Build Template
[&DQYaGxEpUCZiHXQAix0AAHcdAAAdAQAAah0AAAAAAAAAAAAAAAAAAAAAAAADWQBWADEAAA==]Overview
Build Difficulty: ● ● ● ○ ○
- Fluid rotation
- Strong bursts
- Plenty of utility
- Easy to learn
- High mastery curve
- Fast paced rotation
Equipment
Traits & Skills
Traits
Skills
溅射冲击
Your utility skills can be changed around depending on the fight and your squad's needs. Though, it is adviced to always keep
复元雕文, aswell as a Stun Break if you need it to survive.
流水纹章 can be slotted for additional Heal and Condition Removal.
蟾蜍坚韧 if your sub-group desperately needs another Stability source.
流水纹章 can be slotted for additional Heal and Condition Removal.
蟾蜍坚韧 if your sub-group desperately needs another Stability source.
流水净化 can be taken in rare cases when the enemy composition is based on Condition Damage dealers.- Same applies to
复原翻滚, used to counter Scourge Burning and Reaper Chill in these same niche compositions.
流水净化 can be taken in rare cases when the enemy composition is based on Condition Damage dealers.
Same applies to
复原翻滚, used to counter Scourge Burning and Reaper Chill in these same niche compositions.
Rotation & Extras
Key Concepts
Heal Evoker is a Secondary Support focused on providing Healing, Condition Cleanses, and Auras to allies.
Evoker's unique mechanic is the Familiar. As our F5 skill, we will be using
溅射冲击 to massively Heal allies at critical moments, while also getting a passive Heal increase buff due to
魔宠威勇. Familiar's passive skill has no Cooldown, but you must obtain six charges to use it :
- Using any weapon skill will grants one charge.
- Using weapon skills matching the Familiar's attunement grants two charges instead.
- Activating this skill three times grants access to
洪水倾泻, an empowered version of the Familiar's passive skill.
Heal Evoker generates Might, Regeneration and Protection but also can fill in Stability when needed.
Using Blast Finishers in Combo Fields will Cleanse Conditions from allies thanks to
金刚石肤, but also largely Heal them due to
卡拉科萨古物. It is vital to rotate our Blast Finishers Cooldowns efficiently.
Your main goal is to rotate through your Attunements to refill your Familiar's skill as much as possible, maintain Aura uptime alongside boons, Condition Cleanses, provide burst Healing and defensive utility to your group when needed.
Lastly, you can also Revive any Downed allies with
复元雕文.
Boons and Supporting Allies
Buffing
If your Commander asks for Fire Combo Fields, start your fights on Fire Attunement and place
熔岩喷泉 on your squad, followed by any of the Combo Blasts of your kit.
During the fights, you should use
狐狸怒火 off Cooldown to provide Might and Fury.
洪水倾泻 is one of your strongest Cooldown, providing a massive burst of Healing and Condition Cleanse. You gain access to that skill after charging three times your Familiar's Passive,
溅射冲击.
复苏回春 helps speeding up that process by instantly refilling once our passive skill.
Air Attunement brings the very powerful Crowd Control
静电力场 with its high Range and 10 targets cap; Earth Attunement also has access to one with
大地动荡.
Earth Attunement combo
磁力光环 →
逆向转化大地 must be used whenever its possible for extra Stability to our party.
元素队列 is your elite skill, granting Resistance to allies while casting every Familiar's Active skills. You should use it to get another
洪水倾泻 off, but also for the decent Crowd Control from
震地冲击.
Healing
A big part of your Healing comes from
卡拉科萨古物 which Heals when performing a Blast Finisher in a Combo Field. Water Attunement will greatly help us aswell with to get massive huge Heal bursts.
| Source | Notes | Usage |
|---|---|---|
卡拉科萨古物 | Heals when performing a Blast Finisher in a Combo Field | Use 寒冰尖刺 or 大地喷发 to activate it. Rotate their Cooldowns and aim your Blast Finishers where the squad needs the most help. |
洪水倾泻 | Massively Heals burst around you. | Keep this Cooldown to instantly resustain after high incoming pressure. Preferably keep this skill for when you aren't in Water Attunement, since you won't have many Healing sources. |
间歇温泉 | Pulses Heal at the aimed area in a 240 Radius. | Try to properly aim this skill to reach allies that need help. Mind using your Blast finishers in this Water Combo Field if you are able to. |
| Regeneration | Mostly comes from 治疗之雨 and 溅射冲击. | Keep reapplying this boon to as many allies as possible. |
Cleansing Conditions
A big part of your Condition Cleanse comes from
金刚石肤 when performing a Blast Finisher in a Combo Field, but we still have various sources to deal with heavy pressure :
| Source | Notes | Usage |
|---|---|---|
金刚石肤 | Removes Condition when performing a Blast Finisher in a Combo Field | Use 寒冰尖刺 or 大地喷发 to activate it. Rotate their Cooldowns and aim your Blast Finishers where the squad needs the most help. |
洪水倾泻 | Massively Removes Conditions around you. | Keep this Cooldown to instantly cleanse allies after high incoming pressure. Preferably keep this skill for when you aren't in Water Attunement, since you won't have many Condition Cleanse sources. |
治疗之雨 | Pulses Condition Cleanse 3 times, with a 3 seconds interval. First pulse happens instantly. | This is our main Water Attunement Cooldown, so we will use it carefully and usually match it with enemy big Cooldowns, especially if they are playing compositions based on conditions. |
净化水波 | Removes 1 condition when entering Water Attunement. | This furthermore improves our burst of support when entering Water Attunement, and instantly helps allies while we cast other important Cooldowns. |
水獭怜悯 | Instantly Remove Conditions on cast. | Use this skill when your squad needs help and try to space it with your other Cooldowns to avoid having downtime. |
Glyph of Renewal
复元雕文 can be used to Revive your Downed allies. The skill changes depending on what Attunement you in.
- Instantly Revive yourself the next time you're Downed
- This can be used on yourself or an ally when affected by
生命幻象 to get them up from Downstate when it times out.
- Revive a Downed ally with full Health.
- Revive a Downed ally and teleport them to your location
- This is helpful when someone Downed in a dangerous position and avoids them the danger of Downing again instantly.
- Revive three Downed allies
- This is very helpful in the current meta where you want as many multi-rez tools as possible.
Defense
水獭怜悯 is a group Stun Break that also Remove Conditions and increase our outgoing Healing on the affected allies.
Use the following skills to Evade or reposition yourself:
Keep in mind
复苏回春 and
元素队列 respectively grant Aegis and Resistance, two excellent defensive boons when you and your allies get in trouble.





































































