Key to Antiquary is the random artifacts that it steals with . Thanks to , each time there are three artifacts to choose from and you can use two of them. The first slot is an offensive artifact, the second is defensive, and the third is random.
When using , every three seconds a new set of artifacts will appear, and you can only use one artifact from each set. Additionally, there is a chance that one artifact will be replaced by an , which deals significant damage to you if used. You have to remain in the radius of this skill to continue receiving the artifacts.
This means that Antiquary's effectiveness has a high degree of randomness, and learning to recognise the different artifacts is necessary for optimal play. It should come as no surprise that in general the offensive artifacts are more worthwhile than the defensive ones, but it is a bit more complicated than that. Consider the following guidance:
Offensive Artifacts
- - In addition to the initial damage, this gives you a buff that continues to drop bombs at your location for some time. One of the strongest artifacts if you don't have the buff, but the duration doesn't stack so the effectiveness is reduced if the buff is still active.
- - Good damage, and provides a buff to strike damage for a duration. The duration doesn't stack, but as a condi build it's not that significant and the skill is high priority regardless.
- - Ok damage, and the buff stacks so it's always fine to use.
- - Not amazing damage, and the cast time is long. Lower priority than all the other offensive artifacts, as well as some of the defensive ones.
Defensive Artifacts
- - The damage is ok, but the real value is in the initiative refund that allows you to spam more .
- - The damage is irrelevant, but it causes the next utility skill's cooldown to be reduced by 80%. Ideally this is used on , but it's good for any utility. The interaction with the backfire mechanic on is awkward as it is wasted if not triggered on the use that backfires, so it's best to avoid using on this skill.
- - Does enough damage to be a DPS increase, but is lower priority than all the artifacts listed above.
- - A DPS loss to cast, so there shouldn't be any reason to use this.