Build Difficulty: ● ○ ○ ○ ○
优点
- Fluid rotation
- Easy to learn
- Plenty of utility
- Defensive options
- Simple rotation
缺点
- Relies on resource management
- Forced movement
[&DQg1PhM1QCooDwAA1xoAAHMBAACAAAAA6BoAAAAAAAAAAAAAAAAAAAAAAAACWQAyAAA=]Build Difficulty: ● ○ ○ ○ ○
can be replaced :
| Staff | Default Keybind |
|---|---|
2 | |
3 | |
4 | |
5 |
| Greatsword | Default Keybind |
|---|---|
2 | |
3 | |
4 |





黑暗抓攫 | 5 |
喷泉古物 can be considered, especially if your subgroup has specializations relying on Dodges such as Vindicator or Virtuoso.
Support Harbinger is a really unique Tertiary Support which provides mandatory offensive boons such as Might and Fury. It also provides excellent utility inherent to Necromancer with Boon Removal aswell as heavy Crowd Controls.
As for every Necromancer specialization, we will be looking to synchronize
腐化法池 to remove boons from enemies and get them Downed. Same applies to
夜幕降临 from Greatsword. It is vital to wait for your Commander's call to use these Cooldowns and you should never use them mindlessly.
Harbinger's Shroud allows us to grant Might and Fury everytime we use
黑暗弹幕. Staff will be giving other interesting boons, notably defensive ones like Protection, Vigor and Stability. Lastly,
鲜血力量 will ensure our Damage dealers are fully buffed by granting massive amounts of Might instantly.
As an offensive Tertiary Support, we will be looking to grant the boons our Damage dealers greatly prize; Might, Fury and Quickness. We will also try to help on other boons uptimes thanks to the versatility of Staff.
Harbinger's Shroud gives Might and Fury thanks to
致命急速. Our goal is to stay a few seconds in shroud in order to press twice
黑暗弹幕 and then leave.
Might will also be granted by pressing
鲜血力量 on important clashes to ensure we reach 25 stacks of Might on our Damage dealers.
Outside of these boons, Staff with
鲜血印记,
凛冬印记 and
夺魂印记 respectively grant Vigor, Protection and Stability : mind using these skills frequently and keep an eye on their Cooldowns!
It is worth noting
无知试剂 grants a good amount of Resistance : it can be used as much as you are comfortable moving around without Stun Break.
Last but not least, remember
勇气试剂 grants every single boon for 10 seconds, including the really rare Alacrity. This Cooldown must be used wisely, preferably right before the Well of Corruption Call in order to let the projectile hit the ground and grant its effects for the following move.
Support Harbinger relies exclusively on Staff and Blood Magic Trait Line to support allies. We will not have as much impact as the Secondary Supports but we will try to help them to keep the squad healthy. We have a few ways to Heal allies :
鲜血输送.
凛冬印记 is our main Healing source to help Secondary Supports on important timings.
离开先驱帷幕 also largely Heals due to
起死回生, but we won't be specifically timing it as we just want to cycle through our shroud for boons.
鲜血输送,
贪食跃冲 will be generating another
凛冬印记 to Heal allies : mind using this skill everytime you go into Harbinger's Shroud.As mentionned above, you should use
勇气试剂 right before the Well of Corruption Call on your group and yourself. Due to its longer Cooldown, it won't be up on every call but you should synchronize it whenever it is possible. An ideal rotation on the Well of Corruption Call would look like this :
The idea behind this spike is rather simple : we are maximizing our Boon Removal output on the spike, entering shroud to proc but also to keep pulsing boons. As we know enemies will lose a lot of their boons including Stability, we will aim to use as many Crowd Controls as possible to catch the weakened players out of their squad. and are extremely powerful Crowd Controls. They should be used wisely for the rest of the fight following that idea aswell : you can also decide to keep for the call.
Support Harbinger is naturally tanky thanks to its gear, but we still have a few tools to help ourselves when the pressure gets too high in hard situations.
As your build doesn't provide any source of Blocks or Evades, position yourself in consequence and mind using your Dodges wisely !
| Skill | Defiance Break | Source |
|---|---|---|
| 900 range | Greatsword | |
| 3 Seconds | Shroud Skill |