Build Template
[&DQg1PhM1QCooDwAA1xoAAHMBAACAAAAA6BoAAAAAAAAAAAAAAAAAAAAAAAACWQAyAAA=]Overview
Build Difficulty: ● ○ ○ ○ ○
- Fluid rotation
- Easy to learn
- Plenty of utility
- Defensive options
- Simple rotation
- Relies on resource management
- Forced movement
Equipment
Traits & Skills
Traits
Skills
鲜血力量 can be replaced :
不死纹章 to revive a Downed ally at the cost of half your health points.
喷泉古物 can be considered, especially if your subgroup has specializations relying on Dodges such as Vindicator or Virtuoso.
Rotation & Extras
Key Concepts
Support Harbinger is a really unique Tertiary Support which provides mandatory offensive boons such as Might and Quickness. It also provides excellent utility inherent to Necromancer with Boon Removal aswell as heavy Crowd Controls.
As for every Necromancer specialization, we will be looking to synchronize
腐化法池 to remove boons from enemies and get them Downed. Same applies to
夜幕降临 from Greatsword. It is vital to wait for your Commander's call to use these Cooldowns and you should never use them mindlessly.
Harbinger's Shroud allows us to grant unmatched amounts of Quickness in the meta, while also pulsing Fury. Staff will be giving other interesting boons, notably defensive ones like Protection, Vigor and Stability. Lastly,
鲜血力量 will ensure our Damage dealers are fully buffed by granting massive amounts of Might.
Boons and Supporting Allies
Primary Boons
As an offensive Tertiary Support, we will be looking to grant the boons our Damage dealers greatly prize; Might, Fury and Quickness. We will also try to help on other boons uptimes thanks to the versatility of Staff.
Harbinger's Shroud naturally pulses Quickness and Fury thanks to
致命急速. Our goal is to stay a few seconds in shroud in order to pulse multiple times these boons and then leave. By the same logic, we can also be heavily prestacking these boons at the start of the fight by anticipating it.
Might will be granted in a completely different way : we simply have to press
鲜血力量 on important clashes to ensure reaching 25 stacks of Might on our Damage dealers.
Outside of these boons, Staff with
鲜血印记,
凛冬印记 and
夺魂印记 respectively grant Vigor, Protection and Stability : mind using these skills frequently and keep an eye on their Cooldowns!
It is worth noting
无知试剂 grants a good amount of Resistance : it can be used as much as you are comfortable moving around without Stun Break.
Last but not least, remember
勇气试剂 grants every single boon for 10 seconds, including the really rare Alacrity. This Cooldown must be used wisely, preferably right before the Well of Corruption Call in order to let the projectile hit the ground and grant its effects for the following move.
Healing and Supporting Allies
Support Harbinger relies exclusively on Staff and Blood Magic Trait Line to support allies. We will not have as much impact as the Secondary Supports but we will try to help them to keep the squad healthy. We have a few ways to Heal allies :
- Every Staff marks slightly Heal allies hit thanks to
鲜血输送.
凛冬印记 is our main Healing source to help Secondary Supports on important timings.
离开先驱帷幕 also largely Heals due to
起死回生, but we won't be specifically timing it as we just want to cycle through our shroud for boons.- Again thanks to
鲜血输送,
贪食跃冲 will be generating another
凛冬印记 to Heal allies : mind using this skill everytime you go into Harbinger's Shroud.
Well of Corruption Spike
As mentionned above, you should use
勇气试剂 right before the Well of Corruption Call on your group and yourself. Due to its longer Cooldown, it won't be up on every call but you should synchronize it whenever it is possible. An ideal rotation on the Well of Corruption Call would look like this :
勇气试剂 on the call, right before pushing.-
腐化法池
-
先驱帷幕
贪食跃冲 in order to gap close at the wells location.-
致命抽取
- Swap to Greatsword if you aren't on it already.
-
黑暗抓攫
The idea behind this spike is rather simple : we are maximizing our Boon Removal output on the spike, entering shroud to proc
恶灵附体 but also to keep pulsing Quickness. As we know enemies will lose a lot of their boons including Stability, we will aim to use as many Crowd Controls as possible to catch the weakened players out of their squad.
致命抽取 and
黑暗抓攫 are extremely powerful Crowd Controls. They should be used wisely for the rest of the fight following that idea aswell : you can also decide to keep
致命抽取 for the
夜幕降临 call.
Defense
Support Harbinger is naturally tanky thanks to its gear, but we still have a few tools to help ourselves when the pressure gets too high in hard situations.
- Do not mind supporting yourself if you are about to die, just as if you were using your support skills on your allies following the explanations above.
- Your unique Stun Break is
无知试剂. If you have a hard time surviving, keep this skill solely to help yourself rather than having a higher Resistance uptime.
吞噬切割 and
贪食跃冲 are your only gap closers and are available only in Harbinger's Shroud.
As your build doesn't provide any source of Blocks or Evades, position yourself in consequence and mind using your Dodges wisely !


























































