Build Template
[&DQgnNjI1PD5+FgAAgAAAAAAAAAAAAAAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]Overview
Build Difficulty: ● ● ○ ○ ○
- Access to healing & support
- Plenty of utility
- Simple rotation
- Relies on resource management
- Requires accurate positioning
- Loses damage on moving targets
- Lacks burst damage
- Power
- 1977
- Toughness
- 1000
- Vitality
- 1692
- Precision
- 1606
- Critical Chance
- 33.85%
- Ferocity
- 0
- Critical Damage
- 150%
- Condition Damage
- 2135
- Healing Power
- 0
- Expertise
- 747
- Condition Duration
- 64.8%
- Concentration
- 207
- Boon Duration
- 13.8%
Benchmarks
- Last Benchmark Max: 32404
- Last Benchmark Average: 32000
Equipment
Traits & Skills
Traits
Skills
Select a utility skill depending on the encounter.
鬼灵缚爪 for Breakbar Damage and/or Pull
黄沙膨胀 for short range portal
腐蚀毒云 to Block Missiles
巨蛇虹吸 for Aegis and Barrier → a bit of extra Alacrity
When no other utility can be of any use, for damage prioritize having enough Life Force:
Use
沙尘闪耀 for group Barrier.
吸血纹章 is a minimal damage gain in golem-like scenarios.
Take
召唤血肉魔像 ( →
冲锋陷阵) whenever you need a lot of Breakbar Damage.
Take
沙砾碾磨 when your subgroup struggles with Might or needs additional Condition Cleanse.
Rotation & Extras
Opener
Key Concepts
Maintain at least one Shade at all times with
显形沙影
Do not let
鲜血力量 reach two Charges. Use it following
沙暴帷幕 as
传播瘟疫 will transfer the conditions.
Fill the gaps with Auto Attacks. Try to finish your Auto Attack Chains, only ever cancel the Scepter ones after the first hit,
鲜血诅咒.
Here are some guidelines on how to use weapon skills and utilities:
All Shade Skills affect the area around the Scourge as well as any Shade currently manifested.
Loop
Use the following skills off Cooldown:









































































