Build Template
[&DQYfHikbOBknDwAAQgEAAAUBAADLAAAAlwAAAAAAAAAAAAAAAAAAAAAAAAA=]Overview
Build Difficulty: ● ● ● ● ○
- Lots of cleave
- Plenty of CC
- High damage
- High mastery curve
- Fast paced rotation
- Loses damage on moving targets
Equipment
Traits & Skills
Traits
Skills
You can replace any of your skill by
电光火石 if you struggle and get caught a lot by Crowd Controls.
Based on preferences, you can also run
风暴雕文 over any of the utility skills.
Rotation & Extras
Key Concepts
Power Weaver is a Ranged Damage dealer using the Dual Attunements mechanic to rotate quickly between Staff skills to generate Downs and inflict Crowd Control. This build usually shines in cloud and havoc fight setups but struggles finding value when the enemies have high Healing capacity in structured fights.
Dual Attunements will allow us to get the benefits of both Attunement effects such as
元素复调. We will also make use of Dual Attacks to overwhelm the enemy frontline with AoEs, notably
等离子爆破 and
火山爆炸.
Dealing Damage
Fire Attunement is our main source of Damage. We will be looking to rotate Attunements around it to get strong AoEs from Earth-Fire Attunement, Air-Fire Attunement and Water-Fire Attunement.
We will also be looking to double-attune to Fire Attunement in order to frequently trigger
愤怒元素.
By default, we will be looking to use as many
熔岩喷泉 and
火舞流星 as possible as they are our heaviest Damage skills.
Other Attunements will also have substancial sources of AoE and we will use these while rotating to access our Dual Attacks:
- Water Attunement has
寒冰尖刺. - Air Attunement can make use of the targeted skill
闪电激荡. - Earth Attunement has access to
大地喷发.
Last but not least, a great source of Damage are Conjured Weapons; they are extremely powerful with long Cooldowns and allow us to fill downtime in our rotation to achieve massive bursts with our other main Cooldowns.
Damage Rotation
Start on Fire-Air Attunement.
Fire Attunement
Earth Attunement
Water Attunement
Fire Attunement
Fire Attunement
- Keep using your Conjured Weapons or
熔岩喷泉 if it comes back up.
Air Attunement
Fire Attunement and restart your rotation.
Rotation Notes
You should adapt your usage of Conjured Weapons to the situation:
炽焰巨剑 is your strongest weapon by far but comes with a really long Cooldown; use it wisely to achieve highest burst potential of this build.
闪电巨锤 should be opted for when you are able to access the melee for a quick burst and want to benefit from the extra Precision and Ferocity.
冰霜长弓 should be used when you need to keep applying Ranged Damage.
Try to add some of your Crowd Control, such as
静电力场 and
大地动荡, during your rotation downtime when you get more familiar with the rotation.
Coupled with Boon Removal from your allies, you will be able to isolate enemies and most likely get them Down out of their squad position.
Defense
Power Weaver is pretty much defenseless beside its Evade on
灼焰翻滚.
Use your Dodges wisely and dont hesitate picking a defensive utility skill if you struggle too much.

































































