Overview
Build Difficulty: ● ○ ○ ○ ○
- Plenty of CC
- Provides self boons
- Easy to learn
- Lots of cleave
- No ranged DPS
- Relies on resource management
- Requires accurate positioning
- Forced movement
- Power
- 2764
- Toughness
- 0
- Vitality
- 0
- Precision
- 2008
- Critical Chance
- 75%
- Ferocity
- 1330
- Critical Damage
- 238.6%
- Condition Damage
- 0
- Healing Power
- 0
- Expertise
- 0
- Condition Duration
- 0%
- Concentration
- 0
- Boon Duration
- 0%
Equipment
Traits & Skills
Traits
Skills
"弱者退散!" has no cast time, so cast it at any point in the rotation. For many encounters, this skill will be replaced with a situational skill. See the Full Guide for more details.
One of the challenges of most Necromancer builds is Life Force management. Practicing your build and learning encounters will go a long way towards effective resource management, but sooner or later you will need to generate extra Life Force. Mastering when and how to focus on gaining Life Force is the difference between a mediocre and great Reaper player.
In general, review the Introduction to Necromancer guide for a list of Life Force generated per skill. To summarize for this build though, do the following:
If currently on Greatsword:
- If you can cleave multiple targets, Auto Attack and use
死亡漩涡 when available, picking up the full rotation when Wells are available. - Otherwise, cast
死亡漩涡 and
夜幕降临 (if available), Weapon Swap to Dagger and Auto Attack. When available, cast Wells →
夺魂之幕.
If currently on Dagger:
- Auto Attack on Dagger until your Wells are almost off of Cooldown.
- Weapon Swap to Greatsword →
死亡漩涡 → Opener loop
In either case:
Remember, it is a major damage loss to enter Shroud just to get knocked out early, whether due to natural drain (5% per second on Reaper) or taking damage. If needed, exiting Shroud early is better than than being forced out.
Rotation & Extras
Step One
The signature mechanic of Reaper upgrades the Necromancer's
死亡之幕 to the melee focused
夺魂之幕.
The trait
灵魂倒钩 encourages a rotation of entering
夺魂之幕 and
解除夺魂之幕 regularly. To get used to this timing, start with the simplified rotation:
- In Shroud, use Auto Attack Chains seven times before
解除夺魂之幕. This should take about 8 seconds. - On Greatsword, use Auto Attacks and enter
夺魂之幕 off Cooldown.
Step Two
For this step, maximize your burst damage by learning the Opener Combo:
Cast quickly after to cancel its long aftercast.
Use this at the start of combat and whenever there is enough down time for Wells to be off Cooldowns. Delay using the Opener if a burst window is about to happen.
Additionally, use this step to refine the Greatsword loop by integrating the Opener and
掘墓剑斩:
Each Auto Attack Chain resets the Cooldown of . You may notice that has no Cooldown when the enemy is below 50% health. Step 5 will discuss this in greater detail.
Step Three
To further increase damage, add in the rest of the Shroud skills. This will complete the Shroud loop:
can be used in place of Auto Attack Chains, but is severely buggy and will often miss entirely. It is used on Golem to bench but is often avoided in actual encounters.
Step Four
Next, add in Dagger skills. The loop is very simple since it only uses two skills:
Offhand weapon skills are not used in the rotation and should only be used situationally for things like Breakbar damage or emergency Life Force.
The full rotation then will be:
- Greatsword → Dagger
- Shroud
- Dagger → Greatsword
- Shroud
Remember that delaying the Shroud loop will be a damage loss, so the time outside of Shroud should be at most 8 seconds. Aim to enter Shroud as close to Cooldown as possible.
Step Five
For this last step, separate the rotation outside of Shroud into two parts: Above 50% and Below 50%. The Above 50% rotation is what you have learned up to this point. When the enemy is below 50%, since
掘墓剑斩 has no Cooldown, make the following changes to allow more casts of it:
- Instead of Auto Attacking on Greatsword, spam
掘墓剑斩 - Drop
黑暗契约 from the Dagger Loop and only cast
生命虹吸
Since
掘墓剑斩 does not generate Life Force, you may be starved for resources. Avoiding damage while in Shroud is essential to maximizing damage, but see the LF Management side bar for more guidance.




































































