This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
[&DQEqOi4lQRomDwAA3hoAAEgBAAD+AAAA6RoAAAAAAAAAAAAAAAAAAAAAAAA=]This build is no longer maintained by our team. While the build may still be viable, the details on this page are likely to be missing or outdated.
配装难度: ● ● ● ○ ○







You can replace
超级精确法印 with
超级嗜血法印,
超级冲击法印, or
超级瘫痪法印. To account for the lost Critical Chance, you will need to change your Backpiece, Weapons, and one Accessory to Assassin.
佩萨古物 targets the closest foe and you will naturally maintain its buff if you follow the rotation. However, if the projectile from
佩萨古物 gets intercepted frequently, you can consider
潜行者古物 instead.
Instead of
正义之剑, you have these notable options:
动荡之光 or
脚踵碎裂 for frequent Defiance Bars.
庇护之地 for infrequent Defiance Break.
"前进!" for Aegis and Swiftness.
"坚守阵地!" for Resolution and Stability.Replace
如来神掌 with
"怒气冲天!" for encounters without Defiance Bars or if you need additional Fury.
流动决心 F2
正义之剑
英勇冲撞 F3
利刃符印 2
处决呼唤 4
决心符印 4
愤怒回旋 2
信仰之跃 3
束缚之刃 5
闪现连击
急速正义 F1The rotation revolves around hitting enemy targets while affected by
流动决心 to share Alacrity via
凤凰协议 and
战斗灵气. For that purpose, you alternate between two burst sequences to maximise the amount of hits during the effect duration.
| Greatsword → Sword - Sequence | Sword → Greatsword - Sequence |
|---|---|
1. 正义之剑 | 1. 正义之剑 |
2. 流动决心 F2 | 2. F2 |
| 3. | 3. 2 |
4. 2 | 4. 3 |
5. 4 | 5. 4 |
6. 3 | 6. Weapon Swap |
| 7. Weapon Swap | 7. 4 |
8. 4 | 8. 2 |
9. 2 | 9. F1 |
10. 5 | 10. 3 |
11. F1 | 11. |
| 12. 3 Auto Attack Chains | 12. 5 + 1 Auto Attack Chain + 1 Auto Attack |
When F2 is not available, cast F3 to maintain (and because you need to shadowstep anyway to maintain ).
Cast 2 and 5 inside a foe's hitbox to ensure that their projectiles connect. spawns a projectile per foe in range (up to five).
You should press one skill while another skill is casting to avoid redundant auto attacks. However, Weapon Swap, F2, F3, and 2 will instead cancel the cast of most other skills. Pay special attention to not cancel 4 and 4 too early - the latter has a secondary attack.
| Skill | Defiance Damage | Source |
|---|---|---|
| → | 150 | Greatsword |
| 300 | Utility | |
| → | 300 | Alternate Utility |
| 200 | Alternate Utility | |
| 150 per Pulse | Alternate Utility | |
| 400 | Elite |