Build Template
[&DQIEHzMaEhXyEvIS1xLXEqkAqQCvAK8AwhKcAAAAAAAAAAAAAAAAAAAAAAA=]Overview
Build Difficulty: ● ● ○ ○ ○
- High damage
- Good mobility
- Fluid rotation
- Easy to learn
- Sustained damage
- Lots of cleave
- Lacks utility
- Relies on resource management
- Easy to cancel skills
- Frequent animation locks
- Power
- 3068
- Toughness
- 1000
- Vitality
- 1572
- Precision
- 2140
- Critical Chance
- 64.28%
- Ferocity
- 1885
- Critical Damage
- 275.6%
- Condition Damage
- 0
- Healing Power
- 0
- Expertise
- 0
- Condition Duration
- 0%
- Concentration
- 0
- Boon Duration
- 0%
Equipment
Traits & Skills
Traits
Skills
鲜血感应 can be replaced by
炽热灵魂 to provide Quickness, Fury and Might to your subgroup while keeping the same gear and rotation. Check Power Quickness Berserker Guide for more information.
Rotation & Extras
Step One
The goal of the Berserker rotation is to quickly cast
狂暴 and maintain it as long as possible. While in this state, your damage is amplified and you gain access to Primal Bursts: more powerful versions of Burst skills.
There are a few ways of extending the duration of
狂暴:
Because of that, the basic rotation consists of:
- Build up 30 Adrenaline, often by using
头槌重击. - Use
狂暴. - Attack with Rage and Weapon Skills until you build 10 Adrenaline → Primal Burst.
Step Two
For the second step, we introduce the basic Axe rotation and a couple special interaction with Berserker.
First, the Primal Burst of Axe is
斩首, which resets its Cooldown whenever you hit an enemy with it, allowing for a fast-paced rotation of building 10 Adrenaline →
斩首.
Not only that, but we have the Rule of 3 Hits. Thanks to
斧系专精,
斩首 generates 2 and all other critical Axe hits generate 3. So, every 3 hits after
斩首 will always generate at least 11 which is enough to cast it again. As many skills hit twice, we'll mostly need to use two attacks in a row to max Adrenaline.
Also, because of
通用怒火, Weapon Swapping will generate 5. Summing up, this is a table with skill combos we'll be using to generate 10 →
斩首:
In the last combo,
单手斩 should be used in place of
旋风斧斩 every other loop! Also, Auto Attacks are only used to fix mistakes in the final rotation but can be used as training wheels. The combo of
单手斩 →
双重斩 also leads to10!
Step Three
Now that we know the basic rules of playing with Axe, we can learn how to play with Spear! Luckily, it is the easiest part of the rotation, as follows:
Moving forward, the number inside parenthesis is the minimum current Adrenaline after executing that attack. The values might differ slightly from
超级空气法印 procs, but will not affect the rotation at all!
- Weapon Swap from Axe (7)
重伤之矛 (8) →
破坏投掷 (9) →
怒气涌流 (10)
狂野投掷 (3) →
鲜血清算 (10) →
狂野投掷 (3)
烈阳支援 (10) →
重伤之矛 (10)- Weapon Swap (10)
Step Four
Once you are feeling good with the simplified rotation, it is time to make Axe beefy! To maximize damage, we will be adding utility skills and ordering the weapon skills to better align Cooldowns.
To make it easier to learn and memorize, we can split the Axe rotation into 3 parts:
PART 1
While training this part on the golem, you can replace Weapon Swap with the Auto Attack combo to build enough Adrenaline to continue.
PART 2
PART 3
Finally, the full rotation will look like:
- Spear loop
- Weapon Swap → PART 1
- PART 2
- PART 3 → Weapon Swap
It is important that during the
头槌重击 →
怒气涌流 combo, the second skill should be used to Stun Break the Self-Stun applied by
头槌重击.
Step Five
Finally, we'll learn the opener which should be executed at the start of fights and after downtimes. It allows a quick build up to 30 Adrenaline and proper alignment of Cooldowns:
烈阳支援 (7) →
头槌重击 (10)
狂暴 (0) →
怒气涌流 (10)
狂野投掷 (3) →
重伤之矛 (4)
破坏投掷 (5) → Weapon Swap (10)
斩首 (2)
旋风斧斩 (8) →
飞斧投掷 (10) →
斩首 (2)
双重打击 (8) →
飞斧投掷 (10) →
斩首 (2)
回旋斧斩 (10) →
斩首 (2)
旋风斧斩 (6)- Weapon Swap to Spear (10)
Transitioning to the Full Build
If even after repeating the rotation perfectly your damage is somewhat low, it means you are not pressing the buttons fast enough. This is a fast-paced rotation, skills should be aggressively queued to reduce downtime.
A suggestion is to disable Auto Attacks in both weapon as these are not used in the final rotation and can lead to mistakes when learning this specialization.
For the final rotation and guide, please check the Power Berserker guide!

























































