The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Expansions required: Path of Fire Builds
Difficulty: Hard
This build was last updated on February 10, 2026 and is up to date for the June 2, 2026 patch.
Overview
Condition weaver, as all weaver builds, is a fast paced build that requires constant attunement swapping. Thanks to the Earth Earth traitline, it is slightly more tanky than power weaver. There are many weapons that can be used with this build, allowing the player to use whichever they prefer. It also features moderate burst damage (for a condition build) due to all the burning it inflicts.
Template Code
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Weapon Variants
There are many weapons that can be used for this build, and they're very similar in terms of damage. Chose whichever weapon you like best.
- If you don't have access to Warhorn Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand Focus Focus instead.
- Scepter Scepter - we default to scepter for its range, AoE damageand simplicity.
- Pistol Pistol - high damage single target alternative to Scepter Scepter (requires Weaponmaster Training with Secrets of the Obscure).
- Sword Sword - more evades, but melee-only; replaces Scepter Scepter
- Mainhand Dagger Mainhand Dagger - very good mobility, but melee-only; replaces Scepter Scepter
Skill Variants
Heal skill
We default to
再生纹章 as it provides good passive healing and works great with weaver's fast-paced playstyle, but very weak heal on demand, leaving you vulnerable to burst damage. Other alternatives are:
元素和谐雕文 - strong burst healing and a boon based on attunement.
秘法绚爆 - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: What are Combo Fields).
幻光恢复 - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.
Utility skills
We default to:
火焰纹章: great damage with its active skill, and the passive will remain active thanks to
石刻纹章.
原始姿态: great damage when attuned to fire.
元素能量雕文: very flexible skill that can do damage, or cleanse conditions, or daze enemies, or give barrier, depending on your current attunement, and breaks stun.
Other alternatives include:
大地纹章 - great defensive/offensive option.
秘法护盾 - stunbreak and block.
风暴雕文 - good for AoE damage on Fire or AoE blind on Earth.
净化烈焰 - condition cleanse and stun break.
电光火石 - mobility.
Elite skill
元素雕文 is simply the best elite for solo play. Cast it on Fire for damage, on Water for support, healing and
击退, on Air for a
昏迷, or on Earth for defense and tanking.
Specializations
Variants
大师坚韧 is a small damage loss but provides Vitality for more health, consider using it if you feel fragile.
Equipment
Ascended gear is not required for Open world.
Standard Equipment
- If you don't have access to Warhorn Warhorn with Weaponmaster Training from Secrets of the Obscure, use offhand Focus Focus instead.
碎层古物 is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is
望族古物. Otherwise, consider using a utility relic such as
骑兵古物.- For defense, ensure you are using a Jade Core of the highest tier you can afford. If necessary, some Celestial Celestial or Trailblazer Trailblazer pieces can make a big difference.
Budget Equipment
This set is incredibly cheap and provides very high HP, but is lower DPS. If using this variant, place much heavier priority on
火焰协调
- Note that your only sources of condition duration are your runes and sigils.
碎层古物 is the only good relic for this build. If you don't have access to it, the only good alternative DPS relic is
望族古物. Otherwise, consider using a utility relic such as
骑兵古物.
Consumables
Budget consumables are acceptable for use in open world.
DPS
Defense
Farming
- Prioritize Flatbread Ascended food.
生日爆破枪 /
令人愉快的生日蛋糕大餐-
薄荷怪异莓棒
锐磨颅骨 (and variants)
Usage
Damage
Focus primarily on
火焰协调 for
燃烧 and
大地协调 for
流血. Using skills on
火焰协调 gives you
威能 thanks to
火使威势, and leaving Fire Attunement also triggers an explosion that does damage. This explosion has a short radius, so stick close to your enemies before leaving Fire Attunement.
空气协调 and
流水协调 have some utility but you will mostly focus on Fire and Earth.
Constantly swap attunements to proc
编织者的威勇, and Double Attune to proc
愤怒元素. Use
火焰纹章 off cooldown, its passive will remain active thanks to
石刻纹章. Use
原始姿态 and 空槽 when you attune to
火焰协调.
Summon
元素雕文 for fights. Cast it on Fire for damage, on Water for support, healing and
击退, on Air for a
昏迷, or on Earth for defense and tanking.
Loop Priorities
- There are many viable loop patterns to use for weaver.
- The general idea is to focus on Fire-Fire as the "default". From there, loop into either Earth or Air, alternating between the two after each Fire-Fire.
- A suggested example is as follows:
火焰协调 /
空气协调- Start combat with
闪电宝珠
火焰协调 /
火焰协调 <-- Loop starts here
大地协调 /
火焰协调
火焰协调 /
大地协调
火焰协调 /
火焰协调
空气协调 /
火焰协调
火焰协调 /
空气协调- Repeat the loop
- Quick Text Version: open with f/a to get in combat -> f/f -> e/f -> f/e -> f/f -> a/f -> f/a -> f/f (repeat)
- Your attunement presses will look like this: Fire(Opener)-Earth-Fire-Fire-Air-Fire-Fire
This can appear complex, but with only a few minutes of practice the loop becomes very rhythmic and most players will find it easy to follow.
Fire Priority
Air Priority
Earth Priority
Defense
- You take reduced damage while attuned to Earth thanks to
护体石肤,
地使训练, gain a small barrier upon attuning to it due to
大地冲击, and gain increased vitality from
元素复调. - You should always be using a skill (this includes basic attacks), even when running away, to heal yourself with the passive of
再生纹章.
元素雕文 - Earth and Water are strong tank pets
砂石狂啸 - reflect projectiles
沙尘风暴 - AoE
目盲
岩石屏障 - barrier + toughness
















































































