Build Template
[&DQg1PgIvIjabAAAA6xIAAHMBAACBAAAAAxMAAAAAAAAAAAAAAAAAAAAAAAAEBQAxAFYALwAA]Overview
Build Difficulty: ● ● ● ○ ○
- Plenty of CC
- Strong bursts
- Lots of cleave
- Simple rotation
- Requires accurate positioning
- Forced movement
Equipment
Traits & Skills
Traits
Skills
苦难法池 can be replaced with
蝗虫纹章 for more Boon Removal at the cost of Damage. Make sure you pick the
苦难纹章 trait in order to make it strip boons.
"严寒刺骨!" can be replaced for
巫妖形态 in smaller scale. Make sure you pair its use with
"死亡将临!" to avoid getting your projectiles blocked.
You do not have many options beside the previously mentionned
苦难纹章 for
蝗虫纹章. Though, you can consider Soul Reaping Trait Line over Death Magic Trait Line if you do not need the massive sustain increase for any reason and want more Damage.
Offhand Sword can be considered over Focus to get more AoE damage at the cost of single target spikes and Boon Removal.
Feel free to replace any Marauder gear for Demolisher gear if you have access to it.
Rotation & Extras
Key Concepts
Power Reaper is a specialization that utilizes Boon Corruption through skills such as
腐化法池 and
夜幕降临. It also outputs a decent amount of Damage, mostly thanks to its unique mechanic
夺魂之幕.
夺魂之幕 is also buffed by a variety of traits:
Use
夺魂之幕 to change the pace of the fight on our main spikes by swiftly generating and cleaving enemy Downs.
Axe, Focus and Greatsword will help us to control the fight from longer Range with
噬灵盛宴,
刺骨恶寒 and
黑暗抓攫.
Dealing Damage
Well of Corruption Spike
Be on your Axe set if the fight allows it to start with some potential Range access.
腐化法池 →
苦难法池-
"死亡将临!"
-
夺魂之幕
死亡冲刺 →
惊惧魔甲-
灵魂漩涡
- Auto Attack Chain as long as you are able to hold melee.
-
解除夺魂之幕
-
噬灵盛宴
- Weapon Swap to Greatsword to cleave Downs.
Nightfall Spike
The usage of your main Cooldowns will systematically be called if you are using voice communication with your Commander. If not, try to synchronize it as much as possible with the rest of your squad for maximal efficiency.
Your main Cooldowns to look at are
腐化法池 and
夜幕降临. It is strongly advised to inform your Commander when
腐化法池 has five seconds of Cooldown left and when it is ready.
Outside of your main timings, keep rotating your skills efficiently in order to generate Downs and to keep Removing Boons.
噬灵盛宴 deals a lot of Damage while Removing Boons from nearby enemies.
刺骨恶寒 →
恐怖之爪 is a strong single target combo spike to prevent a squishy enemy player from casting freely.
掘墓剑斩,
死亡漩涡,
生命撕裂 and
灵魂漩涡 are strong, short range fillers that should be used as much as possible anytime you get the opportunity to.
Do not hesitate to set yourself up for strong combos by casting
"严寒刺骨!" for a long Stun on the enemy frontline as well as self Stability. If you hit enemies within a 240 Radius, it will also grant you Quickness.
Rotation Notes
掘墓剑斩 Cooldown fully resets if you hit people under the 50% health threshold. It can be massively abused, especially to cleave Downs, but it comes with the risk of being exposed to enemy Damage due to its short Radius and long cast time.
It is adviced to consider using
死亡冲刺 without target in order to reach safer places and still deal Damage, as the skill has no target requirement and a quite large impact Radius. Using it with a target will likely make you end up in the middle of the enemy squad and you are naturally an easy target.
Defense
夺魂之幕 grants you a native 50% Damage Reduction.
惊惧魔甲 additionally provides a 20% Damage Reduction on top of that.
It is important to remember that even though we have Life Force that can be used as a secondary Health Pool, this should be avoided. Ideally, Life Force will be spent exclusively on Damage.
Death's Carapace is one of our main defensive tools as it will provide us up to 600 Toughness with maximum stacks. It is mendatory to keep applying conditions, such as Vulnerability, in order to upkeep stacks and therefore stay safe.
Power Reaper has no access to Stun Break and heavily relies on positioning in order to survive. Stay aware at all time for when the enemy squad will decide to bomb, push or control areas.












































































