Build Template
[&DQcBHQoaKB4jDyMPBBOGAYcSjwFpAWkBsxK8AQAAAAAAAAAAAAAAAAAAAAADCQEvAFoAAA==]Overview
Build Difficulty: ● ● ● ○ ○
- Plenty of CC
- Plenty of utility
- Fluid rotation
- High learning curve
- Fast paced rotation
- Requires enemy target
- Power
- 2605
- Toughness
- 1000
- Vitality
- 1297
- Precision
- 2471
- Critical Chance
- 75.04%
- Ferocity
- 1035
- Critical Damage
- 219%
- Condition Damage
- 0
- Healing Power
- 0
- Expertise
- 0
- Condition Duration
- 0%
- Concentration
- 0
- Boon Duration
- 0%
Equipment
Traits & Skills
Traits
Skills
A Chronomancer can change between pure damage and generating either Quickness or Alacrity by swapping a single trait in the Chronomancer grandmaster trait line:
Feel free to pick any variant to begin learning the build. Having the freedom of choice makes it easy in group encounters to adapt.
In this guide, the focus will be on laying the groundwork for the Full Boon Build, but it can easily be used as an intro to Power DPS Build as well, because the rotation and overall concept does not change.
As you practice in PvE content, it is easier to select
机不可失 and provide Quickness for your subgroup. You will generate some personal Alacrity thanks to
时间涌流 and most Healers will overcap Alacrity due to their need for high boon duration.
Make sure when practicing on the Golem that you turn off whatever boon you are generating.
Phantasms
Each Phantasm summoned generates 3 seconds of Quickness/Alacrity for your subgroup.
Shattering Clones
Each Phantasm, when done with it's attack, will turn into a Clone and skills like
间隙危机 will create a Clone as well. Each Shatter skill used generates 1 second per Clone shattered of Quickness/Alacrity, plus 1 second since you always count as a Clone for game effects. If used off Cooldown,
分裂时间 will generate 4 seconds of boon uptime every ~10 seconds. If
回归原位 is also used, that grows to 11 seconds of boons ever ~22 seconds.
Rotation & Extras
Step 1: Generating Boons
Alright, to generate Quickness/Alacrity for your subgroup with 100% uptime, you want to create Phantasms and then use your Shatter skills as often as possible, ideally with 3 active Clones. See Clone & Boon Info if you need a refresher on how boons are generated.
Let's begin with Dagger/Sword:
Now we switch to Spear where the rotation is more rigid:
间隙危机 2→
幻影长矛 4: The first skill gives Clarity allowing the second to make two Phantasms.
精神崩塌 5→
间隙危机 2: The first skill here refreshes the second allowing you to get an extra Clone.- Weapon Swap when available.
Pretty easy so far, right? Now, you need to pay a bit more attention. To actually generate more boons, you need to Shatter your Clones. Aim to use
分裂时间 F1 or
回归原位 F2 whenever you have 3 Clones.
Putting it all together, your basic rotation should be:
Dagger/Sword:
Spear:
Step 2: Basic Continuum Split Opener
时空裂缝 F5 is the main mechanic of the Chronomancer elite specialization. Activating it creates a rift at your current position that saves your current Health, Endurance, and Cooldowns. When the skill ends, you will rewind to the prior saved state. And yes, that means all skill you press while in
时空裂缝 will be refreshed.
The opener is important to learn as it provides a comfortable boon buffer. Start each encounter in Dagger/Sword and use:
幻影剑客 5→
利刃呼唤 2- Weapon Swap →
间隙危机 2
时空裂缝 F5
精神崩塌 5
间隙危机 2→
幻影长矛 4
虚拟反转 3- All Shatter skills from
F1toF4.
When
时空裂缝 F5 ends, pick up with your combos from Step 1 remembering to Weapon Swap often. You now have a good boon buffer built up.
Step 3: Extended Opener
Now you're ready to expand the opener a little more. The goal is to maximize boon generation and align Cooldowns so smoothly go into the rotation from Step 1. Starting on Dagger/Sword:
狂刃风暴 3
幻影剑客 5→
利刃呼唤 2- Weapon Swap →
间隙危机 2
时空裂缝 F5
精神崩塌 5
间隙危机 2→
幻影长矛 4
虚拟反转 3- All Shatter skills from
F1toF4.
时空转移 F5
间隙危机 2→
幻影长矛 4
精神崩塌 5
分裂时间 F1
间隙危机 2
幻光纹章 →
幻影长矛 4
回归原位 F2
间隙危机 2- Weapon Swap
- Pickup your normal rotation loop
You may have noticed that
幻光纹章 has snuck into the rotation. When used, it resets the Cooldowns of your Phantasm skills. Here we use it to sneak an extra Clarity empowered
幻影长矛 4 in. The next step will discuss
幻光纹章 more.
Do not move on until you can reliably complete this extended opener fluently and fast. Aim for 12 seconds! In that time, you will generates over 35 seconds of Quickness/Alacrity for your subgroup. After that, you only need to worry about maintaining the boon duration.
Step 4: Additional Skills & Tips
To generate some extra boons and increase damage, use the following to fill instead of Auto Attack when available:
狂刃风暴 2in Dagger/Sword twice per loop
虚拟反转 3in Spear once per loop
灾难法池,
衰老法池 and
重力陷阱 when available
苦痛咒语, never using the last charge of
强力钉刺
There are a few more skills of note that will help improve your playstyle:
幻光纹章 is an important skill to note. It will not just heal you, but also reset the cooldown of both
幻影剑客 5and
幻影长矛 4. Generally speaking, it is best used in Dagger/Sword for a third
幻影剑客 5. If bad encounter phasing, allied boons are getting stripped, or another reason for boon uptime to faulter occurs, you can use
幻光纹章 on Spear for a third
间隙危机 2→
幻影长矛 4, but this is not recommended.
失真 makes you invincible via Distortion with a duration depending on the number of Clones shattered it with. Don't hesitate to use it during an encounter!
克达之爪古物 F4 will increase your Strike Damage for 8 seconds whenever you apply a disable on your target. This amplifies your damage when built in properly into the rotation. Aim to use at least one of the following between each Weapon Swap:
- Daze from
衰老法池 - Stun from Clarity empowered
精神崩塌 via
间隙危机 - Float from
重力陷阱 - Daze from
幻象还击 →
还击之剑 - Daze from
时间沉降 if you need
Additionally, when using
时空裂缝 F5 try to use your Wells and any other weapon skills you can fit in.
Transitioning to the Full Build
You are now ready for the Full Boon Build and the Power DPS Build. Both have more complex openers which you should master, and mostly rely on short timeframes to hit your combos. The boon build will also introducte a faster paced gameplay making Quickness/Alacrity uptime tighter.
重力陷阱 can also be used off Cooldown for damage while benching, but it has been excluded from this guide to be used for big Breakbar damage. If timing allows, add it to your
时空裂缝 F2 rotation.
Ready? Good luck!




























































