者灾厄 图标能者灾厄 is also a viable option if you can afford to give up some cleansing.

Specialization Variants

Tactics can be replaced by Defense, which makes you better against 目盲 图标目盲 and 虚弱 图标虚弱 spamming specs:

Equipment

Equipment Variants

Relics

Amulet

  • 粉碎者项链 图标粉碎者项链 - a more tanky and beginner-friendly option with slightly lower damage.

Sigils

  • 勇气法印 图标勇气法印 over 战斗法印 图标战斗法印 - Battle is more bursty and an ideal on-swap sigil to set up your F1 or 飞斧投掷 图标飞斧投掷 as finishing moves, but Courage has better synergy with your relic as the 威能 图标威能 applications are more spread out.

Usage

Settings

  • Disable autotargeting (General Options ⇒ Combat/Movement section) otherwise it'd be impossible to use skills like 突击斩 图标突击斩 for disengaging from fights. For more general tips check out our settings guide.

General

  • Playstyle: this build is all about weaving hard hitting skills into chains of block and evade frames. The combos aren't set in stone, rather you'll need to adapt based on what CDs are available. Minimize melee contact, dodge/block/evade as many things as possible, and spike targets when an opening shows. Examples:

  • 强力正义 图标强力正义 and 治愈威能 图标治愈威能 causes 威能 图标威能 applications to heal you and grant a tiny bit of endurance.

  • If possible, dodge into enemies to damage them with 野蛮闪避 图标野蛮闪避 and generate 威能 图标威能. This is especially useful if you're 目盲 图标目盲ed as the damage of the dodge will miss, consuming the condition and allowing you to immediately follow up with something more dangerous.

  • Use 旋风斩 图标旋风斩 and 突击斩 图标突击斩 as often as possible while traveling between capture points. In combat these skills can also get you out of Immobilize Immobilize because of the trait 战士冲锋 图标战士冲锋.

  • Swapping weapons in the middle of a burst cancels them and retains the adrenaline. You can use this to your advantage by baiting dodges with 剖脏 图标剖脏 or to keep your adrenaline if you know a burst won't land. 弧线斩切 图标弧线斩切 can also be stowed instead of weapon swapped.

  • Burst skills - 弧线斩切 图标弧线斩切 and 剖脏 图标剖脏:

    • These are vital skills for the build and you should do your best to land them. CC targets beforehand with 公牛冲锋 图标公牛冲锋 or 盾击 图标盾击, time them to hit just after the target has dodged, etc.
    • You gain 15 endurance via 澎湃动力 图标澎湃动力 if the skill hits.
    • Most of your adrenaline should be spent on 剖脏 图标剖脏, as its damage scales with adrenaline level. For 弧线斩切 图标弧线斩切 it doesn't matter, the damage is always the same - only the 激怒 图标激怒 duration scales.
    • Burst skills give you 急速 图标急速 if they land, which makes it easier to land your followup skills like 飞斧投掷 图标飞斧投掷 or even 百刃斩 图标百刃斩. Hundred Blades should only be used when you have Quickness, preferably on CC'd or downed targets.
  • 公牛冲锋 图标公牛冲锋 can be your make or break skill during duels or downing an opponent. Try using it at the end of a player's dodge roll to make it harder to avoid. Alternatively, this can be used defensively for the evasion and mobility to avoid damage or disengage from a fight.

    • Despite its range, 公牛冲锋 图标公牛冲锋 is best used in melee to make it harder to react to.
  • 飞斧投掷 图标飞斧投掷 is a niche skill that shines in 2 situations:

    • Snaring and applying Immobilize Immobilize through a trait proc when playing with 斩腿专家 图标斩腿专家, setting up burst or keeping targets from disengaging.
    • Striking an enemy below 25% health increases the damage of this skill significantly, making it fairly powerful for finishing off enemies even from range.
  • 混斗复元 图标混斗复元 and 战士冲锋 图标战士冲锋 will be used to manage condition levels before resorting to mass cleanses.

  • "重整旗鼓!" 图标"重整旗鼓!" (SIO) is both a stunbreak and an instant mass cleanse. In condi matchups use your other stunbreaks first if your condi levels are still manageable, keep this for emergencies. If conditions are starting to overwhelm you but you can get a cast off, prioritize using 伤势愈合 图标伤势愈合 for cleansing before resorting to SIO.

    • Against condi builds consider delaying the use of 伤势愈合 图标伤势愈合 if you're missing some health but you don't have many conditions on you. Use it primarily as a source of cleansing first, healing second.
  • Usually it's best NOT to use the downed state skill 复仇 图标复仇. Use it only if you're certain that you can get a kill in that 15 second time frame. Why? Let's say you were in a 1v1. If both you and the enemy are downed, a lucky Vengeance can get the kill and bring you back to life. However, if only you're downed and your opponent is alive and has already captured the point, Vengeance would be a terrible idea. Vengeance prevents capture point contribution, which means he can just leave you alone and you'll achieve nothing except delay your own respawn by 15 seconds while your team will be outnumbered.

Rampage

  • 怒神附体 图标怒神附体 is what you use when you want to burst a target or desperately need mobility to either chase down someone / run away from a fight.

  • Example of a Rampage burst rotation: 投掷巨石 图标投掷巨石猛冲 图标猛冲飞踢 图标飞踢地震跃击 图标地震跃击重击 图标重击

  • The CC skills in rampage barely do any damage anymore, but 猛冲 图标猛冲 and the autoattack chain are still quite powerful.

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