Build Template
[&DQILLjM3EjmmAAAAqAAAALAAAACtAQAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]Heal Quickness Berserker manages Adrenaline to enter and exit
狂暴. This build uses both Bursts and Primal Bursts to generate boons, and relies heavily on its Staff skills for outgoing Healing. With a suite of good utilities to pick from, it can output strong overall Healing and 11 boons at full uptime.
Overview
Build Difficulty: ● ● ○ ○ ○
- Fluid rotation
- Easy to learn
- Defensive options
- Simple rotation
- Tanking build
- Relies on resource management
- Forced movement
- Requires enemy target
- Power
- 1973
- Toughness
- 1409
- Vitality
- 1285
- Precision
- 1000
- Critical Chance
- 5%
- Ferocity
- 0
- Critical Damage
- 150%
- Condition Damage
- 0
- Healing Power
- 1581
- Expertise
- 0
- Condition Duration
- 0%
- Concentration
- 1030
- Boon Duration
- 100%
Equipment
Traits & Skills
Traits
Skills
Select skills depending on the encounter:
鲜血清算 to reset Primal Bursts, for greater Healing or Defiance Break while in
狂暴.
战术旗帜 for Stability, Resistance, Superspeed, Resolution, and a Light Field.
防御旗帜 for another source of Aegis, Barrier, Resolution, and a Light Field.
"重整旗鼓!" for group Cleanse, Stun Break, and a small Heal.
怒气涌流 for Adrenaline, and to enable
头槌重击.
蛮力打击 for Defiance Break and Adrenaline.
飞踢 for Defiance Break, if multiple Charges can be used.
践踏 for AoE Launch.- for a group Revive, if
头槌重击 isn't needed.
Changes in the Tactics Trait Line:
武术节奏 should be used if the group needs Stability more often than
战术旗帜 can be used, or if there is a reason to delay casting
链接破碎者. This swap reduces overall Healing, especially if multiple Shout skills are equipped.
重振旗鼓 may be taken for Cleanse and greater Healing at fights with regular condition pressure. Only select this trait if you know you will have allies granting Might in your subgroup.
Changes in the Discpline Trait Line:
凝聚专注 is capable of providing increased outgoing Healing, but must be taken alongside additional Adrenaline sources, like Rage skills, or it risks severely delaying the rotation.
You may use Dagger instead of Mace on encounters where Boon Removal is needed more than Defiance Break. In loop, cast
切割漩涡 any time you would cast
碾颅.
超级瘫痪法印 may replace
超级新生法印 on the Mace set to increase the duration of Stuns and Dazes.
德格达古物 can be used instead of
群聚古物 for extra Defiance Break.
卡拉科萨古物 can also be used instead if you have consistent Combo Fields to Blast for increased healing.
Rotation & Extras
Opener
You can alternatively open with
头槌重击 but you will require a Stun Break.
Rotation Concept
The idea is to perform two
壁垒分离 casts on Staff and one
碾颅 on Mace per loop.
The basic loop is:
Use
"为了正义!" off Cooldown.
Use Warhorn skills as available.
Staff Skills
While experiencing damage pressure, it may be worth it to remain on Staff for four
壁垒分离 casts. If doing so, your Staff rotation looks like this:
Some Staff skills are worth delaying to use at the right time:
| Skill | Usage | Availability |
|---|---|---|
链接破碎者 | Heal, Protection, Aegis | Each Loop |
快速拉拽 | Pull for enemy grouping, Defiance Break | Each Loop |
蔑视吼叫 | Heal, Resolution, and Adrenaline | Every Other Loop |
You can avoid the movement from
链接破碎者 and speed up the cast by hovering your cursor over your skill bar before activating it.
Healing, Cleanse, and Barrier
Healing
-
壁垒分离
英勇飞跃,
链接破碎者,
蔑视吼叫,
鼓舞回旋- Shout skills, through
活力战吼 - Burst skills, through
士兵安慰 - Swapping to Warhorn, through
超级新生法印
Cleanse
冲锋陷阵 removes Crippled, Chilled, and Immobilized, and grants Swiftness.
勇气召唤 removes 3 conditions, provides Barrier, and grants Vigor.
Producing Quickness & Other Boons
Bursts, and Why You Should Hit Things in the Face Very Hard
Primal Burst and regular Burst skills grant Quickness, Fury, Might, Protection and Healing.
Additionally:
- Staff will give Regeneration and another Heal.
- Mace will Stun or Daze your enemy.
Sticking to the Basic Loop to Burst frequently will generate these effects reliably, to keep your subgroup vitally sound and viciously capable.
A more in-depth breakdown of rotation priorities and boon output can be found in the gameplay guide.
Rotation Notes
狂暴 will not be permanent without extra Rage skills.
When dropping out of
狂暴, it will be put on Cooldown, and will require 30 Adrenaline to re-enter. While locked out of
狂暴, use level-1 Bursts as available instead, then use
"突破极限!",
头槌重击, or other Adrenaline sources to enter
狂暴 again, making sure not to delay it.
Crowd Control
| Skill | Defiance Break | Source |
|---|---|---|
碎颅 | 125/225/325 | Mace Burst |
碾颅 | 100 | Mace Primal Burst |
锤柄重击 | 100 | Mace |
快速拉拽 | 150 | Staff |
头槌重击 | 300 | Elite |
蛮力打击 | 300 | Utility |
飞踢 | 150 + 150 | Utility |
践踏 | 232 | Utility |
For more access to Defiance Break, the build can intentionally leave
狂暴 to gain Stability through
永恒战王, then cast the following sequence:




























































