Boons
The majority of your boons come from your Jade Sphere in various attunements.
The basic concept is to cycle through all four attunements, dropping the Jade Sphere in each one, along with any skills that provide boons:
Your opener is influenced by the desire to get
威能 up to 25 stacks quickly:
- Precast
寒冰尖刺 - this will blast after a short delay so if you're quick you can place a fire field before it does so
-
火焰协调
熔岩喷泉 and
部署翠玉元晶
-
大地协调
大地喷发 - if you're quick, your fire field will still be active when this blasts.
秘法绚爆 and
秘法波动 (if using) for more blasts. You can also use
磁力光环 ⇒
逆向转化大地 if you won't need the
稳固 before it's available again.
After this, use
部署翠玉元晶 and go into
空气协调 followed by
流水协调, using the Jade Sphere and any other useful skill in each. It is beneficial to go into
流水协调 last as this opener will have built up a large buffer of boons (most boons have a duration limit of 30s, which most will be at) and you can therefore camp this attunement for healing until you need to build them up again.
This makes the rotation very flexible, and as long as you perform a loop through the attunements every ~25s you should have no issues maintaining boons. You may wish to give some extra thought to
大地协调 though, as it contains both
圣盾 and
稳固 which are very effective at mitigating dangerous attack and so it may be useful to leave it available in order to switch to it reactively. Bear in mind that
大地协调 and
部署翠玉元晶 also provide your
保护, so it is still recommended to swap to this attunement every 30s at least.
Energy Generation
2 Energy can be generated per attunement swap through , and the rest comes from hitting enemies.
If energy is low for whatever reason, multi-hit skills such as those on the or other fast skills such as , , etc. can be used to build it back up quickly.
Healing
As a Staff Elementalist build, you have a lot of healing through weapon skills in . Consistent healing comes from and while you are using Frost Bow. Burst Healing comes through and blasting the water field from with and .
Healing Utility is mainly . Don't hesitate to use this if needed, it has quite a short cooldown.
Your Elite Skill, allows you to summon an Ice Elemental that can use . This is another huge, short cooldown heal that can be used to burst your subgroup back up to full.
You can also dodge to trigger in Water
If using , all your blast finishers are heals (assuming they combo):
- and
- On Staff: and
- On Dagger: and
- On Scepter: and
- On Warhorn:
Crowd Control
- (Conjure Frost Bow): 300-400 defiance break
- : 100 defiance break
- (Water Elemental): 150 defiance break
- (Staff): 200 defiance break
- (Warhorn): 150 defiance break
- (Warhorn): 150 defiance break
- / (Dagger): 100 defiance break
- : Not a CC in itself, but it drops a lightning field that can be comboed with leap finishers for 100 defiance break.