Build Template
[&DQExLy4rQRt/AAAANQEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCQFZAAA=]Heal Alacrity Willbender grants Alacrity through
流动决心, both through the cast itself and striking enemies under the passive effect afterward. Because of this, and its use of a Spear, the build has a lot of forced movement to take into account and should not tank bosses if it does not have to. On the plus side, it is among the most mobile builds in the game. It also has strong utility options, especially if swapping weapon setups to match specific needs of the group.
Overview
Build Difficulty: ● ● ○ ○ ○
- Good mobility
- Plenty of CC
- Easy to learn
- Plenty of utility
- Easy to cancel skills
- Forced movement
- Frequent animation locks
- Requires enemy target
- Power
- 2319
- Toughness
- 1000
- Vitality
- 1528
- Precision
- 1040
- Critical Chance
- 6.9%
- Ferocity
- 0
- Critical Damage
- 150%
- Condition Damage
- 102
- Healing Power
- 1348
- Expertise
- 0
- Condition Duration
- 0%
- Concentration
- 990
- Boon Duration
- 100%
Equipment
Traits & Skills
Traits
Skills
Utility Skill Options
-
真理之弓 for Healing. -
反射之墙 to Reflect Missiles. -
复仇之盾 to Block Missiles, with 3 Charges.- Take in place of
"守住阵线!", as it also provides Protection.
- Take in place of
-
净化火焰 for Cleanse and a Fire Field. -
"前进!" for Aegis. -
Take in place of
"守住阵线!", as it also provides Protection.
Elite Skill Options
如来神掌 for Defiance Break.
"怒气冲天!" to aid group Quickness and overcap Fury.
勇气纹章 for passive Healing and strong active Healing. Also provides Stability.
专注复苏 to recharge Virtues or to become Invulnerable.
More skill options and information can be found in the gameplay guide.
纯粹决心 does not increase the effectiveness of
流动决心 and therefore only removes conditions.
活力壁垒 for increased Healing, at the cost of Protection overcap. This trait synergizes will with Aegis granted by
英勇冲撞.
冰川之心 for extra Healing output whenever disabling or Chilling a foe.
More trait variations can be found in the gameplay guide.
群聚古物 offers slightly lower Healing output, with the option to grant Barrier.
骁骑兵古物 can be used for more Cleanse if multiple Shouts are equipped.
悲伤古物 offers a burst of Healing, reduces damage taken, and Blocks Projectiles, but requires an elite cast to be used, with a 30-second Cooldown.- A Hammer can be used in place of Spear to free up the third utility skill slot. When doing so, Staff is used for burst-Healing and Swiftness, while the build camps Hammer for sustain healing. Certain boon output will be worse on this setup, however.
群聚古物 offers slightly lower Healing output, with the option to grant Barrier.
骁骑兵古物 can be used for more Cleanse if multiple Shouts are equipped.
悲伤古物 offers a burst of Healing, reduces damage taken, and Blocks Projectiles, but requires an elite cast to be used, with a 30-second Cooldown.
A Hammer can be used in place of Spear to free up the third utility skill slot. When doing so, Staff is used for burst-Healing and Swiftness, while the build camps Hammer for sustain healing. Certain boon output will be worse on this setup, however.
Weapon setups for offhand Shield, Focus, and associated mainhand weapons can be found in the gameplay guide.
Rotation & Extras
Boons
Heal Alacrity Willbender relies on its Virtues' passive effects to grant several boons, including Alacrity. On top of this, several skills should be cast when available in order to upkeep its complement of boons for the squad:
闪耀圆转 grants 6 Might, and also grants Fury when Illuminated.
能量引导 grants 9 Might.
迅捷符印 grants large durations of Swiftness.
"守住阵线!" grants Protection and Regeneration.
"接受圣光!" to activate
次级防护符印 for Protection.- Attacks that crit generate Might through
强化力量.
Virtues
Willbender Virtues take effect in two ways: a primary attack with instantaneous effects, and a passive "stance" that grants effects every 5 successful hits against enemies. Virtues also put down
破锋烈焰 which pulse damage.
Casting Virtues also grants a few boons to self only, and also trigger certain traits. Notably,
神圣清算 will grant Might whenever triggering any passive.
急速正义 will attack the target, and immediately grant 3 Might to allies. It will then passively burn enemies each 5 hits for 8 seconds.
流动决心 will evade, and immediately grant Alacrity and Regeneration to allies and self-heal. It will then passively generate more Alacrity every 5 hits for 6 seconds.
战斗灵气 shares these boons with allies.
英勇冲撞 will shadowstep, and immediately grant Protection to allies. It also self-grants Aegis and Stability. Every 5 hits will give the Willbender more Aegis and Stability.
More Virtue effects are discussed in the gameplay guide.
Healing and Cleanse
Healing
拂晓挥砍,
日光奔袭;
日光奔袭 grants bonus healing when Illuminated.
神圣打击,
能量引导 (
神圣打击 will also proc
卡拉科萨古物).-
"接受圣光!"
迅捷符印 and
光照符印, through
坚毅令状- Dodge, through
无私英勇.
Cleanse
Always cast
闪耀圆转 under the Illuminated buff, as it will not generate Fury without it.
日光奔袭 and
光照符印 provide Illuminated for this purpose.
Example Opener
Start in Spear:






























































