The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Control and Sustain
Designed for: PvP Conquest
Expansions required: Path of Fire Builds
Difficulty: Normal
This build was last updated on November 06, 2025 and is up to date for the June 2, 2026 patch.
Overview
A condition damage-based Weaver build for PvP with high sustained damage and survivability but weak mobility. Primarily serves as a duelist.
Skill Bar
Slot Changes
Utility
扭转命运 can be swapped out for:
-
空气纹章 - Better condi cover tool as apposed to a condi burst tool. -
净化烈焰 - if you need more condi removal tools this is a good one, also doubles as a
燃烧 burst damage option.
大地护甲 can be replaced by:
地磁护盾 - a versatile conjure with CC, barrier, blocking and even an invulnerability. Could serve as a time out button while under pressure and waiting for CDs to come back up. Consider taking
咒唤大师 on Fire for improved condi cleanse via trait synergy.
Template Code
[&DQYfKSUeOD8AFnQANRcAAPUVAABPAQAAEhcAAAAAAAAAAAAAAAAAAAAAAAACWgAvAAA=]Specializations
Variants
燃烧烈焰 is also a viable option in case you'd need more condition removal.
Variants
秘法复苏 offers higher healing. Consider picking up
闪避古物 to compensate for the loss of Vigor from the other trait, but you should still have decent uptime on this boon even with other relics.
Equipment
Equipment Variants
Sigils
Relics
Runes
The current rune gives you a bit higher uptime on important boons such as
敏捷 from Relic of Waters, but there are several other viable options if you want to prioritize damage or sustain:
-
欧尔符文 - good damage while also offering extra survivability in condition matchups. -
工程师符文 - similar to Orr, but trades defense against conditions for higher toughness against power builds. -
巴萨泽符文 - higher damage, lower sustain. -
牦牛符文 - most tanky option.
Usage
Elite specialization basics
-
Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 are decided based on both. Let's call them primary and secondary attunements.
-
If you swap to
火焰协调 then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to
流水协调 for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements ⇒ fire + water for example is
双重打击. -
The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.
General
-
Cycle Fire ⇒ Air ⇒ Fire ⇒ Air to maintain
迅捷 while roaming between capture points. -
Dual attuning (having the same primary and secondary element) in general isn't recommended, but there are a few niche uses for it. One example would be attuning to Fire twice in order to squeeze more condition cleansing out of it in a limited time frame.
-
威能 stacking happens passively through
火使威势. It's yet a great reason for spamming autoattacks as much as possible when in combat (and attuned to Fire) even if you're not in range.
Damage
-
This build is all about stacking
燃烧. -
原始姿态 can instantly add burst to any attack sequence:
火焰协调 has the highest raw damage output.
空气协调 is also a good choice because of the
易伤 stacking, but this condition's effectivenes severely depends on how pressured your target already is. If the target doesn't have any damaging conditions and isn't being focused by your team, Vulnerability doesn't do much, in that case Earth is superior.
流水协调 does not directly help with damage, but the snare and CD increase can still be valuable - especially in mirror matchups, as Chill Chill is one of Elementalist's greatest weaknesses.
-
As for weapon skills, your heavy hitters are
火焰升腾,
岩浆皮肤, and
烈焰漩涡. The latter two also pulse damage each second for a period of time, making them synergize well with
原始姿态. -
烈焰之墙 doesn't do much in duels because it's so easy to avoid just by not stepping on it, but it's a rather decent skill for downed cleave if dropped directly below the target. It also has inherent value as a Fire field, more about that later.
Burst combo examples
Sustain and how to dealing with conditions
-
The trait
窒息光环 provides a steady stream of cleansing:- Swapping to
火焰协调 applies
火焰光环 thanks to
太阳黑子, cleansing one condition. Swapping to another attunement from Fire gives you access to another one from skill #5
火焰护盾 which you can then follow up with
逆向转化火焰 for another 3 cleanses in total.
火焰光环 can also be created by combos by using a leap finisher inside a fire field, like
极化跳跃 or
火焰升腾 in a
烈焰之墙.
- Swapping to
-
Fire is the only attunement you should consider double-attuning to (going Fire twice in a row) because doing so will give you a
火焰光环 on your 2nd attune too, which you can immediately transmute with skill #5 and then apply a second Fire Aura with the same skill and transmute that too for a grand total of 6 condition removals. -
When auras no longer suffice
磁力脉动 is what you should use. This is the best anti-condition skill in the build, instantly removing 3 conditions upon being used. -
The trait
活力打击 passively grants barrier throughout a fight. Dodging on Water and Earth attunements has even more defensive benefits thanks to
秘法遁逸 - the first dodge after attuning to Water acts as an AoE heal / cleanse while the first dodge on Earth is a blast finisher which can be combo'd into the field left behind by
激流. -
Most of the sustain comes from combining
流水协调 with
大地协调:- The order doesn't always matter. Going from Earth to Water lets you blast
激流 immediately with
磁力脉动 for extra healing whilst cleansing conditions and reflecting projectiles. Going from Water to Earth allows for blasting Riptide's water field through an
秘法遁逸 empowered dodge +
大地漩涡. - Skill #2 of both attunements has an evade frame in case you'd want to avoid incoming damage.
- Attuning to Earth serves as an instant source of AoE
保护 application which is quite handy especially if you're CC'd and can't cast anything else.
- The order doesn't always matter. Going from Earth to Water lets you blast
-
黑曜石肤 is the best defensive skill in the build, making you immortal for its duration (except for fall damage).
Basic healing combo
- Dodge in
流水协调 to proc the relevant effect of
秘法遁逸. - Use
激流. - Swap to
大地协调 for
大地漩涡 or use
磁力脉动 if you were in Earth prior to switching to Water. Use them in the field created by Riptide. You could also go Earth ⇒ Water ⇒ Earth and do both by using Magnetic Wave during Riptide's animation, then following up with an Earth swap into Earthen Vortex once the field's been created. - Swap to
火焰协调 for the
窒息光环 +
太阳黑子 combo.
岩浆皮肤 for the barrier.- Optional: when you swap out of Fire, use
火焰护盾 ⇒
逆向转化火焰 if cleansing is needed. If you double-attuned to Fire instead of going into another attunement then you can transmute twice because of the
太阳黑子 proc.
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