Under construction.webp This is a placeholder build that was useful in the past. Click here to view current builds.
Focused on: Strike damage, Utility and Crowd control
Designed for: WvW Zerg
Expansions required: Heart of Thorns builds Path of Fire Builds
Difficulty: Normal
Overview
A backline zerg WvW DPS build for Elementalist providing damage, CC and field support. Requires a precise usage of skills and positioning to survive.
Skill Bar
Skill Variants
Heal
元素和谐雕文 better healing, if condition clear is totally covered
Specializations
Variants
超级元素 inconsistent damage increase but reduced survivability
Variants
- Arcane is an option over Air adding a mix of utility and damage.
- Variants
- 空槽 ferocity boost and strong immobilize on Earth Attunement when using arcane skills.
Template Code
Template Code
[&DQYfHikbOBt1AAAAkAAAAPUVAAC+AQAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]Equipment
Equipment Variants
Consumables
-
黑胡椒粉真空烹调肉排
碗装甜辣冬南瓜汤 personal option
-
超级磨刀石
Variants
Stats
- Add Dragon stats Dragon stats with
超级元素 to avoid overcapping crit
- All trinkets except for one accessory is a possible option
- Use as much Marauder Marauder as you feel is necessary then fill out with Berserker stats Berserker stats
- Keep in mind crit from
愤怒元素
- Keep in mind crit from
Usage
General
- As soon as you get 25 stacks of
超级嗜血法印 and get out of combat, swap back to the Staff without a stacking sigil - Read dual attunements as Old/New - i.e. Fire/Air means fire was attuned first and air was attuned second
- Start fights in Air/Fire or Air/Earth then rotate through attunements as follows:
Attunement rotation
Priorities
High
Moderate
- Sustained damage
- CC
Low
- Support
Surviving
- This build has low passive defense
- This build has moderate mobility skill access
- This build has moderate active defenses
- Save
幻光恢复 for removing Immobilize Immobilize, Chill Chill or
虚弱 - Interrupt
幻光恢复 using a Stow Weapon keybind as soon as you are full hp/condition cleared
- Save
Active defense priority
扭转命运 - for stunbreaking
乘风急速 - for Immobilize Immobilize- Dodge
-
灼焰翻滚
-
电光火石
-
幻光恢复
Detailed Explanations
Meteor Shower
- Place
火舞流星 where the enemy group is moving to, not where they are when you begin the cast - Make sure
愤怒元素 is procced when using
火舞流星 - Use
秘法回音 to reset
火舞流星 as often as possible - There are two ways to move during the cast of
火舞流星:
Fiery Greatsword
- Treat
火焰风暴 as a secondary
火舞流星
- Make sure
愤怒元素 is procced when using
炽焰巨剑
炽焰回旋 is low cooldown and has high damage, use it aggressively but don't move yourself into a bad position
- Aim through the enemy stack if your group crosses through them and aim across the enemy stack otherwise
- Use
炽焰冲刺 for mobility, on single targets or to set up
炽焰回旋 - Coordinate with a DPS player in your group to pick up the conjure dropped on the ground
- Make sure to place it in a safe place for them to grab
- If you don't have anyone reliable to coordinate with, you can pick it up yourself for 30s after casting the skill
Sustained damage
- When using ground AoEs like
熔岩喷泉, place them so that one edge is on the enemy group and the other edge is in the direction they are moving to - Your X/Fire Dual skills are slow moving projectiles (
等离子爆破,
火山爆炸 and
压力爆破).
- Predict the enemies movement, as with
火舞流星 - Cast towards the edges of the enemy group to avoid projectile reflect
- Predict the enemies movement, as with
- Use
风暴雕文 in
火焰协调 if you expect the fight to last at least 25 seconds
- Otherwise
空气协调 has more damage but with a much longer cooldown
- Otherwise
Skill priority
CC
- Your three ground CCs are
静电力场,
大地动荡 and
寒冰禁地, in order of strength
- Drop your target when casting
地能波动 to make it easier to aim, don't cast it into projectile reflect - You shouldn't interrupt your rotation to try and CC, instead try to predict when you'll need to CC and move into the best possible attunement early
- Use your CC when:
Support
- Focus on using
乘风急速 when your group is pushing or disengaging from the enemy - Cast
治疗之雨 on clashes, targeting the ground AoE so that one edge is on your group and the other edge is where they are moving to - If a player in your party is going to die because of Immobilize Immobilize, save them with
乘风急速 - Use
寒冰禁地 on your group before pushes to give
冰霜光环


















































































