Build Template
[&DQYfHSkuMBd0AAAAwxIAAL4BAADLAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]Overview
Build Difficulty: ● ● ○ ○ ○
- High damage
- Fluid rotation
- Access to healing & support
- Easy to learn
- Strong bursts
- Defensive options
- Lots of cleave
- Low amounts of CC
- High mastery curve
- Fast paced rotation
- Loses damage on moving targets
Equipment
Traits & Skills
Traits
Skills
再生纹章 can be replaced when needed:
幻光恢复 for a strong Heal and enormous Condition Removal
元素和谐雕文 for a strong Heal and additional boons
"抚慰伤痛!" for a group Heal and Condition Removal
秘法绚爆 for a Blast Finisher that scales Healing by the amount of enemies hit.
"炽火燎原!" or
风暴雕文 can be replaced when needed:
秘法护盾 for three Blocks and a Stun Break
大地护甲 for Stability, Protection and a Stun Break
电光火石 for mobility
净化烈焰 for Condition Removal
秘法爆弹 for Damage
秘法波动 for Defiance Break and a Blast Finisher
闪电巨锤 for an alternate DPS utility, with additional Defiance Break
地磁护盾 for a Block, Daze, five target Pull and three seconds of Invulnerability
"风暴护体!" for group Stability, Superspeed and a Stun Break
"天崩地裂!" for group Protection, Aegis, Magnetic Aura. It also Immobilises nearby enemies.
元素雕文 can be replaced when needed:
飓风形态 for an extremely strong but slow Defiance Break with added mobility
"五行归元!" for Downstate prevention for you and nearby allies.
燃烧烈焰 when more Condition Removal is required.
狂风巨作 for a slightly noticeable Damage increase at a cost of Superspeed.
狂怒风暴 for structure bosses without Defiance Bars.
和谐传导 for Stability when Overloading at a cost of Damage.
Instead of Fire Trait Line, you can run Water Trait Line instead, for increased Health pool and some added Healing, at a somewhat minor Damage loss.
Tempest has a ton of viable weapon combinations, each one having different pros and cons. Here are some strong options, besides Scepter / Dagger:
- Sword / Dagger has highest Damage potential of all the variants, but also is fully melee, has the highest amount of forced movement, and also Sword is reliant on completing Auto Attack Chains.
- Hammer has high Damage, some range, an ability to drop
火焰纹章, good cleave and the best self-reliance out of all sets, at a cost of Defiance Damage. Also, the attunement order is different, as seen in this log under Player Summary → Simple Rotation. - Dual Dagger has similar issues to Sword / Dagger, but with less damage and
炽焰疾步 jank. However, it is still a viable option. - Scepter / Warhorn is still perfectly fine, although it has the lowest damage of all the variants mentioned here, and the poorest Defiance Damage capabilities. It still does have the best cleave and support capabilities though.
You reach 99.67% Critical Chance with the current setup. In order to have the ideal setup, you can take one
+5精准痛苦灌注.
烟花古物 can be replaced when needed:
雄鹰古物 flat 10% Damage to enemies under 50% Health
潜行者古物 is an easy to maintain Damage buff
防御者古物 for a Heal every time you Block
萨奇洛斯古物 converts Critical Strikes into Healing
骁骑兵古物 grants Condition Removal when you use a shout
流水古物 grants Condition Removal when you use your Heal skill
奉献古物 gain Might x 8 and Fury when you use your Heal skill on a 10 second Cooldown
骑兵古物 gain Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill.
Rotation & Extras
Attunements can be swapped while casting skills. Use this to save time and perform the rotation faster. Keep in mind that swapping Attunements will interrupt Overloads.
Key Concepts
Tempest gains access to Overloads, which are powerful channelled skills you gain access to after four seconds spent in an Attunement. Using an Overload puts the corresponding Attunement on a 20 second Cooldown.
All of your Attunements have their own purpose.
火焰协调 serves primarily as a damage Attunement, with a tad bit of Condition Removal on
浴火凤凰.
流水协调 is the only Attunement we won't use for Damage. However, it has plenty of Healing and Condition Removal.
