The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: PvP Conquest
Expansions required: Path of Fire Builds
Difficulty: Hard
This build was last updated on January 18, 2025 and is up to date for the June 2, 2026 patch.
Overview
A PvP Weaver take on the Fresh Air archetype with a steep learning curve, focusing on burst damage and +1ing fights. One of the hardest Elementalist builds to play.
Skill Bar
Slot Changes
Heal
幻光恢复 - adds much needed cleansing to the build in case you're having trouble avoiding conditions, or if the enemy team is overloaded with them.
Utility
扭转命运 over
秘法护盾 - it's a better defensive skill overall, albeit on a higher CD. It can also negate more attacks, even
不可格挡 attacks. Arcane Shield allows you to stay on the offensive instead.
大地护甲 over
秘法护盾 - offers much needed
稳固 and Barrier instead of a block. Allows you to stay offensive while being difficult to interrupt.
空气纹章 over
电光火石 - a much more risky alternative to using Lightning Flash, offers more damage, a
目盲 and low CD stun break over a skill that allows you to abuse Z-axis.
Template Code
[&DQYpKiUvOBkXAXQA9gAAAJAAAABQAQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]Specializations
Variants
活力充沛 can be taken if you wish to sacrifice some healing for a more evasive setup.
Equipment
Equipment Variants
Amulet
狂战士项链 - a much less forgiving version of an already hard build. You would swap to
全息师符文 instead of
学者符文.
Usage
Elite specialization basics
-
Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 will be decided based on both. Let's call them primary and secondary attunements.
-
If you swap to
火焰协调 fire becomes your primary attunement and weapon skills 1-2 are going to be fire skills. Afterwards if you switch to
空气协调 then air is now your primary attunement and fire's moved to secondary - now skills 1-2 are air and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements ⇒ fire + air for example is
等离子束. -
The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. Attuning to the same element twice has its own dual skill.
-
It's possible to attune twice in a row to the same element, and doing this with
空气协调 is going to be a part of your burst rotation.
General
-
The build makes little to no use of
流水协调. -
Keep swapping in-and-out of
空气协调 repeatedly while roaming between capture points in order to maintain
迅捷.- Note: attuning to air twice in a row doesn't give swiftness the second time.
-
The condition applied from 空槽 depends on your active primary attunement when your
秘法爆弹 hits the target, not the primary attunement you are in when you cast the skill. If you want
秘法爆弹 to inflicting Immobilize Immobilize to set up a burst then you need to remain in
大地协调 until the skill lands - or swap into earth right before it lands. -
炽焰巨剑's purpose is twofold.- Mobility:
炽焰回旋 and
炽焰冲刺 are excellent movement skills that can help you disengage from fights if your defensive CDs ran out, or if you want to get to the other capture point as soon as possible. - Cleave: AoE in the build is rather clumsy, except for
炽焰回旋 and
火焰风暴. Use these whenever you need to cleave down a downed enemy.
- Mobility:
-
弧光闪电 isn't interrupted when you change attunements. Starting the channel in air and swapping to any other attunement is an excellent way of recharging air through
清新气流 as this skill hits multiple times in a short period of time. This is also a great filler in general.
Burst damage
-
This build bursts by rapidly unloading instant cast abilities on top of a channeled one.
-
The 3 main channeled skills you're going to use in bursts are
等离子束,
大地同步 and
碎裂打击. -
All of your hard hitting abilities should go off after double attuning to
空气协调. -
Burst combos that require an enemy to stay in place (such as the ones involving
碎裂打击) should be used after firing
秘法爆弹 in
大地协调 for the Immobilize Immobilize.
Notable burst combos
These are some potential combos you can use based on the techniques outlined above. The quicker you pull these chains off, the better.
From Fire primary Air secondary:
火焰护盾 ⇒
逆向转化火焰 for the
威能- Cast
巨龙之牙 and time it in a way that it goes off right after you've swapped to Air -
等离子束
-
秘法爆弹
-
空气协调
-
空气协调
-
闪电打击
From Earth primary Air secondary:
From Earth primary Fire secondary:
Survival
-
风灵附体 makes it easy to kite most specs. The Chill Chill from Water skills like
寒冰碎石 helps too. Avoid melee as much as possible! -
CCs can be used for shaking off pursuers.
-
Abuse spots on maps that break teleport skill pathing when the enemy team has Thieves, Revenants, and other such specs with teleports. Use the terrain to your advantage in general, it's very important for builds as squishy as this one.
-
岩石屏障's barrier application is always useful. -
Swapping to Earth is a great way of instantly gaining
保护, even when you're stunned. -
磁力脉动 and
回旋风流 provide excellent protection against enemies who use projectiles. These however do not work against unblockable projectiles, and some ranged builds - such as this one - are mostly unaffected by projectile reflects and blocks. -
黑曜石肤 and
电光火石 are your last resort defenses in situations where neither CC nor projectile denial will keep you alive. You should only use these when other options are either unavailable or not going to suffice.
Top Streamers
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-
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-
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