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Warrior - Spear DPS

The community gave this build a rating ratings , making it second-tier: Good Focused on: Strike damage https://metabattle.com/wiki/Category:Strike damage builds and Dps https://met

战士 (Warrior)warriorstrike damagedps

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds Path of Fire Builds Janthir Wilds builds

Difficulty: Normal

This build was last updated on March 10, 2026 and is up to date for the June 2, 2026 patch.

Overview

A Warrior build for WvW. Combines high personal damage and good personal survivability.

Skill Bar

Variants

Weapons

  • GreatswordSword/Axe
    • Sword/Axe has higher potential damage and some utility, but is much worse defensively and requires much higher melee uptime

Heal

Template Code

Template Code
[&DQIEGyQaMzopDwAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]

Specializations

Variants

Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Dragon
Ring
Dragon

Variants

Stats

  • This build uses full Dragon to maximize damage with 爆发精准 图标爆发精准, you can use Berserker instead for more damage outside this buff, but this is not usually worth doing

Sigils

Consumables

Usage

Quick Guide

  • Core Warrior is a pure DPS with exceptional range burst damage
  • Use your Spear to spike enemies at range
Spear Damage Skill List
  • Use your melee weapons to finish enemies

General

  • Try to precast your Signet skills before fights start to stack 纹章专精 图标纹章专精
    • You can swap your heal to 治疗纹章 图标治疗纹章 as well as your open utility skill and elite skill to stack this more quickly, but make sure everything is off cooldown before the fight starts

Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This build has low active defenses
Defensive Skill List

Priorities

High

  • Burst Damage

Moderate

  • Damage

Low

Detailed Explanations

Burst Damage

  • Your ranged spike damage priority is:
  1. 威能纹章 图标威能纹章
  2. 怒气纹章 图标怒气纹章
  3. 破坏投掷 图标破坏投掷
  4. 烈阳支援 图标烈阳支援
  5. 鹞鹰投掷 图标鹞鹰投掷
  6. 重伤之矛 图标重伤之矛
  • The goal is to land as much damage in as short a time as possible, overlapping damage such as 烈阳支援 图标烈阳支援鹞鹰投掷 图标鹞鹰投掷 to increase burst
  • If you can get into melee range, follow that up with one of the melee priorities:
Greatsword Priority
Sword/Axe Priority

Damage

Skill priority
  • In general stay on Spear until you have a chance to get into melee range, then use your other weapon set for burst damage before getting back to Spear as quickly as possible
  • Use 威能纹章 图标威能纹章 to make 破坏投掷 图标破坏投掷 unblockable and only cast 破坏投掷 图标破坏投掷 with 威能纹章 图标威能纹章
Greatsword Usage
  • 百刃斩 图标百刃斩 is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Don't be afraid to cancel 百刃斩 图标百刃斩 after only a few ticks of damage, look for any chance to get multiple ticks off
  • Save 旋风斩 图标旋风斩 to disengage back to your group, but try to hit enemies with it when possible since the Evade Evade will protect you while dealing decent damage
  • Beware the animation lock of 突击斩 图标突击斩. Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
Sword/Axe Usage
  • It is almost always worth switching to Sword/Axe for 双重打击 图标双重打击回旋斧斩 图标回旋斧斩 if you can land both even if you need to switch back to Spear without using any other skills
  • Beware the animation lock of 野蛮跳跃 图标野蛮跳跃. Its best use is for single target damage while already in melee, but even then it must be used very carefully if at all
  • A stow weapon keybind can be useful to cancel 乱舞 图标乱舞
    • The Immobilize Immobilize of 乱舞 图标乱舞 is applied on the first tick of damage, so try to at least land that and then stow the rest of the cast if you can't land the full channel

Battle Standard

  • revives allies in its entire radius and finishes downed enemies in its center radius
  • You should focus on using for finishing enemies, especially once you've used your burst
    • If you predict enemies will go down on your groups spike you can pre-cast to finish them before the enemy group can respond with rez skills