This is a test build. You may comment and rate it.
Designed for: PvP Conquest
Expansions required: Path of Fire Builds Secrets of the Obscure builds
Difficulty: Hard
This build was last updated on November 02, 2025.
Overview
A duelist weaver build using pistol/dagger that relies on swapping in and out of earth attunement for sustain and bleeding application. Aimed more towards experienced players that can time attunement swaps with opponents' key skill animations to mitigate strike damage through
磐石之心 and extract this build's full potential. Does not excel at mobility so it does not fit the glassy 'run and gun' playstyle, but is more of a bunker. This build relies on toughness from the rabid amulet for damage mitigation instead of protection, so it is not susceptible to corrupts or boon strips. Also, unlike the Hammerweaver build, which follows a similar pattern of swapping in and out of earth attunement, there is no pressure to maintain orbs.
Skill Bar
Skill Variants
- The elite skill is flexible and any of the following could work:
Template Code
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Variants
- Several traits can tweak the balance of the build more in favour of condition damage or sustain depending on playstyle and matchup:
- Earth:
岩石力量 over
固若磐石 for more condition damage but sacrificing some stability. - Fire:
燃烧烈焰 over
燃烧精准 for passive condition cleanse at the cost of burn duration and a chance to inflict burning on critical hits.
怒火焚身 can also be taken over
窒息光环 for more condition damage but sacrificing some cleanse. - Weaver:
元素追踪 and
穿梭滑步 over
大师坚韧 and
活力打击 for more cleanse but sacrificing vitality, vigor and barrier on dodge. If taken,
元素追踪 can be triggered almost on cooldown with frequent sources of cripple in this build which translates to a passive cleanse of one condition almost every 10 seconds.
- Earth:
Equipment
Equipment Variants
Sigils
痛苦法印 prolonges
流血 duration, the main damaging condition of the build, by +25%.
洁净法印 provides an extra passive condition cleanse every nine seconds.
暴露法印 applies vulnerability to make the condition damage a little more potent as well as act as a cover condition, especially if not taking
术士古物.
Rune
猞猁符文 improves movement speed by +25%, provides a bit of additional condition damage, but the power it provides is not so relevant.
唤灵师符文 also improves condition damage while offering some extra vitality.
陷阱师符文 for purely condition damage and duration bonuses.
Relic
寻路者古物 increases movement speed.
俊杰古物 grants protection when using the many cantrip skills in this build. However, it should be noted that the damage reduction from protection is not at full effect when the build has other sources of damage reduction such as toughness, as they scale multiplicatively rather than additively.
Usage
-
The basic way to play this build is to open fights with
元素爆炸, then forget that it exists and swap in and out of earth attunement. -
To prepare for the opening, before even entering a fight, pre-load the pistol with elemental bullets to have
元素爆炸 fully ready or almost ready.- This can be achieved by using the second skill of each attunement. The skills do not need to hit a target, they can simply be cast into thin air.
- A suggestion is to pre-load only three of the four bullets in the order Fire -> Water -> Air. This makes air/water skills available at the start of combat and offers several options:
电气曝光 can be used to remove
圣盾,
目盲, trigger other blocking effects, or bait out dodges.
晕眩施放 can briefly
晕眩 an opponent. Doing so will consume the already-generated air bullet, meaning it will need to be cast again to re-generate an air bullet for
元素爆炸. But if really needed, it can be used to interrupt something important such as an opponent's resurrection attempt.
流动灵巧 is an evade, provides
稳固, and when consuming the air and water bullets, is enhanced to also grant frost aura and
奔驰疾速. Just note that the water and air bullets will need to be re-generated for
元素爆炸, so it may be better to avoid using this skill unless absolutely necessary.
冰霜光环 and
净化水波 are available if healing or condition cleanse are needed.- Earth attunement is just one button press away, where earth/air skills offer even more options:
风驰电掣 offers the ability to dash away from or close the gap to an opponent.
疾风升流 can be used to either evade an attack, interrupt an opponent, or to setup a burst.- the combo
碎裂岩石 ->
元素爆炸 ->
萎靡大地.
碎裂岩石 generates the final elemental bullet for
元素爆炸, while also applying
流血 and cripple Cripple. If taking
术士古物,
易伤 is also inflicted whenever cripple Cripple is applied. Furthermore, if taking
厄运法印,
中毒 is inflicted on the first attack following the attunement swap from air/water to earth/air. This is followed up by
元素爆炸, which applies
燃烧 in addition to some more
流血,
易伤 and cripple Cripple. It also generates an aura of the primary attunement, in this case, a magnetic aura. Finally,
萎靡大地 applies
虚弱 and cripple Cripple, while also generating an earth bullet for the rotation that is outlined further below.- more generally, it should be noted that
厄运法印 has a nine-second cooldown when swapping attunements. Meanwhile, the sources of cripple Cripple in this build for
术士古物, besides
碎裂岩石, are
元素爆炸,
大地冲击,
萎靡大地, and
大地翻腾.
