Build Template
[&DQg1Pic6MicoDwAAdgEAAHMBAACBAAAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]Overview
Build Difficulty: ● ● ● ○ ○
- Strong bursts
- Simple rotation
- Requires accurate positioning
- Relies on resource management
Equipment
Traits & Skills
Traits
Skills
Feel free to replace any Dragon's gear pieces by Marauder if you do not want to rely on
弱点追击.
Rotation & Extras
Key Concepts
Power Necromancer is a ranged Damage dealer that aims to remove as many boons as possible using skills such as
腐化法池 and
蝗虫纹章. Its primary Cooldown is
死亡之幕, which helps us inflicting heavy burst Damage while quickly Stripping Boons.
死亡之幕 is enhanced by a variety of traits:
Use
死亡之幕 to change the pace of the fight on our main spikes. It allows you to swiftly generate and cleave enemy Downs, especially when coordinated with the main squad's Cooldown, namely
腐化法池.
Weapons like Axe, Focus, Scepter and Sword will help us to control the fight from longer Range with skills like
噬灵盛宴,
刺骨恶寒 and
吞噬黑暗, allowing you to constantly Removing Boons from the enemy squad.
Dealing Damage
Well of Corruption Spike
Be on your Scepter set if the fight allows it to start with some potential Ranged Boon Corruption access.
腐化法池 →
苦难法池-
吞噬黑暗
-
死亡之幕
-
生命转移
-
暗路突袭
-
解除死亡之幕
-
蝗虫纹章
-
饥饿漩涡
- Weapon Swap →
噬灵盛宴
刺骨恶寒 →
恐怖之爪- Auto Attack untill Weapon Swap is available or
死亡之幕 Cooldown comes back.
The usage of your main Cooldowns will systematically be called if you are using voice communication with your Commander. If not, try to synchronize it as much as possible with the rest of your squad for maximal efficiency.
Your main Cooldown to look at is
腐化法池. It is strongly advised to inform your Commander when
腐化法池 has five seconds of Cooldown left and when it is ready.
Outside of your main timings, keep rotating your skills efficiently in order to generate Downs and to keep Removing Boons.
噬灵盛宴 deals a lot of Damage while Removing Boons from nearby enemies.
刺骨恶寒 →
恐怖之爪 is a strong single target combo spike to prevent a squishy enemy player from casting freely.
吞噬黑暗 →
饥饿漩涡 apply great Ranged pressure with both Damage and Boon Corruption. These skills should ideally be used off-Cooldown.
Do not hesitate to set yourself up for strong combos by casting
瘟疫化身 before an enemy push: the enemy frontline will be greatly weakened by the multiple Weakness and Blind outputs, allowing you to burst freely with less risks of getting punished.
Rotation Notes
After your initial Well of Corruption Spike, it is adviced to stay longer in your
死亡之幕 on its next uses. The idea is to cast
暗路突袭 as your first skill, then wait for its Cooldown to cast it a second time. You will fill that downtime bursting with the usual
生命转移, but also Auto Attacks.
This rotation allows you to maximize your Boon Corruption output, thanks to
腐化之道 being used twice in a short time span.
Defense
死亡之幕 grants you a native 50% Damage Reduction.
It is important to remember that even though we have Life Force that can be used as a secondary Health Pool, this should be avoided. Ideally, Life Force will be spent exclusively to deal Damage.
Power Necromancer has no access to Stun Break and heavily relies on positioning in order to survive. Stay aware at all time for when the enemy squad will decide to bomb, push or control areas.
































































