Build Difficulty: ● ● ● ○ ○
优点
- Defensive options
- Fluid rotation
- Provides party boons
- Access to healing & support
缺点
- Relies on resource management
- Low amounts of CC
[&DQIzJws/ShWmAAAAdh0AAK0BAACwAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAADWQBaAGcAAA==]Build Difficulty: ● ● ● ○ ○
can be replaced by : it is a Stun Break that also Removes Conditions from you and allies.
| Sword & Warhorn | Default Keybind |
|---|---|
F1 | |
2 | |
3 | |
4 | |
5 |
| Staff | Default Keybind |
|---|---|
F1 | |
2 | |
Support Paragon is a Tertiary Support with wide access to boons and excellent reapplication of Protection, Might and Resistance.
We get access to new Burst Skills named Chants that will be tied to an additional ressource : motivation. We can generate motivation using weapon Burst Skills, aswell as any Chant skill.
Once a Chant is pressed, it will grant us a passive buff called Refrain. This effect will periodically use our motivation to grant boons to allies around. We will aim to upkeep high motivation in order to constantly pulse strong boons. For instance, will grant us Protection if our motivation is at 7 or above, so we will aim generating motivation for some time while its Refrain is active, untill we feel the need to press another Chant skill.
Paragon doesn't have a specific rotation set in stone as your skill usage heavily depends on your ability to generate Adrenaline and trigger effects such as . We will mostly try to cast as many skills as they get off Cooldown to grant various boons and assist our allies.
As a Paragon filling the Tertiary Support role, you will aim to help your squad granting Stability, Resistance, Protection, Quickness and Might. It is important to optimize your skill usage in order to generate as many boons as possible, as well as reapplying them after taking Boon Removal effects from your opponents.
is our main source of Stability in this build. Your goal is to help your Primary Support upkeeping Stability uptime for your sub-group to be safe from Crowd Controls. It is also interesting to use it to help allies caught far from the squad as it Break Stuns from them and grant Superspeed on the initial pulse.
Note that will also grant a stack of Stability, but you shouldn't count on it too much as its impact is quite low due to its short duration.
is a crucial skill as it will keep pulsing Resistance after its initial impact. If possible, try to predict where your squad will stand so your allies keep getting this powerful boon reapplied passively.




3 |
4 |
5 |
| Extra | Default Keybind |
|---|---|
F2 | |
F3 | |
F4 |
Tactics Trait Line:
Paragon Trait Line:
is another solid source of Resistance for your sub-group : try to use this skill as much as possible whenever it gets off Cooldown, unless you really need its Stun Break effect.
Thanks to , will also grant a good amount of Resistance to your allies.
Upkeeping will greatly help with Protection uptime. You should try to be above 7 stacks of motivation everytime you use this chant to keep applying its maximal effect while it is up.
also grants Protection aswell as the Unblockable Effect to your allies. It is ideal to use on the first clash to make sure your allies take Damage.
should be used regularly on your offensive moves to buff allies, as it also remove any impairing condition from them such as Immobilize.
is our main source of Quickness : it is important to keep rotation between your Chants frequently to keep reapplying it.
and are your main Might sources and should be used off Cooldown.
Tactics Trait Line will naturally help with your Might output thanks to and .
Outside of its massive boon generation, Paragon can decently help the Secondary Support keeping the squad healthy thanks to its Staff and class kit.
It is also important to use wisely : its ability to revive and finish Downed players can heavily contribute to the outcome of a fight. Let's break down our different supporting sources :
, , and from Staff all greatly help resustaining allies on important timings. Use these skills when enemies pressure your own squad to capitalize on these different Healing sources.
pulsing effect will also periodically Heal for a small amount allies around you.
and will grant Barrier around you. Try to use these skills right before receiving Damage bursts, as it will artificially raise your maximum health pool, resulting in being able to take more hits and potentially saving you from going Down.
first pulse will also grant Barrier on the aimed area : it is a great tool to help your allies out of the Range of your other skills.
As mentionned previously, your Warhorn can help you dealing with conditions, but they are your only source of Condition Cleanse. Do not hesitate swapping to if your squad or sub-group requires more Condition Removal.
Chants should be used almost on Cooldown to keep triggering . Though, it is adviced to stay on for a while in order to keep granting strong boons to your squad. Try to also keep your fourth and fifth weapon skills for that timing as they grant the motivation you need to upkeep 's Refrain.
| Skill | Crowd Control | Source |
|---|---|---|
| 1 Second | Sword | |
| 600 Range | Staff |