General
This build focuses on marking your target with to build 7 Malice and assassinate them with or . Every attack that you make against a Marked target generates 1 Malice, and 1 additional Malice if the attack is a critical strike, so this build really wants to have 100% critical chance. Thankfully, and help with that. Marking the target is extremely important, not only to start generating Malice with your attacks, but also because you deal increased damage to them, and take less damage from them, thanks to . Killing the target refreshes the cooldown of Deadeye's Mark thanks to .
Reaching 7 Malice provides a plethora of boons through , most notably and . This synergyses amazingly well with . You also apply a few conditions on your enemy through , , , , and , which synergyses with . This trait becomes even better when playing in groups, as nearby players will be applying more conditions to the enemy.
This build makes frequent use of short bursts of to deal damage with the very strong stealth attacks or . Your sources of stealth are stolen skills used above 5 Malice, your utility skills, your elite skill, and your weapon skill . If you're going to focus extensively on using the rifle weapon, consider using the trait . If also using , be very careful to use it after your bullets hit the enemy or you will be since Blinding Powder has no cast time.
Damage
Rifle
Rifle can attack from 1500 range, but has no AoE damage. However, bullets pierce, so with good positioning you can attack multiple targets at the same time.
- is your highest damage ability, but it can only be used from as it is the rifle's Stealth Attack. Always build some malice (preferably 7) before using it to massively increase its damage.
- - is your highest damage skill and provides . You have to to use this skill.
Rotation opener
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- X3
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Loop
- X3