空气协调 is the bread and butter of this build. It features the only Overload we'll use, alongside some good burst Cooldowns and a Launch.
大地协调 has decent Damage on Dagger skills, as well as Blind, a Knockdown and some Barrier.
超验风暴 boosts your Damage after using an Overload and also reduces the amount of time spent in an Attunement before the Overload becomes available.
清新气流 lets you refresh the Cooldown of
空气协调 on a Critical Strike, even if you have used
空气过载 beforehand.
清新气流 also provides you with +250 Ferocity.
Dealing Damage
Your rotation loop can be simplified to:
- Use
空气过载 - Swap to another Attunement according to notes below
- Swap back to
空气协调 and Auto Attack until
空气过载 comes off Cooldown.
When in
火焰协调 you should use:
When in
大地协调 you should use:
Cast the following skills off Cooldown:
Use
风暴雕文 off Cooldown. Try to prioritize using it in
空气协调.
Burst Rotation
Summon
元素雕文 in
火焰协调 and then swap to
空气协调 before engaging.
空气协调
火焰协调
空气协调
大地协调
空气协调
Defense
Tempest generally has pretty poor passive survivability due to the combination of lowest Health and Armor pool, as well as a lack of passive traits to make up for it.
Your Overloads are Stun Breaks, grant you Protection and their corresponding aura thanks to
坚固传导 and
动荡传导.
空气过载 gives you Shocking Aura which might not seem very noticeable, but this will help your survivability as it Stuns enemies that hit you.
Keep casting and Heal up naturally from
再生纹章. The more you cast, the more you Heal.
大地协调 has plenty of defensive skills:
岩石屏障 gives increased Toughness, Resistance and a Barrier
魔尘沙暴 is a source of pulsing Blindness
大地过载 grants you Stability, Protection and Magnetic Aura. It also Immobilizes and Cripples nearby enemies.
流水协调 has plenty of Healing and Condition Removal options:
寒冰叉戟 as a solid self Heal
冰霜光环 →
逆向转化冰霜 for another self Heal
净化水波 is a Heal and Condition Removal
流水过载 grants you Regeneration, Vigor and Frost Aura. It also Heals and pulses Condition Removal.
风灵附体 grants you Superspeed when you attune to
空气协调. Use this to your advantage to catch up to foes...or to run away.
Crowd Control
| Skill | Defiance Damage | Source |
|---|---|---|
疾风升流 | 232 | Dagger: 空气协调 |
地动山摇 | 200 | Dagger: 大地协调 |
疾风爆发 | 150 | Staff: 空气协调 |
冲击水流 | 150 | Elite: 元素雕文 in 流水协调 |
电击箭矢 | 150 | Elite: 元素雕文 in 空气协调 |
秘法波动 | 200 per Charge | Alternate Utility |
磁力激荡 | 200 | Alternate Utility: 地磁护盾 |
盾磁拉拽 | 150 | Alternate Utility: 地磁护盾 |
强风来袭 | 232 | Alternate Utility: 闪电巨锤 |
静电力场 | 200 on contact | Alternate Utility: 闪电巨锤 |
静电力场 | 200 when crossed | Alternate Utility: 闪电巨锤 |
Tornado Notes
飓风形态 turns you into, you guessed it, a tornado, which can Launch enemies within the skill's Radius every three seconds. It pulses a maximum of five times.
Here's what you need to know:
残骸飓风 throws rocks at enemies, dealing Knockback. Switch to this skill instantly upon entering the transformation. Make sure to stand in the enemy's hitbox to ensure
残骸飓风 projectile hits
尘埃冲锋 makes you charge towards the direction you're facing, Launching enemies hit by you. Use this skill off Cooldown.- Try to avoid hitting trash mobs with the tornado as to not send them flying. No one likes to chase trash.
Here's what's nice to know:

















































































