Quickness, Fury and Might
Thanks to the trait, every stolen skill you gain becomes , which gives , , and to allies around you. The trait will give you a new stolen skill every time you cast a Cantrip. As long as you use off cooldown, every time you get it, and use any Cantrip skill at least once every 18 seconds, you easily provide permanent uptime on these key boons.
Other Boons
Swiftness and Vigor
100% uptime of these boons are provided by (with the and traits).
Protection
Your main source of is from ally-targeted , which should only be used if your subgroup is mostly full health, otherwise healing via takes priority.
If needed, the combination of and , or can be used to provide additional uptime.
Regeneration
Your main source of is with ally-targeted , which should but spammed as long as you have initiative to spare as it's your main source of healing and barrier.
Healing
Practically everything you do provides some measure of or healing:
- heals on every shadowstep, which applies to (Sceptre/Pistol) and .
- and provide healing and barrier, respectively, to allies they target. and your Scepter autoattack also provide a small amount of when targeting allies.
- heals allies that you , which can be useful if running .
- provides massive healing to nearby allies, provided they are hitting an enemy. It also grants some thanks to .
- Weapon swap triggers and , healing nearby allies and granting you initiative.
Weapons
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely with and with ⇒ . During downtime you can also autoattack an ally to provide AoE .