Build Template
[&DQYfHSkeUBliHXQAdx0AAL4BAABPAQAAah0AAAAAAAAAAAAAAAAAAAAAAAADVgAvAFkAAA==]This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
Power Evoker is an Open World build that combines Scepter's burst and Hare for high damage and strong boon application, providing a fast-paced and versatile playstyle.
Overview
Build Difficulty: ● ● ○ ○ ○
- Defensive options
- Sustained damage
- Lots of cleave
- High damage
- High mastery curve
- Fast paced rotation
- Requires enemy target
Equipment
Traits & Skills
Traits
Skills
雷霆震击
Healing Skills (replace
再生纹章 as needed):
幻光恢复: strong Heal and enormous Condition Removal
元素和谐雕文: strong Heal and additional boons
复苏回春: strong Heal and to grant a charge towards your next
雷霆震击 /
闪电突袭
秘法绚爆 Blast Finisher that Heals more based on enemies hit
Utility Swaps (adjust based on encounter needs):
秘法护盾: Three Blocks and a Stun Break
电光火石: Teleport for mobility
净化烈焰: Condition Removal
秘法爆弹: Damage option
秘法波动: Defiance Break and a Blast Finisher
野兔敏捷: Stun Break, Endurance gain, and Blur to evade all attacks for a brief period of time
秘法回音: Resets the Cooldown of your next weapon skill
Elite Skill Alternatives (replace
元素队列 if needed):
-
元素雕文 Summons an elemental familiar with effects based on attunement:- Fire Attunement - Damage
- Water Attunement - Healing
- Earth Attunement - Protection and disables
- Air Attunement - Defiance Break
-
飓风形态: Strong but slow Defiance Break with added mobility -
Fire Attunement - Damage
-
Water Attunement - Healing
-
Earth Attunement - Protection and disables
-
Air Attunement - Defiance Break
狂怒风暴 for structure bosses without Defiance Bars
狂风巨作 for a slightly noticeable Damage increase at a cost of Superspeed.
燃烧烈焰 when more Condition Removal is required.
利他倾向 when running multiple familiar utilities and additional supplementary boons
Instead of Fire Trait Line, you can run Water Trait Line, for increased Health pool and some added Healing, at a somewhat minor Damage loss.
烟花古物 can be replaced when needed:
Janthir Wilds Relics:
克达之爪古物 for 7% Damage after using Defiance Break.
悲伤古物 turns your elite skill into a powerful panic button.
河流古物 grants you Alacrity and Regeneration when you Dodge.
Secrets of the Obscure Relics:
萨奇洛斯古物 converts Critical Strikes into Healing.
寻路者古物 provides increased Movement Speed and Superspeed when entering combat.
巫师塔古物 grants your elite skill an additional Pull and Reflect.
午夜国王古物 to share Fury and Might frequently with nearby allies.
Core Game Relics:
雄鹰古物 flat 10% Damage to enemies under 50% Health
潜行者古物 is an easy to maintain Damage buff.
流水古物 grants Condition Removal when you use your Heal skill.
骑兵古物 grants you Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill. (Hint: the Skyscale engage skill will leave a pulsing field that will give boons on every strike!).
Rotation & Extras
Attunements can be swapped while casting skills. Use this to save time and perform the Loop faster.
Key Concepts
Evoker unlocks to
元素唤醒, allowing you to summon an elemental Familiar.
Each Familiar provides a basic skill and an empowered version, and reduces the Cooldown of its associated element to 1.5 seconds (similar to
清新气流).
This build centers on on Air Attunement, using
雷霆震击 +
闪电突袭
It maintains 4 seconds of Quickness per use through
魔宠祝福
Zap Mechanics Summary
雷霆震击 is instant-cast and costs 6 charges, which are gained by casting weapon skills.
- Skills in
空气协调 grant 2 charges each - Skills in other attunements grant 1 charge each
After casting
雷霆震击 3 times, you will gain access to
闪电突袭.
Use
目盲之光 in
空气协调 for 2 charges and
冰霜光环 in
流水协调 for 1 charge
逆向转化冰霜 does not grant any charges, but can be used to supplement Regeneration
Aim to cast
雷霆震击 off Cooldown (please see warning below)
Bug Notice
Casting
雷霆震击 too quickly can interrupt an ongoing
闪电突袭
If interrupted, that
雷霆震击 will not give you an Empowered charge toward your next
闪电突袭
Dealing Damage
When in Fire Attunement you should use:
When in Earth Attunement you should use:
When in Air Attunement you should use:
When in Water Attunement you should use:
Burst Rotation
Precast
岩石屏障
火焰协调
空气协调
大地协调
空气协调
闪电打击 (2)
流水协调
空气协调
火焰协调
Defense
Evoker Survivability Overview:
- Weak Base Defense: low Health, Armor, and few passive defenses.
- Healing: Rely on
再生纹章 for passive Healing; the more you cast, the more you Heal
Defensive Tools by Attunement
- Earth:
- Water:
- Air:
目盲之光 - Inflicts Blind and Weakness
Mobility:



















































