术士古物 has a one-second cooldown.
-
For the remainder of the fight, it is unlikely that
元素爆炸 can be charged again. The only exception to this is if there is a bit of downtime in the middle of the fight to load an elemental bullet from each attunement, which might be made a little more likely if using
自我编织 to shorten the attunement swap times. Otherwise it can usually be ignored because it is not practical to load the elemental bullets it requires. -
Once the opening combo with
元素爆炸 is performed, the rest of the fight will involve swapping in and out of earth attunement. More specifically, this means switching attunements in this pattern: earth -> X -> earth -> X -> earth -> X -> earth..., where X can be replaced by fire, water or air attunements depending on the situation. When swapping into earth attunement, the main skills to use are
碎裂岩石, which generates an earth bullet, and the secondary attunement skills in slots four and five. Meanwhile, when swapping into fire, water or air, the main skills to use are the primary attunement skill in slot two, as well as the dual attack in slot three. This will generate a bullet of the primary attunement, and then expend that attunement's bullet along with an earth bullet (if one had been generated earlier), to enhance the dual attack. -
Besides the opening combo with
元素爆炸, some other combos are:
疾风升流 -> swap into fire attunement ->
狂怒弹射 ->
熔火流星 ->
大地翻腾 -> swap into earth attunement (which will trigger flame expulsion from
火使威势) ->
炙火之环 ->
烈焰之攫 ->
碎裂岩石. If an opponent is not in melee range, the combo can be started with
风驰电掣 to close the gap. However, be wary that it can be a bit predictable that
疾风升流 may follow, so it may become harder to land the combo.- To stay at range, swap into fire attunement from earth ->
狂怒弹射 ->
熔火流星 -> swap into earth attunement ->
碎裂岩石 -> swap into water attunement ->
严寒阵雪 ->
回音腐蚀 -> swap into earth attunement - >
碎裂岩石. This rotation can be repeated, and any downtime while waiting for attunement swaps to come off cooldown can be filled with auto attacks, which apply
流血 in earth attunement and
燃烧 in fire attunement. The order can easily be changed to earth -> water -> earth -> fire -> earth instead. Air attunement can also be included, mainly for the
流血 from the dual attack
萎靡大地. - While attuned to x/earth,
地动山摇 will be available, which knocks opponents down for two seconds. This can also be used to setup combos, counter attack, interrupt important skills or kite.
-
To mitigate strike damage:
- The toughness from the
狂暴项链 equates to roughly reducing strike damage by around the same amount as protection, while
地使训练 reduces incoming strike damage a little further if within the 360 range threshold. - Dual attacks provide
活力 if taking the trait
活力打击, which enables more dodges. - A well-timed attunement swap to earth can mitigate alot of strike damage thanks to
磐石之心,
护体石肤 and
大地冲击.
磐石之心 negates critical damage for two and a half seconds,
护体石肤 further reduces incoming strike damage slightly while attuned to earth, while a small barrier from
大地冲击 can absorb some damage too. - A well-timed swap from earth to one of the other attunements also triggers
磐石之心 for one second. - While
大地护甲 is best used as a stun break, its
保护 and barrier can be used to reduce incoming strike damage if really needed.
- The toughness from the
-
To cleanse conditions:
幻光恢复 is a heal skill that can also remove up to eight conditions.
净化烈焰 is a utility skill that cleanses up to four conditions but it may be wiser to save it for its ability to break stuns.- Attuning to fire grants a fire aura due to
太阳黑子, which in turn, cleanses one condition thanks to
窒息光环. - Attuning to earth/water provides access to
冰霜光环, which cleanses a condition, and its flipover skill,
逆向转化冰霜, which cleanses a further two conditions, both thanks to
窒息光环. Earth/water also provides access to
净化水波, which cleanses three conditions. It should be noted that
逆向转化冰霜 functions as a small AoE heal too that, in addition, grants
再生 for a short duration. Meanwhile,
净化水波 is another, slightly larger, AoE heal.
- Attuning to earth/water also grants a stack of
稳固 for three seconds to ensure these skills are less likely to be interrupted. The same applies to any ability when attuning to earth/X, but other priority skills may be
幻光恢复,
炙火之环, and
风驰电掣. While
大地护甲 would mainly be used as a stunbreak, since it also grants 10 stacks of
稳固, it can also be used to make key abilities less likely to be interrupted.
- Attuning to earth/water also grants a stack of
-
电光火石 is mainly saved to teleport away from trouble, but in some cases, can be used offensively to close the gap to an opponent or just to kite around the map. -
Swapping in and out of earth attunement ensures it is always either a primary or secondary attunement, which passively grants a permanent +120 vitality through
元素复调.

































