Key Concepts
The idea of this build is to enter and start swinging your scythe. Maximizing your time in drastically increases your Critical Damage thanks to two traits:
- gives 15% Critical Damage when in
- gives us +300 Ferocity when in .
Whenever you leave shroud, use your big AoE skills for a damage spike before going back into :
Make sure to at the start of each fight or when your Flesh Golem gets killed.
Opener
Your opener offers very strong burst and you'll repeat it every time you go into throughout your rotation.
5
4
F1
Every time you whether intentionally of by taking excessive damage, wait until these skills are available again before before entering again.
Step One
Whenever you enter , use the following skills as available:
Thanks to , the Cooldown of all your skills will be significantly reduced so long as you keep Auto Attacking.
In addition, use when needed for an extra burst of damage reduction and self Stability. Do not use the flip skill unless you need the Defiance Break.