The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World and Open World General
Expansions required: Path of Fire Builds
Difficulty: Easy
This build was last updated on February 10, 2026 and is up to date for the June 2, 2026 patch.
Overview
A long-ranged staff build for Weaver Weaver for open world. This build will mostly spam
熔岩喷泉 and is easy to play.
Unfortunately, staff is not a high damage weapon, but it offers some nice healing and utility to compensate, and is fully ranged.
This build will work good enough for average open world and story content, but if you need to tackle harder challenges, consider other of our elementalist open world builds. Most of the damage of this build comes from AoE pulsing ground attacks, so this build can struggle against very mobile targets, and it lacks boon generation.
Template Code
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Skill Variants
Healing
We default to
元素和谐雕文 as it provides strong burst healing and a boon based on attunement. Other alternatives are:
秘法绚爆 - weak heal by default, but is greatly increased if it strikes nearby enemies. Performs a blast finisher, and heals for more when doing so. Excellent synergy with water combo fields. (See: Guide:What are Combo Fields).
幻光恢复 - very high healing and condition removal throughout its long channelling time. Great option for raw healing if you can afford the cast time, and it also regenerates enough endurance for one dodge.
Utility Skills
We default to:
风暴雕文 provides ranged AoE damage, use it on Fire for consistent damage, or on Air for burst damage but a longer cooldown. Can be replaced.
秘法爆弹 provides ranged burst damage. Can be replaced.
秘法护盾 is a stun break and blocks 3 attacks. Can be replaced.
We have chosen utility skills that compliment staff's ranged AoE damage, but feel free to replace them. Here are some alternatives:
秘法波动 - AoE damage and mobility.
秘法回音 - lets you cast
火舞流星 or any other weapon skill twice in a row, improving burst damage.
原始姿态 - great AoE damage but in melee range.
电光火石 - mobility.
大地护甲 - stunbreak with
稳固.
扭转命运 - stunbreak and dodge, and has two charges.
净化烈焰 - condition cleanse and stun break.
岩石共振 - stability and barrier with two charges.
Elite Skills
We default to
元素雕文. Cast it on Fire for damage, on Water for support, healing and
击退, on Air for a
昏迷, or on Earth for defense. If you don't like having a pet and/or would like more burst damage, replace it with Fiery Greatsword.
炽焰巨剑 - provides high damage with skills 4 and 5, and mobility with skill 3.
Specializations
Trait Variants
威力满溢 - when playing in groups that provide
威能.
狂风巨作 +
风暴之魂 - when playing in groups that provide
激怒.
Specialization variants
Arcane
Arcane Arcane can replace Air. This adds defense and utility at the cost of damage.
终极护盾 has excellent synergy with the active skill of your elemental from
元素雕文.
秘法复活 - Improves revive power in groups, but reduces personal defense.
Equipment
This build uses the same gear as Build:Weaver - Power DPS, making it a good option for general PVE.
- Ascended gear is not required for open world, exotic works fine.
- Note the second staff is for stacking sigil purposes and is not required.
If you are gearing this character from zero, start with exotic quality gear. Search the trading post for "Zhed" armor and "Deathwish" staff. Upgrade to ascended gear as you progress. See also: Guide:How to Gear a Character.
- Other relic options include
苦痛古物,
骑兵古物,
萨奇洛斯古物. - This setup provides 100% critical chance with
激怒 thanks to
和风疾速,
愤怒元素, and
超级元素.
Consumables
Budget consumables are acceptable for use in open world.
DPS
Consumables
Budget consumables are acceptable for use in open world.
DPS
Farming
- Prioritize Steak Ascended food.
生日爆破枪 /
令人愉快的生日蛋糕大餐-
薄荷怪异莓棒
锐磨颅骨 (and variants)
Usage
Damage
- Your damage skills are
熔岩喷泉,
烈焰爆燃,
火山爆炸,
大地喷发,
闪电激荡,
等离子爆破,
地能波动, and
寒冰尖刺. Fill in the gaps with auto attacks.
熔岩喷泉 is your main source of damage, make sure to spam it. When attuning to other elements, go back to
火焰协调 as soon as possible.- Generally speaking, you want to rotate through Fire, Air, and Earth, and only double attune to
火焰协调, unless you really need the healing of
间歇温泉, the crowd control of
疾风爆发, or (in extremely rare occasions) the
磁力光环 of
磁力光环. - Use
火焰风暴 and
火舞流星 on groups of enemies. - When solo, your sourcess of
激怒 are
和风增益 and
狂怒风暴. You will trigger Zephyr's Boon with
太阳黑子 by attuning to Fire periodically. When playing in groups that provide
激怒, change your traits to
狂风巨作 and
风暴之魂.
Opener
For burst damage, start combat attuned to
大地协调 +
火焰协调 and do the following:
大地喷发 and attune to
火焰协调+
大地协调-
熔岩喷泉
-
火山爆炸
地能波动 and attune to
火焰协调+
火焰协调-
烈焰爆燃
-
火焰风暴
-
熔岩喷泉
火舞流星 and attune to
空气协调+
火焰协调-
闪电激荡
等离子爆破 and attune to
火焰协调+
空气协调-
熔岩喷泉
Fill the gaps in cooldowns with auto attacks.
Defense & Support
- The best defense is to dodge attacks or get out of the way. Your Dual Attacks provide
迅捷 thanks to
迅速复仇 to help run out of attacks.
灼焰翻滚 is a powerful defensive evade and movement skill, and it can be used in any direction by rotating your character (or your camera, if using action camera).
沙尘风暴 inflicts
目盲 in a large AoE, which is useful against groups of trash mobs.- As a weaver, you can attune to water and then to another element to access
治疗之雨 to remove conditions, provide
再生, and a water field. In desperate situations, you can double attune to Water to use
间歇温泉 for healing and a water field.
寒冰尖刺,
大地喷发 and
逆向转化大地 can be used on water fields for additional area healing or on fire fields for extra might. (See: Guide:What are Combo Fields).
磁力光环 provides
磁力光环 for projectile reflection, but this is quite niche as it requires you to double attune to Earth.- If you need more defense, you can slot and use
岩石共振.
火山泥流 provides 1 stack of personal
稳固.
秘法护盾 can be used to block dangerous attacks.
Glyph of Elementals
Elementals from
元素雕文 can be commanded to do an additional skill.
- The Fire Elemental can be commanded to deal damage and
燃烧 in an AoE. Use this one for damage. - The Ice Elemental can be commanded to deal damage in an AoE, while healing nearby allies by 6401, knocking back enemies, and removing 1 condition. Use this one for support.
- The Air Elemental can be commanded to
昏迷 for 1.5 seconds. Use this one for on-demand crowd control. - The Earth Elemental can be commanded to inflict nearby enemies with 1 second of Immobilize Immobilize and 5 seconds of Cripple Cripple, while providing 3 seconds of
保护 to nearby allies. Use this one for tanking.
Crowd Control
疾风爆发 -
击退
驱动巨石 -
晕眩
静电力场 and
大地动荡 -
昏迷 and
击退, respectively. When used against enemies with a defiance bar, they instantly deal defiance damage. Against enemies without a defiance bar, these skills only work if the enemy attempts to walk over the skill.
寒冰禁地 and
地能波动 - Soft CC options.
冲击水流 - From Ice Elemental.
电击箭矢 - From Air Elemental.- If you need a lot of crowd control you can use
冰霜长弓 so that you and an ally can use
深度冻结.

































































