Build Template
[&DQUcGyw3Oj/xFQAALwEAAAsBAAAgFwAAPRYAAAAAAAAAAAAAAAAAAAAAAAA=]Condition Deadeye is an Open World build with high damage for tackling solo or group content. It also has several options to adjust your survivability even further.
Overview
Build Difficulty: ● ● ○ ○ ○
- Fluid rotation
- High damage
- Lots of cleave
- Complex rotation
- Requires enemy target
Equipment
Traits & Skills
Traits
Skills
恶意复原 can be replaced when needed:
镰爪毒液 is your strongest burst Heal and it shares a 6,000 Heal with nearby allies.
恶意纹章 grants you even more passive sustain that scales with the amount of targets you strike.
战斗冲动 can be replaced when needed:
毒蝎钩索 for the single target Pull.
渗透纹章 for passive Initiative gain, Stun Break and 1,200 Range teleport.
暗影疾步 for a Stun Break, 1,200 Range teleport and Condition Cleanse.
障眼烟幕 will Blind enemies, Blocks Projectiles, and acts as a Smoke Field for Stealth.
暗影庇护 provides group Stealth, useful to help Revive allies or interact with objects without enemy interference.
报应 can be taken instead of
提前布局 when fighting multiple lesser enemies. This lets you use all slot skills more frequently.
If you need more survivability, swap Deadly Arts Trait for Shadow Arts and take the following traits:
- This setup will sacrifice some damage to grant you more frequent Condition Removal, additional Life Siphon, Superspeed access and significant Protection uptime.
Two Daggers, one in each hand, can be taken instead of Spear if you do not have access to Janthir Wilds (JW).
- You can use
死亡绽放 as your main damage source while in this weapon set.
超级渴求法印 can be replaced by any of the following alternatives:
瘟疫使者古物 can be replaced when needed:
Visions of Eternity Relics:
迷雾异客古物 provides sustain through Life Siphon.
俊杰古物 grants you significant survivability via Protection gained from Cantrips.
Janthir Wilds Relics:
悲伤古物 turns your elite skill into a powerful panic button.
瘟疫使者古物 provides good cleave when used in combination with
窒息瓦斯.
Secrets of the Obscure Relics:
碎层古物 inflicts Torment and Burning when an enemy is inflicted with Bleeding at six or more stacks of Bleeding.
术士古物 inflicts Vulnerability when you apply Cripple, Chilled or Immobilize.
寻路者古物 provides increased Movement Speed and Superspeed when entering combat.
莫辛古物 removes non-damaging conditions when you Evade an attack.
巫师塔古物 grants your elite skill an additional Pull and Reflect.
午夜国王古物 to share Fury and Might frequently with nearby allies.
Core Game Relics:
流水古物 grants Condition Removal when you use your Heal Skill.
半人马古物 can be brought for personal Stability when you use your Heal Skill.
幻象术士古物 can apply frequent Torment when you Evade an attack.
巫妖古物 for passive damage through a Jagged Horror minion that inflicts Bleeding.
骑兵古物 grants you Aegis, Quickness, Swiftness, Resistance and Might when you hit an enemy with your mount engage skill. (Hint: the Skyscale engage skill will leave a pulsing field that will give boons on every strike!).
Rotation & Extras
Key Concepts
Use
神枪手标记 on a target to trigger the following effects immediately on cast:
致命伏击 and
蛇毒之触 will apply heavy Bleeding and Poison to the target.
致命快感 and
慷慨无私 will grant you and 4 other nearby allies Fury, Might, Swiftness and Vigor.
利己主义 will restore 2 Initiative.- You'll get a Stolen Skill, which will always be
汲取时间 thanks to
致命火力.
Having a marked target will also give the following bonuses:
- You'll be able to generate Malice by striking a marked target.
钢铁瞄具 will increase Strike Damage to the marked target by 10% and reduce incoming Damage from the marked target by 15%.
密室死斗 will cause your Cantrips to grant
汲取时间. Using
汲取时间 will grant you and 4 other nearby allies Quickness, Might and Fury.
Being at 5 stacks of Malice will cause your Stolen Skills to grant Stealth. Your Stealth Attack will be available as a replacement for your 1 skill for a short time during Stealth:
恶意苍白突袭 inflicts Vulnerability, Bleeding and Poison and grants you four Initiative if it follows a finisher.
恶意奇袭射击 will inflict Bleeding and Immobilize on your target, and splinter onto a number of nearby targets based on your consumed Malice.
Dealing Damage
Spear skills
螳螂钉刺 and
出奇打击 are each a sequence of three skills: Lead Attack → Follow Up → Finisher. Using a skill from either sequence will progress both sequences.
When dealing with small packs of mobs, you can use the following combo:
The combo above will do most of the work with large burst and cleave, and is overall a very strong, basic Damage combo.
If you need a gap closer, you can use the following combo:
For more single-target burst and for Life Siphon, you can use the following combo:
Some skills have an additional effect if they follow a Finisher, which is the last skill in a combo chain:
杂念投掷 grants a Damage modifier
恶意苍白突袭 grants four Initiative on the final, delayed strike
暗影帷幕 will Block additional attacks.
You can swap to Short Bow to take down packs of mobs from a distance:
窒息瓦斯 can be used often to frequently Daze and apply Poison in an area.- Your Auto Attacks can then also apply Bleeding to those Poisoned enemies.
集束炸弹 →
引爆集束炸弹 deals decent Strike Damage and applies some Bleeding in the area.
Burst Rotation
神枪手标记 →
汲取时间-
束缚暗影
出奇打击 →
缠藤毒蛇 →
陨落蜘蛛
杂念投掷 →
缠藤毒蛇 →
陨落蜘蛛
汲取时间 →
恶意苍白突袭 (+
怜悯 during this cast)
汲取时间 →
神枪手标记
Defense
Use
恶意复原 to transfer conditions to enemies.
吸血劈砍 will Life Siphon and Heal you for a sizeable amount of Health. Keep in mind that it will Life Siphon 50% more effectively on Vulnerable foes. It will also Weaken the target, reducing it's Damage pressure.
暗影帷幕 will Block one to three attacks, depending on whether it's cast after a Finisher or not, and Heal you for each attack Blocked.
Take advantage of your Stealth access to escape the attention of dangerous enemies.

































































