Artefacts
The antiquary's profession mechanic are artefacts, which occupy the F2, F3, and F4 slots (you gain a third artefact due to ). If needed, rebind these keys to something you can press with ease. You gain artefacts by using or . The F2 artefact will always be an offensive one, the F3 artefact will always be a defensive one, and the F4 is fully random. Note that might backfire and give you a instead, which deals huge damage to yourself.
Damage
Spear
Spear works with a combo mechanic of lead attack + follow up + finisher.
Engage enemies with a 2,3,2 combo: + + .
Now that you have finished a combo, you can start the next one with for a damage buff. Continue as normal with + . You can repeat this 4,3,2 combo once before your initiative runs low, unless you regain some with or .
Note that Distracting Throw has to be used within a 2~ second window of your previous combo for it to count as a combo starter lead attack and give its damage bonus. This means you can use an artifact in between your combos, but don't take too long or the combo chain will reset.
When low on initiative, you need to use the stealth attack to recover some. This can be done by using the guitar artefact, or by ending the spear combo with skill 3 to enter stealth, for example + + . After the stealth attack, continue with .
Due to , inflicting crowd control generates personal . You can maintain quickness with crowd control from your artefacts and , though note this skill only inflicts crowd control if the enemy is already movement impaired. If you'd like to start fights with quickness, the best way to do so is to use End of Dragons' mastery for Jade Tech Offensive Protocol.