Elite specialization basics
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Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 will be decided based on both. Let's call them primary and secondary attunements.
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If you swap to
火焰协调 then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to
空气协调 then air is now your primary attunement and fire's moved to secondary - now skills 1-2 are air and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements ⇒ fire + air for example is
等离子束.
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The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.
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It's possible to attune twice in a row to the same element, and doing this with
空气协调 is going to be a part of your burst rotation.
General
Burst damage
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This build bursts by rapidly unloading instant cast abilities on top of a channeled one.
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The 3 main channeled skills you're going to use in bursts are , and .
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All of your hard hitting abilities should go off after double attuning to .
Notable burst combos
These are some potential combos you can use based on the techniques outlined above. The quicker you pull these chains off, the better.
From Fire primary Air secondary:
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From Earth primary Air secondary:
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From Earth primary Fire secondary:
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Survival
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makes it easy to kite most specs. Avoid melee range at all costs!
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CCs can be used for shaking off pursuers.
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is a source of spammable which you can even place behind your back when running away. Chill is great at building distance.
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Abuse spots on maps that break teleport skill pathing when the enemy team has Thieves, Revenants, and other such specs with teleports. Use the terrain to your advantage in general, it's very important for builds as squishy as this one.
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and provide excellent protection against enemies who use projectiles. These however do not work against unblockable projectiles, and some ranged builds - such as this one - are mostly unaffected by projectile reflects and blocks.
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is your last resort defense in situations where neither CC nor projectile counters will keep you alive. You should only use it when other options are either unavailable or not going to suffice.
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is great at avoiding crucial skills by blinding enemies, and it also shuts down Power-based specs in general with the Weakness.